World: r3wp
[Tech News] Interesting technology
older newer | first last |
Cyphre 6-Jan-2011 [5552] | That's the point...and with R3 crosplatform tools I(or any Reboler) could generate hundreds of such apps with minimal effort. |
GrahamC 6-Jan-2011 [5553x2] | So, is there a timeframe to declare the current development method a failure ?? |
Or do we just carry on steaming ahead .. irregardless of outcome measures? | |
Pekr 6-Jan-2011 [5555x2] | I still look into R2 Desktop contest demos, especially to Cyphre's :-) There's still some potential for eye-candy, though VID does not look professional enough anymore. And some other mobile UIs might be also using advanced techniques (not sure about 3D, but some transition effects are simply avesome) |
Graham - to whom do you want to claim the failure? Carl is not here to listen, and even if he would be here, I doubt he would change his mind about fully open-sourcing R3, although he might be the only one, who is not able to see the benefits ... | |
Cyphre 6-Jan-2011 [5557] | Using Rebol you can do quickly any UI. Even if you do hardcoded UI for each mini app. |
GrahamC 6-Jan-2011 [5558x2] | Well I guess no one has seen the business plan .. so without that we can't judge on what basis we are succeeding or failing |
Cyphre .. I'm sure that that is correct .. except the "you" is not :) | |
Cyphre 6-Jan-2011 [5560] | Well, everything is all about your abilities. If you want to do a commercial product you can't make alone(from any reason) then use some other free work or pay anoyne who'll do it for you. |
GrahamC 6-Jan-2011 [5561x4] | This is true .. but I'm talking about making Rebol available to a broadbase of developers |
Making it so that only a few can use it to the full is IMHO pointless | |
It is not the way to achieve a broad user base | |
it's just a question of numbers .. the more users you have, the more expert users you will also have. | |
Cyphre 6-Jan-2011 [5565x2] | Look at the Unity3D case. Few years ago it was small team of people. Now it has really big community of developers who *pay* for their products. So it is not about being open or closed source. It's about usefulness. |
If you know there is a big market and you just need really good tool why you wouldn't buy it for reasonable price? | |
GrahamC 6-Jan-2011 [5567x4] | I'm sure that there are multiple ways to do this .. just the one we are using doesn't seem to be it |
Any business plan needs to be checked against the aims and progress ... | |
I guess the compelling proposition with unity3d is the create 3d game on multiple platforms? | |
What exactly is the Unique Selling Proposition for R3 ?? | |
Pekr 6-Jan-2011 [5571x2] | Cyphre - we would buy R3 for a reasonable price. Make a 300 USD SDK kit for Android, and I am fine with that. |
I bought IOS, two Command sets for multiple platforms, /Pro | |
GrahamC 6-Jan-2011 [5573] | Pekr, I don't think that is viable anymore .. |
Cyphre 6-Jan-2011 [5574] | No..this was just a comparison. Such R3 based tool doesn't need to have anything with 3D...it just have to be useful. If you pick just a few pltforms/markets that makes it useful and do the ports you have very high chance it will save other developers time and they'll buy it. |
GrahamC 6-Jan-2011 [5575] | Maybe if you can be first to market with a new tool .. but we don't have that |
Pekr 6-Jan-2011 [5576] | Graham - why not? Have you ever worked with embedded SW? Those kits might cost much more. But - if you think it is not viable to extend an user base, then you are right. Carl would be better off with fully opensourcing R3, while still keeping his hand upon the direction of development, and benefiting from getting more new ppl onboard, some contractual work for special modules, etc. |
GrahamC 6-Jan-2011 [5577] | I agree |
Cyphre 6-Jan-2011 [5578] | Pekr, thats exactly what I mean..I wouldn't sell R3 (nor I can :)) I'd seell IPhone/Wii/Android/whatewermakessense kit for small apps that will work on all the OSes. |
Pekr 6-Jan-2011 [5579] | we still need one thing though - Carl ... |
GrahamC 6-Jan-2011 [5580x2] | The hostkit was supposed to free us from relying on Carl so he could work on other stuff .. but that hasn't happened |
users can't even update the hostkit docs so others can benefit from their learning | |
Cyphre 6-Jan-2011 [5582] | The hoskit freed us..we just need more :) |
GrahamC 6-Jan-2011 [5583] | in some cases half a pie is not good enough |
Steeve 6-Jan-2011 [5584x2] | furthermore, we don't know how to work all together. |
We rely too much on Carl to get organized | |
GrahamC 6-Jan-2011 [5586] | organised?? |
Steeve 6-Jan-2011 [5587] | coordinate team work |
GrahamC 6-Jan-2011 [5588] | I guess any team work projects have not registered in my consciousness |
BrianH 6-Jan-2011 [5589x3] | Unity3D is a mixed license product too. Developers pay for the closed-source portions. |
It's one of the only open source business plans that works nowadays. Pure open source usually generates no income for the creators and contributors of a project. | |
To be fair, with Unity3D the core is open and the outer layers are closed. Perhaps REBOL is getting it backwards. | |
Dockimbel 6-Jan-2011 [5592] | BrianH, there are software companies that provide fully open sourced solutions while charging only for training/support, and this business model seems to work well. See: http://www.appcelerator.com http://www.sencha.com(ExtJs creators) |
BrianH 6-Jan-2011 [5593x4] | Agreed, you have to look at the community as a whole, not just a single company. In those cases, the closed outer layer is written by other companies and the inner core programmers are supported through patronage (training/support models are variants on patronage). Most open source code is supported either by patronage, by selling closed addons, or is just a hobby/charity. |
And even charities have to be supported through patronage if they want to get large-scale work done. | |
RMA's GUI is an open core supported by closed apps written on it, which is where it's funding comes from. They make money from the closed portions, not the open parts. | |
For that matter, even closed source freeware follows the same model: Charity, freemium or donation/support/training. | |
Kaj 6-Jan-2011 [5597x2] | Guys, products are not going to be developed by keeping on talking about them. You have to sit down and do them |
As Cyphre says, it all depends on your abilities. So I can understand that many people still feel powerless in the R3 situation, but that's the wrong way to approach it. You have to determine what you can do already and just do it | |
GrahamC 6-Jan-2011 [5599] | been there, done that, and no satisfaction |
Kaj 6-Jan-2011 [5600] | No products, then |
shadwolf 6-Jan-2011 [5601] | STEEVE +100 but STEEVE clearly RMA don't want to work with us they want to start their business using us as publicity and free testing ground ... you can't mixe free and not free that way ... If you do a foundation that gather donations and reparts those donations to the main "contributors" according to their contribution then it's a totally different situation than what is made actually. First the source code produced and paid by the foundation belongs to the foundation. They don't belong to an obscure commercial entity ( I'm sure Robert cyphre and the other has the best volunty in the world and only good intention but the way it's done only make me believe they want to use us to get money on our back one way or another) |
older newer | first last |