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World: r3wp

[Games] talk about using REBOL for games

ICarii
6-Jul-2007
[384x2]
Still to come is a stats mode and Reichart's help file ;-)
.. and the inevitable bugfix for playback mode.. 0.1.4 adds a fix 
for resetting playback mode after a win..
ICarii
11-Jul-2007
[386x2]
Coming Soon ;-)  http://rebol.mustard.co.nz/rebtower-ne-lobby.png
Any notes on things i will need to add/change etc for lobby interface 
appreciated :)
Dockimbel
11-Jul-2007
[388x2]
Yes, one, it doesn't say who's winning the battle ! ;-)
Btw, your games reminds me a lot this other online card game : http://www.maganicwars.com
(very good and addictive!)
ICarii
11-Jul-2007
[390x2]
thanks for the link :)
RebTower 0.1.6 Released

# few minor bug fixes

# added maximum limits to Resources (9), Stockpiles (999), Tower(100), 
Walls(100).

Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb)

Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r
(37kb)
Ashley
11-Jul-2007
[392]
Looking very good. Possible to have a setup option for larger screen 
res? (the card text is very hard to read on a 1920x1200 display). 
Perhaps just offer a couple of standard 4:3 ratio options like 800x600, 
1024x768 and 1600x1200.
ICarii
11-Jul-2007
[393]
re larger screen res - ill have a look at a 1200x900 version as well 
but this will have to wait until after i've tested the network edition 
a little more - probably in a week or so :)
ICarii
14-Jul-2007
[394x2]
RebTower 0.1.7 released.

- small fix for stacks not visually clearing after completing a game.

Full version: http://rebol.mustard.co.nz/rebtower.zip(661kb)

Update version (from 0.0.7 upwards): http://rebol.mustard.co.nz/rebtower.r
(38kb)
also fixed a description for the Rabid Rabbits card - it wasnt displaying 
its turn duration.
[unknown: 5]
14-Jul-2007
[396x3]
i download this game but don't understand how to win
My little castle keeps coming down
looks very cool though
ICarii
14-Jul-2007
[399]
heh - the object is to play your cards (left click to enlarge - right 
click when enlarged to play) and balance attack with resource management 
and castle defence to win :)
[unknown: 5]
14-Jul-2007
[400x2]
I don't understand the numbers on the cards
Looks like you can play more than one at a time?
ICarii
15-Jul-2007
[402]
The first part of the rebtower.r file containst help instructions 
on how to play and what the different parts mean :)  The numbers 
indicate a resource cost that has to be met in order to play the 
card.
[unknown: 5]
15-Jul-2007
[403]
ahhh thanks
ICarii
23-Jul-2007
[404x2]
Sudoku Solver 0.1.0 released for further testing - can now solve 
all but the evillest puzzles.
http://rebol.mustard.co.nz/sudoku-solver.r
once i get XWings, XYChains and Swordfish coded ill release the GUI 
etc ;)
ICarii
24-Jul-2007
[406x2]
solver updated to 0.1.1 - fixed quads implementation and pruned dead 
code :)  Puzzle now  set to mensa by default as im working on X / 
Y / XY Wings and Swordfishes atm :)
theres a bug in the box-[row|column] methods  - re-writing both from 
scratch so theyactually work properly :P
Sunanda
24-Jul-2007
[408]
Nice!

The last-but-one example: you say you thing requires Xwings.....It's 
a long slog, but it can be done with simpler techniques, eliminatimg 
pencil marks with hidden sets etc.

The last example: you say requires swordfish -- next step can be 
done with coloring, after that it is easier [in my mind, coloring 
is a simpler technique than swordfish; but I may be old fashioned 
about that]
ICarii
25-Jul-2007
[409]
sudoku-solver 0.1.2 released - this successfully solves the mensa 
puzzle.
http://rebol.mustard.co.nz/sudoku-solver.r

notes: added some even harder puzzles to test upcoming XY-Chains 
and Swordfish
Reichart
10-Jan-2008
[410]
http://www.kloonigames.com/blog/games/crayon/
Geomol
31-Jan-2008
[411]
Fun little single-multi-player game, where you play multi-player 
with yourself: http://www.nekogames.jp/mt/2008/01/cursor10.html

It shouldn't be too hard to make a REBOL version, and it's a good 
idea, I think. My hi-score is 186.
Reichart
31-Jan-2008
[412x3]
Yes, very cute game.
I would like them to change the "No. 1" to just "1"
And it would be very nice in at least shaded colour.
One last thing, it would be VERY cool to have it take place in something 
like an airport, or a factory, where you have to do a bunch of things 
to get a product or plane or something to take off.
Prevent a bank robbery, etc.
Geomol
31-Jan-2008
[415]
Or rob a bank and make the aircraft crash? ;)
[unknown: 5]
31-Jan-2008
[416]
Where do I find REBTOWER.  I got what I think is an older version 
and I'm getting hooked on this game and want to see if it is updated.
btiffin
31-Jan-2008
[417]
Grrr...  :)  I have no desire for millions, but ... I wrote and published 
a fantasy card game back in the early 80s; an entire decade before 
Magic the Gathering.  They made enough money to buy TSR.   Rassafrassa. 
 :)  Not to say my Monster Romp (tm) game competes with Magic;  I 
paid an artist a whole $3 for each picture, but had I flogged it 
I could be independently wealthy now instead of umm, not.  I have 
about 800 decks of the original 1000 run.  Sold 60 decks the one 
day I set up a booth to sell it, then gave away the rest.  From those 
days forward I promised myself to never pursue an idea.  Best to 
let them die on the operating table and skip the what if crap.  That 
is until I bump into a greedy partner.  Success requires greed imho, 
or at least a state of mind somewhere above "communist".  :)


Paul;  I'm not sure, but I posted this to the calendat back in July. 
 http://rebol/mustard.co.nz/rebtower-0.0.4.zip
ScottM
1-Feb-2008
[418]
after looking at Allen 's  penguin card game, I downloaded the card 
game engine cge.bin file. I do not know how to extract .bin files. 
Has someone used the engine before or could point me in the right 
direction?
Geomol
1-Feb-2008
[419]
:) btiffin, maybe open source and GPL together with a commercial 
license is the answer, at least for us software developers?
[unknown: 5]
1-Feb-2008
[420]
Sorry to hear that btiffin, but I find once you grasp the idea behind 
rebtower it is a hoot.  I wish the other player could be a person 
instead of the computer and if I were you I would approach offering 
it to one of those online sites or somewhere they offer internet 
based games and adapt it for such.
btiffin
1-Feb-2008
[421]
John; I am a big fan of OSS (with enough, well barely, wisdom to 
know that people should earn a living)


Paul;  Nothing to be sorry for.  That was actually a happy semi-sarcastic 
griping.  But thanks nonetheless :)
ICarii
11-Feb-2008
[422x2]
latest rebtower should always be at http://rebol.mustard.co.nz/rebtower.zip
and re multiplayer version of Rebtower - its under development atm.
[unknown: 5]
11-Feb-2008
[424]
thanks ICarii
Geomol
16-Mar-2008
[425x2]
Many games operate with Truevision TGA image files, also known as 
TARGA file format. I've made a function to load such a format:
http://www.fys.ku.dk/~niclasen/rebol/libs/gfx/tga.r
Usage:
i: load-tga %some-file.tga
img: i/as-image


img is now a REBOL image! type image, that can be viewed as normal, 
e.g.:
view layout [backdrop black image img]
The load-tga function returns an object holding TGA image information 
like image-data, pixel-depth, width, height, etc.
btiffin
16-Mar-2008
[427]
When do you sleep John?  :)
Gregg
17-Mar-2008
[428]
I was wondering the same thing.
Geomol
17-Mar-2008
[429]
LOL :-)

I had some good sleeps this week-end, as I had a fever and a bad 
throat. I also had time to play Assassins Creed and the old Outcast 
some, so I do other things than coding. :-) I've been working on 
many of the things, I post here in REBOL3, for some time, before 
I post it.
Chris
14-May-2008
[430x3]
I'm thinking of adapting Rebtris for a very basic network-based competitive 
play.  The idea is several people log in (to a minimal CGI server), 
everyone starts at the same time and scores and game-over times of 
all players are constantly refreshed and displayed.  Ultimately determining 
who a) had the highest score and b) lasted the longest.  The game 
would be capped so that no one could realistically survive past 15-20mins 
(I have my reasons).
Am I setting myself a reasonable goal?
Any willing helpers?  (can't offer anything other than gratification, 
I'm afraid)
yeksoon
18-May-2008
[433]
speaking about games...

this guys (I think its a Singapore based company)

http://www.viwawa.com/


they run their games (Mahjong, Big2 etc) off Amazon's infrastructure 
to help handle the load.