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World: r3wp

[!REBOL3 GUI]

Henrik
2-Sep-2010
[3047x3]
sorry, file is moved
http://rebol.hmkdesign.dk/files/r3/gui/docs/validation-prototype.html

and now also:


http://rebol.hmkdesign.dk/files/r3/gui/docs/dialogs-prototype.html
perhaps it's best to ignore the dialogs-prototype document. it contains 
concepts that didn't make it to prototype.
Ashley
3-Sep-2010
[3050]
Any R3VIDs available for playing with yet?
 ... I'm still experimenting, but nothing in a useable state.
Steeve
3-Sep-2010
[3051]
Do yo remember Guys, some button's skins filled with some water bubbles.
I can't remember who did thoses.
Graham
3-Sep-2010
[3052]
Gabby did some bubbles ...
Maxim
4-Sep-2010
[3053]
filled with water bubbles? do you mean like aqua?
Steeve
4-Sep-2010
[3054]
If I knew, I would not ask :-)
Maxim
4-Sep-2010
[3055x2]
well, did you see the images?

henrik (and I) did a few aqua-esque AGG driven buttons.
I've actually done many different setups which use jewel type controls.
Steeve
4-Sep-2010
[3057]
link plz
Maxim
4-Sep-2010
[3058]
I don't remember henrik's initial stuff...  adaptations of these 
are on rebol.org via glayout.
Henrik
4-Sep-2010
[3059]
I don't think I've done anything with bubbles.
Maxim
4-Sep-2010
[3060]
I'm refering to that old script you'd done which generated nice jewel 
graphics for use in any code.
Henrik
4-Sep-2010
[3061x2]
yes, they weren't bubbles, AFAIR.
http://rebol.hmkdesign.dK/files/r2/draw/cool-widgets-2.r
Steeve
4-Sep-2010
[3063x2]
That is, Thanks a lot
You should use them for the R3 Gui.
Just my opinion
Maxim
4-Sep-2010
[3065]
I agree wholeheartedly.
Henrik
4-Sep-2010
[3066]
well, they were just a test of what DRAW could do. I have something 
hopefully better in mind. :-)
Steeve
4-Sep-2010
[3067]
the glowing effect is perfect on the bottom ones
Henrik
4-Sep-2010
[3068]
that part is not so difficult. it's more difficult to get a style 
that works in both high and low contrast and with many different 
colors. much of what is in that script is hardcoded.
Maxim
4-Sep-2010
[3069]
my experience too.  the other hard to handle effect is handling saturad 
and unsaturated colors equally well.
Henrik
4-Sep-2010
[3070x3]
http://rebol.hmkdesign.dk/files/r3/gui/026.png


Some of the last glow stuff I did which is not hardcoded, but done 
using a real material system with calculated specular highlight.
handling saturad and unsaturated colors equally well.
 - precisely
http://rebol.hmkdesign.dk/files/r3/gui/143.png


It'll probably be closer to this. I find a good source of inspiration 
in this skin that can yield some interesting results.
Steeve
4-Sep-2010
[3073]
On my laptop, they are not rendered "equally", I mean some color 
combinations are glowing, but others not.
Henrik
4-Sep-2010
[3074]
steeve, yes, that's one of the troubles I have yet to solve.
Maxim
4-Sep-2010
[3075x2]
yep... in my experience ... back face glowing is the hardest color 
staturation issue to solve  :-)


we must not think in terme of color but energy, which is related 
to gamma and brightness of the color saturation (probably even channel 
based, since green is perceived twice or fourtimes a smuch as blue 
and red)
which is why red catches our eyes much more... we are actualy bad 
at red color differentiation  so even small tints of red are much 
more apparent.
Henrik
4-Sep-2010
[3077]
yes, true
Maxim
4-Sep-2010
[3078x3]
(and why green is used AS-IS in for black and white TVs)  


its also why we use green billboards for road signs... cause we can 
distinguish them from much further away...

color bleeding from the atmosphere can easily be filtered out from 
vision which isn't true as true for blue and even less for red.
also note that wavelenghts for red don't penetrate as well thru blue 
IIRC... so a red sign under water appears black at a VERY short distance... 
something like 30meters IIRC.
anyhow... getting OT, but I'm just showing how complex an issue this 
can be  :-)
Oldes
4-Sep-2010
[3081]
Henrik... if it's not too soon to talk about look, but please, make 
a light version as well... I would like to know, what's your monitor's 
resolution because I have 1440x900 and you style is so heavy!
Henrik
4-Sep-2010
[3082]
Oldes, I have changed display a couple of times since the cool-widget 
script was made and the heavy look in the later screenshot is mostly 
because I found fonts to be not very readable in buttons unless it 
was precisely that look and size. My current screen is 1680x1050 
and I test also on a bad 1280x800 display. I have some ideas for 
different widget sizes and different types of contrast.
Oldes
4-Sep-2010
[3083]
It's not just the font but also the scroll bar which seems to be 
too wide and arrows too large for me.. but I like your sliders - 
to tell something positive as well:)
Graham
4-Sep-2010
[3084x2]
the scroll bar is much wider and the arrows much bigger than for 
example Chrome's
It's also a lot wider than that of RebGUI's
Henrik
4-Sep-2010
[3086]
http://rebol.hmkdesign.dk/files/r3/gui/123.png
http://rebol.hmkdesign.dk/files/r3/gui/124.png

Any questions? :-)
Steeve
4-Sep-2010
[3087]
but it's even larger like that, It mostly takes the whole screen.
Graham
4-Sep-2010
[3088]
is the light source coming from the left ?
Henrik
4-Sep-2010
[3089x2]
logically it shouldn't, but the vertical scroller doesn't work very 
well with the light coming from above.
http://rebol.hmkdesign.dk/files/r3/gui/164.png


The vertical scroller looks like that, because it works nicely with 
the bottom right corner, but there are still issues to figure out.
Graham
4-Sep-2010
[3091]
Again the scroller looks out of proportion to the text.
Henrik
4-Sep-2010
[3092]
all adjustable, so it doesn't make much sense to worry about that 
now.
Graham
4-Sep-2010
[3093x2]
I can't sleep seeing those scrollers!
the scroller handle looks as though it is illuminated from a different 
side to the scroller ??
Henrik
4-Sep-2010
[3095x2]
no, all parts of the scoller share the same gradient
but... all this needs to be reimplemented. it's from the first skin 
I did for VID3.4.