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World: r4wp

[Ann-Reply] Reply to Announce group

Bo
15-Apr-2013
[1815]
Yes.  I ran the test and posted it.  (I'm assuming you mean the speed 
test.)
Cyphre
15-Apr-2013
[1816]
Thanks Bo for giving it a try. Yup, the tile game is a bit "buggy" 
even at the rebol script level as I wrote it around 3 or 4 AM on 
Friday night(or should I say Saturday morning? ;-)) I tried to quickly 
mimick the 'swipe' gesture but it is not perfect at all. Let's see 
if I can improve it in the new release...or maybe anyone here could 
write simple game in R3 even on Windows that will use the DOWN, UP 
and MOVE mouse events the way so it is fun on touch screen? We can 
embedd it in the new release as a bonus or if there are more demos 
we can create simple menu where you can download it and have fun...anyone? 
;-)
GiuseppeC
15-Apr-2013
[1817]
Robert and the Team: great work !
GiuseppeC
22-Apr-2013
[1818]
MaxV, same question to you: why don't you just use the rebol.net 
wiki ?
MaxV
23-Apr-2013
[1819]
www.rebol.net is not a wiki
Andreas
23-Apr-2013
[1820]
Look closer: http://rebol.net/wiki/
MaxV
23-Apr-2013
[1821]
If you intend http://www.rebol.net/wiki/Main_Pageon  www.rebol.net 
is wrote to not use it, because is the "old" wiki. The new wiki should 
be http://www.rebol.com/r3/docs/index.htmlbut it's closed to new 
authors, and there isn't any new contributon for years.  

On the other side all rebol developers work on GitHub, so it''s all 
ready to use.
Andreas
23-Apr-2013
[1822]
Last update to the r3/docs/ Wiki was on 2013-02-27.
MaxV
23-Apr-2013
[1823x2]
Please don't be stuck on old projects, rise new ones!  If you want 
to copy the wiki on githu, just fork the project and also all the 
wiki will be your. This way the project will continue to live forever 
:-)
Adnreas, if you can't change main www.rebol.net page, new uesers 
will never look at that wiki
Andreas
23-Apr-2013
[1825]
There's an issue about that.
MaxV
23-Apr-2013
[1826]
As usual... However GitHub avoid every issues, so where is the problem?
Andreas
23-Apr-2013
[1827x3]
True, your GitHub wiki isn't linked to on rebol.net at all :)
Neither as "old Wiki" nor in any other way.
In any case, you might find my attempts at a CMake-based build useful, 
as I explicitly list the `make prep` scripts and their dependencies 
there:

https://github.com/earl/r3/blob/wip-cmake/CMakeLists.txt#L109
MaxV
23-Apr-2013
[1830]
Finally some positivity! Thank you!
Rebolek
23-Apr-2013
[1831]
MaxV, there's lot of informations on rebol.net wiki that aren't available 
anywhere else. I'd like to improve the page that exists rather than 
starting new project.
GiuseppeC
25-Apr-2013
[1832]
Max, many of us consider more useful to improve rebol.net wiki.

I know that your wiki is your child but please consider moving it 
to the main Rebol wiki.
I would help you if you want.
MaxV
26-Apr-2013
[1833]
I don't consider rebol.informe.com my child, on the contrary it is 
totaly open to everybody.  I never used www.rebol.net/wiki becuase 
it is outdated, the last big additions are of 2010.  I tried to use 
http://en.wikibooks.org/wiki/REBOL_Programming(more than 750 contributions)), 
then I switched to rebol.inform.com in order to maintain a unique 
place for the rebol community.  With a single account you have forum, 
wiki, images gallery and blog.

Let me know what's missing on rebol.informe.com, and I'll copy there 
in few days.
Gregg
28-Apr-2013
[1834]
Kaj, sounds like great progress.

Robert, Woohoo!
Endo
29-Apr-2013
[1835]
Great work both on Red & R3/Droid!!
GiuseppeC
29-Apr-2013
[1836x2]
R3 droid is a nice work. Hope to see it with nice GUI elements.
MaxV: we apreciate your work but I personally prefer a MediaWiki 
page because upgrading the engine we will have true international 
language support.
Maxim
30-Apr-2013
[1838]
its nice that Carl is willing to hand over control of various rebol 
main sites to the community... this is a big deal everyone.  :-)
james_nak
6-May-2013
[1839]
Cyphre and Robert! Thank you so much for the Android release. I can't 
wait to try it out.
Cyphre
6-May-2013
[1840]
Hello MaxV: Congrats to your first R3GUI app! ;-) I have some questions/notes 
though:

1. Why one needs to download the two DLL files to get R3B running?? 
(not much user friendly IMO)


2. On your Blog page you say: "First of all there are some bugs, 
most of them depends on R3GUI, for example this one: https://github.com/angerangel/r3bazaar/issues/8"

I bet this is not related to R3GUI at all but more to your R3B build. 
The REQUEST-FILE works without any problems in our Saphirion build 
(and I think also the "official" Carl's build works well but haven't 
tried it). I tried to download and run your R3B binary and I can 
confirm the bug is related only to this version so it would be fair 
enough if you remove your R3GUI blaming from the blog entry if possible. 
I know R3GUi is not perfect so maybe you can just change the blame 
for some other which is really related to the framework. Or better 
feel free to ask any questions in RgGUI group here!

3. I've looked into the EDITOR function code and comparing to the 
R3 editor code (which is still twice as big as the R3GUI version 
- but I don't know if they match the features though) the R3GUI code 
looks much cleaner and abstracted that the R2 style even if you are 
not expereienced writing R3GUI apps. Some notes:


3.1 I'm curious why are you accessing the internal AREA style value 
like face/names/tb or aa/names/tb/state/value? Is that for some reason? 
Why you don't use the AREA directly like:
do-actor/style face 'on-key arg 'area
instead of
do-actor/style face/names/tb 'on-key arg 'text-box

or

write (to-file AA-INFO/OPTIONS/text-edit) get-face aa


write (to-file AA-INFO/OPTIONS/text-edit) aa/names/tb/state/value 


3.2 There is "classic" but anoying bug. If you open file requester 
and close it without selecting a file the editor errors out. (but 
you probably already noticed)


3.3 Would be great if you add keyboard shortcuts. It's easy to add 
them. See the layouts-15.r3 file in R3GUI Saphirion package as an 
example.


3.4 Maybe you could try to write your first R3GUI style - MENU It 
would be handy in the editor(and also in other apps) instead of the 
buttons on top.


Anyway, thanks for promoting R3 and R3GUI. I appreciate all your 
efforts!
MaxV
7-May-2013
[1841]
1. Saphirion public source works that way, I didn't change anything. 
So if you have some trick to make it better, your are welcome to 
contribute. I use MinGW to compile it.


2. "official" R3 has no graphic support, R3B is the public Saphirion, 
so some investigation is needed.


3.  Thak you, but I never found a R3 editor, I don't know of what 
are you writing. Where is R3 editor?


3.1 I'm a total beginner and too much documentation is missing. I 
just copied the "on-key" area action. I would strongly appreciate 
if you send me your version.

3.2 TO-DO list


3.3 I added F5 shortcut to execute code, but I have trouble to add 
keys combinations. How to control CTRL+S for example? There is anymore 
the old event/control and event/shift.

I'll never blame R3GUI anymore.
Cyphre
7-May-2013
[1842]
re 1. Saahirion's builds never needed to have such libraries copied 
in the program dir. I'm using MinGW includes in combination with 
MSYS make to build R3. To me it looks like some problem in your make 
procedure.

re 2. REQUEST-FILE native! has nothing to do with graphics. It is 
present even in the "official" R3 release.

re 3. by "R3 editor" I meant eht EDITOR function you have ennounced

re 3.1 here is quickly cleaned-up version: http://cyphre.mysteria.cz/stuff/editor.r3

re 3.3 Note the keyboard shortcut code stub in the link above, this 
is the way how to support shortcuts in R3GUI. Easy, isn't it?


As I said feel free to blame R3GUI where appropriate, there are surely 
bugs around...the REQUEST-FILE bug just simply have really nothing 
to do with R3GUI but more with your compiled exe.
Endo
12-May-2013
[1843]
Rebol3 on Trello is nice Graham. Could you add me? I'm "semseddinmoldibi" 
on Trello.
GrahamC
12-May-2013
[1844]
Added :)
Gregg
12-May-2013
[1845]
Great news Kaj!
Pekr
13-May-2013
[1846x2]
Kaj - cool! So R3 got improved R2/DLL interface we wished for :-) 
(not everyone is fluent with C, thought R3 native extension mechanism 
is not difficult to understand)
Kaj, did not run the example, but you export 'hello, but you call 
'do-hello. Isn't it bug (leftover from R/S version?)
DocKimbel
13-May-2013
[1848x2]
Kaj, very nice work! Hope this would inspire others to write R3 extensions 
in Red using your binding.
Pekr: the `hello` symbol exported to R3 is mapped to index 0 in RX_Call, 
so from there you can map it to `do-hello` or whatever Red function 
you want, no bug there.
Pekr
13-May-2013
[1850]
Kaj - is your binding different to Doc's one, or the same stuff?
Kaj
14-May-2013
[1851x2]
I started my binding first, to try to help Doc make progress towards 
supporting Android. He used some code from it, but he doesn't need 
a complete JNI binding in Red itself
My binding implements the complete JNI interface now, at the lowest 
Red/System level. Doc's bridge binds only a handful of JNI functions, 
but he is building higher levels on them now towards a bridge with 
Red
Pekr
14-May-2013
[1853]
thanks, Kaj. Then keep your work, more complete binding might become 
handy to those who maight need it ...
james_nak
15-May-2013
[1854]
Kaj, thanks for your work. I haven't looked but are there any examples 
that I can try on my devices?
Kaj
15-May-2013
[1855]
For the R3 bridge, there's a Red example and a Red/System example 
in source form. No binaries at the moment
james_nak
15-May-2013
[1856]
Those are the Hello examples?
Kaj
15-May-2013
[1857x2]
Compilation depends on a Red development branch, so I can't integrate 
it with my build runs for binary downloads yet
hello-REBOL-3-extension.*, yes
james_nak
15-May-2013
[1859]
I see. Thanks, Kaj. You and Doc are something else.
Kaj
15-May-2013
[1860x2]
Thanks
The example for JNI is hello-JNI.*, but you have to compile two parts. 
The Red/System part needs to be compiled like the R3 bridge, as a 
library. The Java part needs to be compiled by Java, similar to Doc's 
instructions for his Java bridge
Arnold
15-May-2013
[1862]
Kaj, you seem unstoppable!
Bo
15-May-2013
[1863]
Kaj, great work on OpenGL!  Question: Am I understanding correctly 
that the OpenGL backends currently available don't use the hardware 
rendering in the GPU?  If this is a correct understanding, do you 
have a roadmap for including hardware rendering capability?  Just 
curious.
Kaj
15-May-2013
[1864]
Yes, there's some way to go to implement other backends, but I've 
taken up work on that again