World: r3wp
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Tomc 15-Nov-2006 [1130] | send it to feedback ;) |
Graham 15-Nov-2006 [1131] | Synapse chat allows you do edit your posts :) |
Anton 15-Nov-2006 [1132] | Ryan, cool ! If you have any ideas for the design then feel free to suggest them, as the design is not fixed at the moment. Also, if there are styles that you feel the need for then suggest them and I'll add it to the todo list for consideration. |
Ryan 16-Nov-2006 [1133] | differrent colors for the bubbles is something I hacked in right away. It would be nice to change those on the fly |
Anton 16-Nov-2006 [1134] | Yes, that's planned. |
Graham 17-Nov-2006 [1135] | Max it would be good to see other color schemes in your demos. |
Maxim 17-Nov-2006 [1136] | hum, like a pane which shows other colors? what color schemes would you want? |
Graham 17-Nov-2006 [1137] | brighter coloured backgrounds, or bitmap backdrops. |
MikeL 17-Nov-2006 [1138] | Maxim ... very slick. ..... p.s. when I move the main pane, the menus in the demo keep their same origin so launch where they originally origined instead of dropping down from the new menu location. |
Maxim 17-Nov-2006 [1139] | hum, strange bug. This only happens if you move the main pane while the menus are active, it seems.... once the menu is closed, if you move the main window, by any amount, the offset is repaired... Fixed! Thanks for the bug report. will be part of next minor release. :-) |
Brock 27-Nov-2006 [1140x3] | Anton, just playing with your Bubble-doc. Was wondering if you were planning a more general line-segment tool that allows multiple lines to be drawn in sequence, single click starts a new segment of the line, double click ends segment. Also a box tool that allows a user selectable flood fill. |
Very nice work so far. | |
oh, and of course user selectable bubble colours. | |
Anton 27-Nov-2006 [1143] | Brock, yes, however it will be a while before I will have time to work on it. |
Cyphre 3-Jan-2007 [1144] | regraph: Nice stuff Maxim ;) That's what always came to my mind when someone complained DRAW shapes cannot be 'controlled'. |
Maxim 3-Jan-2007 [1145x4] | hehe, but do you know how complex the solution is? |
liquid makes the real time management of this easier, because of all of the implicit processing going on.. but the actual technology behind it is quite sneaky ;-) | |
I'm actually drawing TWO canvases. | |
which are always in sync | |
Cyphre 3-Jan-2007 [1149] | I haven't seen the code but I guess you just check against some bitmap mask and then search the objects in an array or so... |
Maxim 3-Jan-2007 [1150x2] | not even :-) that would make it less than real time. |
I draw a second (different, but similar) bitmap and then retrieve the color at that position. | |
Cyphre 3-Jan-2007 [1152x2] | yep...that's what I meant by the 'bitmap mask' |
I remember I did lot of simmilar tricks in the arcadia game engine editor http://www.rebol.cz/~cyphre/arcadia-editor.jpgwhere the graphics rendering has been done completely in DRAW(I mena the old DRAW from 1.2View) - lot of fun :) | |
Maxim 3-Jan-2007 [1154] | with liquid being lazy, its processing the least so all it neads to refresh on any element change is that AGG line block and then it just reassembles the draw list. updating both lists when it needs to (not all changes will actually rebuild the 2nd draw block look, since it does not share all properties ) |
Cyphre 3-Jan-2007 [1155] | nice, now just make some cool vector gfx editor :) |
Maxim 3-Jan-2007 [1156] | yes, the next step is to add CV in the default !glob class, so that you can link your values with little dots (which are also draw shapes, when displayed) |
Pekr 3-Jan-2007 [1157x2] | Maxim - Cyphre is here so use his presence to give us some spoilers on R3 View :-) |
Cyphre, don't you have any demo of new View? Released somehow .... by accident? :-) | |
Cyphre 3-Jan-2007 [1159] | I wanted to post some cool demo with 3D accelerated hi-quality GUI from R3 on X-mas but got harddisk crash day before release so all my work is lost :-/ |
Maxim 3-Jan-2007 [1160] | LOL |
xavier 3-Jan-2007 [1161] | a new view ? is it accessible ? |
Cyphre 3-Jan-2007 [1162] | (just kidding) |
xavier 3-Jan-2007 [1163] | where can it be downloaded ? |
BrianH 3-Jan-2007 [1164] | Only to Cyphre - he's writing it. Isn't that right? |
Maxim 3-Jan-2007 [1165] | dl: on rebol.net ... in about 6 months , hehe |
xavier 3-Jan-2007 [1166] | ok i ll be there ... if any need for beta testers i m ok, i got time |
Maxim 3-Jan-2007 [1167] | xavier: (we are all just kidding :-) only Cyphre has a clue as to what is hapenning with R3/view |
Cyphre 3-Jan-2007 [1168] | xavier: you can get latest View here http://www.rebol.net/builds/ AFAIK last update is 27-NOV-06 |
BrianH 3-Jan-2007 [1169] | It's not R3 though. For that you wait, and provide suggestions and feedback to help shape it. |
xavier 3-Jan-2007 [1170] | thanks |
Cyphre 3-Jan-2007 [1171] | What I can say R3/View is evolving in a good way. I'm sure everyone who is willing to test first alphas(or whatever Carl release) will get a chance to test and make feedback/suggestions. Just please be patient. R3 is not just some simple update or bugfix ;) |
xavier 3-Jan-2007 [1172] | ok, i ve followed some discussions about agg and i can only dream about what can be done with it. I know that R3 is a major re creation of the virtual machine, but as a programmer i cant wait to see a version of rebol that interest the corporate world.... I ll try to help as far as i can |
Gregg 3-Jan-2007 [1173] | Very cool demo Max! |
PeterWood 4-Jan-2007 [1174] | Some people can break anything !!! Sorry ** Script Error: find expected series argument of type: series port bitset ** Where: on-release ** Near: if find choice "/top" [ face/stack/valve/top face/stack glob face/redraw ] |
Maxim 4-Jan-2007 [1175x5] | yes I've had that error a few times myself... |
thanks to all of you who've tried the demo :-) | |
Peter, is that error based on right-cliking and playing around with the menu? | |
Louis: (in reply to announcement) Yes things are finally falling into place. :-) such as is with layered apis, you need each layer to be stable before tackling the next, and I've been slowly yet steadily building up a very nice set of tools. | |
Now I'm at a stage of refinement of the liquid core based on usage and desire for the most simplicity vs features. In the last months, I've at least doubled the flexibility of the liquid I/O model and am working on a new iteration which should add yet another little layer of flexibility. | |
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