r3wp [groups: 83 posts: 189283]
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World: r3wp

[Ann-Reply] Reply to Announce group

Tomc
15-Nov-2006
[1130]
send it to feedback ;)
Graham
15-Nov-2006
[1131]
Synapse chat allows you do edit your posts :)
Anton
15-Nov-2006
[1132]
Ryan, cool !  If you have any ideas for the design then feel free 
to suggest them, as the design is not fixed at the moment. Also, 
if there are styles that you feel the need for then suggest them 
and I'll add it to the todo list for consideration.
Ryan
16-Nov-2006
[1133]
differrent colors for the bubbles is something I hacked in right 
away. It would be nice to change those on the fly
Anton
16-Nov-2006
[1134]
Yes, that's planned.
Graham
17-Nov-2006
[1135]
Max it would be good to see other color schemes in your demos.
Maxim
17-Nov-2006
[1136]
hum, like a pane which shows other colors?  what color schemes would 
you want?
Graham
17-Nov-2006
[1137]
brighter coloured backgrounds, or bitmap backdrops.
MikeL
17-Nov-2006
[1138]
Maxim ... very slick. .....   p.s. when I move the main pane, the 
menus in the demo keep their same origin so launch where they originally 
origined instead of dropping down from the new menu location.
Maxim
17-Nov-2006
[1139]
hum, strange bug. This only happens if you move the main pane while 
the menus are active, it seems....  once the menu is closed, if you 
move the main window, by any amount, the offset is repaired...


Fixed!  Thanks for the bug report.  will be part of next minor release. 
  :-)
Brock
27-Nov-2006
[1140x3]
Anton, just playing with your Bubble-doc.  Was wondering if you were 
planning a more general line-segment tool that allows multiple lines 
to be drawn in sequence, single click starts a new segment of the 
line, double click ends segment.  Also a box tool that allows a user 
selectable flood fill.
Very nice work so far.
oh, and of course user selectable bubble colours.
Anton
27-Nov-2006
[1143]
Brock, yes, however it will be a while before I will have time to 
work on it.
Cyphre
3-Jan-2007
[1144]
regraph: Nice stuff Maxim ;) That's what always came to my mind when 
someone complained DRAW shapes cannot be 'controlled'.
Maxim
3-Jan-2007
[1145x4]
hehe, but do you know how complex the solution is?
liquid makes the real time management of this easier, because of 
all of the implicit processing going on.. but the actual technology 
behind it is quite sneaky  ;-)
I'm actually drawing TWO canvases.
which are always in sync
Cyphre
3-Jan-2007
[1149]
I haven't seen the code but I guess you just check against some bitmap 
mask and then search the objects in an array or so...
Maxim
3-Jan-2007
[1150x2]
not even  :-)  that would make it less than real time.
I draw a second (different, but similar) bitmap and then retrieve 
the color at that position.
Cyphre
3-Jan-2007
[1152x2]
yep...that's what I meant by the 'bitmap mask'
I remember I did lot of simmilar tricks in the arcadia game engine 
editor http://www.rebol.cz/~cyphre/arcadia-editor.jpgwhere the graphics 
rendering has been done completely in DRAW(I mena the old DRAW from 
1.2View) - lot of fun :)
Maxim
3-Jan-2007
[1154]
with liquid being lazy, its processing the least so all it neads 
to refresh on any element change is that AGG line block and then 
it just reassembles the draw list.  updating both lists when it needs 
to (not all changes will actually rebuild the 2nd draw block look, 
since it does not share all properties )
Cyphre
3-Jan-2007
[1155]
nice, now just make some cool vector gfx editor :)
Maxim
3-Jan-2007
[1156]
yes, the next step is to add CV in the default !glob class, so that 
you can link your values with little dots (which are also draw shapes, 
when displayed)
Pekr
3-Jan-2007
[1157x2]
Maxim - Cyphre is here so use his presence to give us some spoilers 
on R3 View :-)
Cyphre, don't you have any demo of new View? Released somehow .... 
by accident? :-)
Cyphre
3-Jan-2007
[1159]
I wanted to post some cool demo with 3D accelerated hi-quality GUI 
from R3 on X-mas but got harddisk crash day before release so all 
my work is lost :-/
Maxim
3-Jan-2007
[1160]
LOL
xavier
3-Jan-2007
[1161]
a new view ? is it accessible ?
Cyphre
3-Jan-2007
[1162]
(just kidding)
xavier
3-Jan-2007
[1163]
where can it be downloaded ?
BrianH
3-Jan-2007
[1164]
Only to Cyphre - he's writing it. Isn't that right?
Maxim
3-Jan-2007
[1165]
dl: on rebol.net ... in about 6 months , hehe
xavier
3-Jan-2007
[1166]
ok i ll be there ... if any need for beta testers i m ok, i got time
Maxim
3-Jan-2007
[1167]
xavier: (we are all just kidding :-)  only Cyphre has a clue as to 
what is hapenning with R3/view
Cyphre
3-Jan-2007
[1168]
xavier: you can get latest View here http://www.rebol.net/builds/
AFAIK last update is 27-NOV-06
BrianH
3-Jan-2007
[1169]
It's not R3 though. For that you wait, and provide suggestions and 
feedback to help shape it.
xavier
3-Jan-2007
[1170]
thanks
Cyphre
3-Jan-2007
[1171]
What I can say R3/View is evolving in a good way. I'm sure everyone 
who is willing to test first alphas(or whatever Carl release) will 
get a chance to test and make feedback/suggestions. Just please be 
patient. R3 is not just some simple update or bugfix ;)
xavier
3-Jan-2007
[1172]
ok, i ve followed some discussions about agg and i can only dream 
about what can be done with it.  I know that R3 is a major re creation 
of the virtual machine, but as a programmer i cant wait to see a 
version of rebol that interest the corporate world....  I	ll try 
to help as far as i can
Gregg
3-Jan-2007
[1173]
Very cool demo Max!
PeterWood
4-Jan-2007
[1174]
Some people can break anything !!! Sorry 


** Script Error: find expected series argument of type: series port 
bitset
** Where: on-release
** Near: if find choice "/top" [
    face/stack/valve/top face/stack glob
    face/redraw
]
Maxim
4-Jan-2007
[1175x5]
yes I've had that error a few times myself...
thanks to all of you who've tried the demo  :-)
Peter, is that error based on right-cliking and playing around with 
the menu?
Louis: (in reply to announcement)  Yes things are finally falling 
into place.  :-)  such as is with layered apis, you need each layer 
to be stable before tackling the next, and I've been slowly yet steadily 
building up a very nice set of tools.
Now I'm at a stage of refinement of the liquid core based on usage 
and desire for the most simplicity vs features.  In the last months, 
I've at least doubled the flexibility of the liquid I/O model and 
am working on a new iteration which should add yet another little 
layer of flexibility.