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World: r3wp

[Ann-Reply] Reply to Announce group

Mchean
6-Feb-2007
[1222]
Maxim: very nice!
Maxim
6-Feb-2007
[1223]
thanks... I can't wait to let you guys play around with all of this. 
 I am thinking of implementing magnets and physics within the editor.
Pekr
6-Feb-2007
[1224]
what I think many developers would be willing to pay for is - real 
screen editor :-)
Maxim
6-Feb-2007
[1225]
real screen editor?
Pekr
6-Feb-2007
[1226]
yes, screen painter. That is the most missing part of the View scenario
Maxim
6-Feb-2007
[1227x3]
oh... you mean a gui builder?
strangely I have found out that when using row/column engines like 
glayout (and others) I get 10 times quicker results than using any 
mouse driven, static page editor.
I wish I could say more about liquidator, but I don't want to increase 
the hype too much.  for now, I just wanted to share the first signs 
of successfully automated node creation  :-)
Ashley
7-Feb-2007
[1230]
... screen painter. That is the most missing part ...

 Would something like http://www.dobeash.com/RecordMan/designer-guide.html
 be a good start?
Pekr
7-Feb-2007
[1231]
eh, what is that? :-)
Mchean
7-Feb-2007
[1232]
I think it would
Maxim
8-Feb-2007
[1233]
graham... are you're just trying to change your public image?  ;-)
Graham
8-Feb-2007
[1234]
not really!
james_nak
8-May-2007
[1235]
Btiffin, nice site. So what's Cheyenne doing for you?
Mchean
8-May-2007
[1236]
Maxim: very nice graphic!
btiffin
8-May-2007
[1237]
james; Umm, letting me live in REBOL land.  :)  Debian comes with 
hundreds of web

environments, I'm sticking with REBOL as much possible.  And I can, 
if needed, modify

Cheyenne in a crunch,  a lot faster than I can grok through Apache, 
etc...


It's my first crack at being a server.  Lots to learn, and I plan 
on getting knocked to

the ground a few times, but that's ok.  Everything is rsync'ed from 
Spike (the main)

to Chester (the redundant) so I'll do my best to protect client data.


The plan is progressing to have a RebGUI frontend for clients to 
change pieces of 

their webpage,  (through REBOL/LNS running on the server), so the 
people

of my smalltown can have a web page with zero html experience.   
Fancy stuff, I go
on the clock...cheaply.  It is a smalltown.  :)   Today is day 1.
Anton
9-May-2007
[1238]
btiffin: yes, very nice. impressive start.
btiffin
9-May-2007
[1239]
Yep.  A start.  Big plans for this smalltown.  Whether they like 
it...or not.  :)  But after

today I have to worry about uugggh, marketing.  And thanks Anton. 
 It means a lot
(to me) to hear that (from you).
Gregg
9-May-2007
[1240]
Very cool indeed Brian! The cards have a wonderful "tactile" look; 
the push-pins need to be more realisitc to match them though (just 
a constructive thought :-). That is, they're at an extreme angle, 
and the pin isn't actually pushed in to the "board".
btiffin
9-May-2007
[1241x2]
I'll mention that to the Graphic Designer.  She is just getting to 
the point of having

fun with the GIMP.  Thanks Gregg.  I just wish I didn't have to constrain 
her due to IE
lack of transparency support.
Second day in, Graphic Designer just got offered a job.  Maybe bad 
for me, but I'm 
feeling pretty motivated.  :)
Maxim
10-May-2007
[1243]
michael: thanks!
Volker
10-May-2007
[1244x2]
https://addons.mozilla.org/en-US/firefox/addon/4587is a good match 
for that site IMHO :) (its a lot more blue
(its a lot more blue than the orange part on that page)
Volker
16-May-2007
[1246]
So is the old ber-sdk somewhat official again? :)
(whats with the new?^^)
Ladislav
16-May-2007
[1247]
yes, it is the "old" BEER-SDK (1) with one bug corrected.
james_nak
18-May-2007
[1248]
Thanks btiffin for the update. Look forward to hearing how that progresses.
Pekr
31-May-2007
[1249]
ah, I have got a hard crash on rebrings, after few moves - Windows 
Vista 32 bit here ...., View 1.3.2
ICarii
31-May-2007
[1250x2]
hmm.. it did the same to me just now.. as soon as i switched it to 
load from web rather than disk - ill check it out
ok - it was the progressive encoding i used on the jpeg it seems 
- reposting with standard encoding - blame photoshop :)
Henrik
31-May-2007
[1252]
is that rambo'ed?
ICarii
31-May-2007
[1253]
not sure
Pekr
31-May-2007
[1254]
Henrik is right - it should not crash rebol ...
Henrik
31-May-2007
[1255]
there are jpeg issues in RAMBO, but no crashes, AFAIK.
ICarii
31-May-2007
[1256]
ok.. i take that back - i managed to crash it after spamming a spin 
about 500 times with teh new image too
Henrik
31-May-2007
[1257]
are you both running vista?
ICarii
31-May-2007
[1258x3]
i added semaphores / stop flags into this local code to stop event 
overruns too.. still crashing
winXp here
altho i am running this on the latest rebol view
Henrik
31-May-2007
[1261]
I get a segfault on OSX
ICarii
31-May-2007
[1262]
grr.. maybe its agg.. its getting invalid memory reads
Pekr
31-May-2007
[1263]
hmm, now just to isolate the code causing crash :-) I bet it is in 
draw somewhere :-)
Henrik
31-May-2007
[1264x2]
I'd probe the draw blocks and look for the pen <color> <color> issue.
http://www.rebol.net/cgi-bin/rambo.r?id=4086&
ICarii
31-May-2007
[1266x2]
bug is in the Shape dialect of AGG
the arc command specifically
Pekr
31-May-2007
[1268]
good catch, if it is not in RAMBO yet ...
ICarii
31-May-2007
[1269x2]
bah - i needed that agg code for my wheels.. it works fine with the 
shape commented out :(
RebRings updated minus buggy shape code - mage hack to simulate wheel 
rendering :(
Gregg
31-May-2007
[1271]
Very cool James! Add it to the Games group.