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World: r3wp

[Ann-Reply] Reply to Announce group

Pekr
31-May-2007
[1249]
ah, I have got a hard crash on rebrings, after few moves - Windows 
Vista 32 bit here ...., View 1.3.2
ICarii
31-May-2007
[1250x2]
hmm.. it did the same to me just now.. as soon as i switched it to 
load from web rather than disk - ill check it out
ok - it was the progressive encoding i used on the jpeg it seems 
- reposting with standard encoding - blame photoshop :)
Henrik
31-May-2007
[1252]
is that rambo'ed?
ICarii
31-May-2007
[1253]
not sure
Pekr
31-May-2007
[1254]
Henrik is right - it should not crash rebol ...
Henrik
31-May-2007
[1255]
there are jpeg issues in RAMBO, but no crashes, AFAIK.
ICarii
31-May-2007
[1256]
ok.. i take that back - i managed to crash it after spamming a spin 
about 500 times with teh new image too
Henrik
31-May-2007
[1257]
are you both running vista?
ICarii
31-May-2007
[1258x3]
i added semaphores / stop flags into this local code to stop event 
overruns too.. still crashing
winXp here
altho i am running this on the latest rebol view
Henrik
31-May-2007
[1261]
I get a segfault on OSX
ICarii
31-May-2007
[1262]
grr.. maybe its agg.. its getting invalid memory reads
Pekr
31-May-2007
[1263]
hmm, now just to isolate the code causing crash :-) I bet it is in 
draw somewhere :-)
Henrik
31-May-2007
[1264x2]
I'd probe the draw blocks and look for the pen <color> <color> issue.
http://www.rebol.net/cgi-bin/rambo.r?id=4086&
ICarii
31-May-2007
[1266x2]
bug is in the Shape dialect of AGG
the arc command specifically
Pekr
31-May-2007
[1268]
good catch, if it is not in RAMBO yet ...
ICarii
31-May-2007
[1269x2]
bah - i needed that agg code for my wheels.. it works fine with the 
shape commented out :(
RebRings updated minus buggy shape code - mage hack to simulate wheel 
rendering :(
Gregg
31-May-2007
[1271]
Very cool James! Add it to the Games group.
ChristianE
31-May-2007
[1272]
James, that's one of the first REBOL games I've seen that looks as 
polished as if it was done in Flash. Which, as wierd as it sounds, 
is intended to be a compliment in this case! :-)
Gregg
31-May-2007
[1273]
Agreed. It's got a very slick feel to it. Some of Allen's old games 
were very good in that regard as well.
Geomol
31-May-2007
[1274]
Let's see, if there's any real magic to hokus-pokus:

>> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" 
"en2it"
== "Ciao mondo! Saluti dalla Comunitˆ di REBOL!"

>> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" 
"en2fr"
== {Bonjour monde ! Salutations de la communautŽ de REBOL !}

>> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" 
"en2pt"
== "Hello mundo! Cumprimentos da comunidade de REBOL!"

>> hokus-pokus/translate "Articles sur les GŽnŽrateurs de documentation 
MD1, MDP, MD2, WikiDoc, NicomDoc etc" "fr2en"

== {Articles on the Generators of documentation MD1, MDP, MD2, WikiDoc, 
NicomDoc etc}
btiffin
31-May-2007
[1275]
I put this is the Altme Calendar...
Historic first steps to Captain Kirk's Universal Translator.  :)
DideC
1-Jun-2007
[1276]
RebRing is nice. What is the goal ?
Any doc / Help ?
Graham
1-Jun-2007
[1277]
See mailing list for instructions
DideC
1-Jun-2007
[1278]
Ah. Thanks.

Too much communication channel to check, I have dropped ML a long 
time ago.
Graham
1-Jun-2007
[1279]
all that work too in writing a mailing list reader!
DideC
1-Jun-2007
[1280]
Did you do that ?

I had an attempt to do one, in the time where it was lived in Rebol.net 
as HTML. But parsing HTML is not funny, so drop it without going 
too far.
Maxim
1-Jun-2007
[1281]
ok, the rebrings is nice... now has anyone actually tried to solve 
it?  :-)  I am sort of thinking its impossible... but then some people 
can do things with brainfuck!
Gregg
1-Jun-2007
[1282]
Haven't spent much time, but not even close so far. My brain messes 
with the key mapping, which I guess is part of the point.
Maxim
1-Jun-2007
[1283]
me too.
Pekr
10-Jun-2007
[1284]
Icarii - just a small note - new rebrings mini - try to hold right 
mouse button and do some moves - it will draw green dots ....
ICarii
10-Jun-2007
[1285x2]
its supposed to :P
thats to let you know what gesture you are doing :)
Pekr
10-Jun-2007
[1287]
ah :-)
ICarii
10-Jun-2007
[1288x2]
i'm going to add gesture control to all my new games where its releveant 
because its so much fun ;)
ive got a new version now with the dots connected - uploading now 
:)
ICarii
4-Jul-2007
[1290x3]
re using RebTower in Linux - until next version please change fonts 
in rebtower.r and builder.r from verdana/tahoma to something similar. 
 Then run builder.r again to rebuild cards and you should be fine 
:)
in next version I will add OS detection and substitute correct fonts 
- it is a little harder under linux though as fonts arent very standard 
:(
unfortunately I cannot test in Ubuntu Linux as im using the 64bit 
version :(
Gabriele
4-Jul-2007
[1293]
note, it is possible to install verdana etc. in linux very easily.
Dockimbel
9-Jul-2007
[1294]
ICarii: Rebtower is eating 100% CPU while waiting for player's actions 
(WinXP). Is this a time-limit game feature : beat your opponent before 
your CPU melts ? ;-)
ICarii
9-Jul-2007
[1295x3]
lol - ill throw a few wait 0 in :)
im running dual core here so never noticed ;)
wait 0.001 fixes it nicely :)  will update now
Dockimbel
9-Jul-2007
[1298]
cool ! :-)