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Pekr 31-May-2007 [1249] | ah, I have got a hard crash on rebrings, after few moves - Windows Vista 32 bit here ...., View 1.3.2 |
ICarii 31-May-2007 [1250x2] | hmm.. it did the same to me just now.. as soon as i switched it to load from web rather than disk - ill check it out |
ok - it was the progressive encoding i used on the jpeg it seems - reposting with standard encoding - blame photoshop :) | |
Henrik 31-May-2007 [1252] | is that rambo'ed? |
ICarii 31-May-2007 [1253] | not sure |
Pekr 31-May-2007 [1254] | Henrik is right - it should not crash rebol ... |
Henrik 31-May-2007 [1255] | there are jpeg issues in RAMBO, but no crashes, AFAIK. |
ICarii 31-May-2007 [1256] | ok.. i take that back - i managed to crash it after spamming a spin about 500 times with teh new image too |
Henrik 31-May-2007 [1257] | are you both running vista? |
ICarii 31-May-2007 [1258x3] | i added semaphores / stop flags into this local code to stop event overruns too.. still crashing |
winXp here | |
altho i am running this on the latest rebol view | |
Henrik 31-May-2007 [1261] | I get a segfault on OSX |
ICarii 31-May-2007 [1262] | grr.. maybe its agg.. its getting invalid memory reads |
Pekr 31-May-2007 [1263] | hmm, now just to isolate the code causing crash :-) I bet it is in draw somewhere :-) |
Henrik 31-May-2007 [1264x2] | I'd probe the draw blocks and look for the pen <color> <color> issue. |
http://www.rebol.net/cgi-bin/rambo.r?id=4086& | |
ICarii 31-May-2007 [1266x2] | bug is in the Shape dialect of AGG |
the arc command specifically | |
Pekr 31-May-2007 [1268] | good catch, if it is not in RAMBO yet ... |
ICarii 31-May-2007 [1269x2] | bah - i needed that agg code for my wheels.. it works fine with the shape commented out :( |
RebRings updated minus buggy shape code - mage hack to simulate wheel rendering :( | |
Gregg 31-May-2007 [1271] | Very cool James! Add it to the Games group. |
ChristianE 31-May-2007 [1272] | James, that's one of the first REBOL games I've seen that looks as polished as if it was done in Flash. Which, as wierd as it sounds, is intended to be a compliment in this case! :-) |
Gregg 31-May-2007 [1273] | Agreed. It's got a very slick feel to it. Some of Allen's old games were very good in that regard as well. |
Geomol 31-May-2007 [1274] | Let's see, if there's any real magic to hokus-pokus: >> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" "en2it" == "Ciao mondo! Saluti dalla Comunitˆ di REBOL!" >> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" "en2fr" == {Bonjour monde ! Salutations de la communautŽ de REBOL !} >> hokus-pokus/translate "Hello World! Greetings from the REBOL community!" "en2pt" == "Hello mundo! Cumprimentos da comunidade de REBOL!" >> hokus-pokus/translate "Articles sur les GŽnŽrateurs de documentation MD1, MDP, MD2, WikiDoc, NicomDoc etc" "fr2en" == {Articles on the Generators of documentation MD1, MDP, MD2, WikiDoc, NicomDoc etc} |
btiffin 31-May-2007 [1275] | I put this is the Altme Calendar... Historic first steps to Captain Kirk's Universal Translator. :) |
DideC 1-Jun-2007 [1276] | RebRing is nice. What is the goal ? Any doc / Help ? |
Graham 1-Jun-2007 [1277] | See mailing list for instructions |
DideC 1-Jun-2007 [1278] | Ah. Thanks. Too much communication channel to check, I have dropped ML a long time ago. |
Graham 1-Jun-2007 [1279] | all that work too in writing a mailing list reader! |
DideC 1-Jun-2007 [1280] | Did you do that ? I had an attempt to do one, in the time where it was lived in Rebol.net as HTML. But parsing HTML is not funny, so drop it without going too far. |
Maxim 1-Jun-2007 [1281] | ok, the rebrings is nice... now has anyone actually tried to solve it? :-) I am sort of thinking its impossible... but then some people can do things with brainfuck! |
Gregg 1-Jun-2007 [1282] | Haven't spent much time, but not even close so far. My brain messes with the key mapping, which I guess is part of the point. |
Maxim 1-Jun-2007 [1283] | me too. |
Pekr 10-Jun-2007 [1284] | Icarii - just a small note - new rebrings mini - try to hold right mouse button and do some moves - it will draw green dots .... |
ICarii 10-Jun-2007 [1285x2] | its supposed to :P |
thats to let you know what gesture you are doing :) | |
Pekr 10-Jun-2007 [1287] | ah :-) |
ICarii 10-Jun-2007 [1288x2] | i'm going to add gesture control to all my new games where its releveant because its so much fun ;) |
ive got a new version now with the dots connected - uploading now :) | |
ICarii 4-Jul-2007 [1290x3] | re using RebTower in Linux - until next version please change fonts in rebtower.r and builder.r from verdana/tahoma to something similar. Then run builder.r again to rebuild cards and you should be fine :) |
in next version I will add OS detection and substitute correct fonts - it is a little harder under linux though as fonts arent very standard :( | |
unfortunately I cannot test in Ubuntu Linux as im using the 64bit version :( | |
Gabriele 4-Jul-2007 [1293] | note, it is possible to install verdana etc. in linux very easily. |
Dockimbel 9-Jul-2007 [1294] | ICarii: Rebtower is eating 100% CPU while waiting for player's actions (WinXP). Is this a time-limit game feature : beat your opponent before your CPU melts ? ;-) |
ICarii 9-Jul-2007 [1295x3] | lol - ill throw a few wait 0 in :) |
im running dual core here so never noticed ;) | |
wait 0.001 fixes it nicely :) will update now | |
Dockimbel 9-Jul-2007 [1298] | cool ! :-) |
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