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World: r3wp

[Ann-Reply] Reply to Announce group

Ladislav
16-Jun-2009
[1672]
yes, that is OK, sure
BrianH
16-Jun-2009
[1673]
The preprocessor would need a directive to set module import paths 
that would be used during the preprocess - it probably shouldn't 
use the standard paths in the preprocessor's running process, since 
that would get the modules the preprocessor is using mixed up with 
the ones it is processing, which would prrevent cross-platform processing.
Ladislav
16-Jun-2009
[1674]
you mean something like (currently used): #do [append include-path 
%this]
BrianH
16-Jun-2009
[1675]
Yeah, but with its own official directive. Preprocessor directives 
are friendly - code patterns requiring #do are not. Adding module 
support to the preprocessor means doing it for real.
Ladislav
16-Jun-2009
[1676]
yes, sure
BrianH
16-Jun-2009
[1677]
I'll be back this afternoon (It's still morning here).
ChristianE
16-Jun-2009
[1678x2]
Yes, want I wanted to say that I prefered the old INCLUDE/PATH over 
INCLUDE-PATH because it's one word less to "pollute" the global namespace 
(is there such a notion in R3? I'm not so sure now) and it's one 
word less to remember - the refinement will always be easy to learn 
about with HELP INCLUDE.
Re: "INCLUDE as a word" - isn't IMPORT an option, too? We have no 
EXPORT to conflict with, have we?
Ladislav
16-Jun-2009
[1680x3]
IMPORT is used in R3 for module management, which (according to Carl) 
is "not usable for building distributions using..."
then there is the system/options/module-paths variable
(in R3)
ChristianE
16-Jun-2009
[1683x2]
PREBOL set aside, I really think IMPORT/CHECK is the common case 
and one of the main advantages over a simple DO - preventing circular 
imports and such. I would be deeply surprised if Carl opts for INCLUDE 
(or #INCLUDE or whatever it will be) not having that check functionality 
in the standard case, switched off by a refinement. But that's just 
me and I certainly don't have any extensive build scripts ...
IMPORT - ah, o.k., I didn't know about that.
Ladislav
16-Jun-2009
[1685x2]
we may ask him, you can contribute to the discussion article: http://www.rebol.net/wiki/Inclusion_Methods
, ideas welcome
even the notes you mentioned now are good to keep in there
Maxim
16-Jun-2009
[1687]
include should be /check by default   and we should add an  /ALWAYS 
refinement to force reload.
Chris
16-Jun-2009
[1688]
@BH - would changing issue! to a word! sub class rule out some of 
its current capabilities?
BrianH
16-Jun-2009
[1689x3]
Yes. We've made many such changes in R3, removing some functionality 
to replace it with better functionality. It wouldn't have to be as 
bad as you might think - we could change it to copy-on-modify and 
most uses of issue! would still be viable. Keep in mind that use 
of issue! for binary conversions will be going away anyways, replaced 
by better methods. We have strings and tuples for most of the rest. 
The only real difference is just a datatype and/or syntax difference.
Chrisitian, R3's module system handles circular imports without need 
for any /check option.,
Ladislav, R3's IMPORT is not suitable for building distributions, 
but the syntax of modules was designed to be so.
Gregg
21-Jun-2009
[1692]
qwikitxt - Nice Janko!
Janko
22-Jun-2009
[1693]
Gregg and amacleod : Thanks :)
Janko
5-Aug-2009
[1694]
Oles: I still can't fully get this.. are you building this flash 
game in REBOL? or is there AS3 code + REBOL to for example generate 
some data for game, etc... ?
Oldes
5-Aug-2009
[1695]
I'm building it using REBOL (writing code in old but still my favourite 
Crimson editor). Which means I'm producing AS2 bytecode and also 
modify (resize, join...) various swf files with graphic ( on bit-level 
:) I'm using various caching so for example don't have to republish 
the graphic all the time when I just need to change simple logic 
in my code.
Janko
6-Aug-2009
[1696x2]
are you the only coder in the team?
I mean at this project
Oldes
6-Aug-2009
[1698]
yes
Janko
6-Aug-2009
[1699x2]
all I can say is "Mega WOW"  :)
I made some flash games (in HaXe mostly).. I have no idea how to 
make a game with so many details, animations, sound, things that 
need to work together...what else to do is in REBOL using some dialect
Maxim
19-Aug-2009
[1701x2]
Oldes: the demo is fabulous... congrats!
you should try and market your engine as an alternative to the other 
flash game building tools.
Pekr
20-Aug-2009
[1703]
Max - pity Cyphre is overloaded with work. He did some library for 
R2, where he mapped it to HW acceleration, so that you could have 
general face rendering accelerated IIRC.
Maxim
20-Aug-2009
[1704x2]
about www.reboltutorial.com , its one of the best rebol specific 
pages out there... There is a lot of very cool & unknown work on 
that page.... too bad the author hasn't put any of his stuff on rebol.org.... 
we would have more knowledge of it.   strange is that the author's 
name isn't anywhere on the site... even though we have a good clue 
as to who it is IIRC...
pages = sites
sqlab
29-Aug-2009
[1706]
What are the prerequisites?

>> do http://www.hmkdesign.dk/rebol/vid/src/vid-ext-kit.r

Script: "VID Extension Kit" Version: 0.0.1 Date: 29-Aug-2009/14:02:19+2:00
** Script error: insert-event-func has no value
** Where: catch either either applier do
** Near: catch/quit either var [[do/next data var]] [data]
Henrik
29-Aug-2009
[1707]
ok, let's see...
Steeve
29-Aug-2009
[1708]
it's not for R3
Henrik
29-Aug-2009
[1709]
ah, yes. :-) it's for R2.
sqlab
29-Aug-2009
[1710]
sorry.(
Henrik
29-Aug-2009
[1711]
but, I should probably make a message in the script about that..
sqlab
29-Aug-2009
[1712]
You did already. My fault not to read.
Steeve
29-Aug-2009
[1713]
it's in the announce, sqlab just missed it
Graham
29-Aug-2009
[1714]
Henrik, how long have you been working on this in secret!  ?
Henrik
29-Aug-2009
[1715]
About 9 months. :-)
Graham
29-Aug-2009
[1716]
So Carl, Max etc knew about this?
Henrik
29-Aug-2009
[1717]
BrianH and Anton has known for a couple of months. No one else. I 
only told Carl last week who wanted me to go public with it.
Graham
29-Aug-2009
[1718]
Anton has his own style set too.
Henrik
29-Aug-2009
[1719]
Yes, he has. However I wanted to stay simple with this and after 
a long time of messing around, I found a good angle to extending 
VID without having to resort to a complete rewrite or nasty hacks.
Graham
29-Aug-2009
[1720]
I just tried resizing the style browser and the face in the middle 
doesn't return to the same place it started from.
Henrik
29-Aug-2009
[1721]
It has not been in a usable state until very recently, which counts 
for the development time, where I got to test it in a larger business 
app. It's still not there, but it was way more fun than plain VID 
or simple customizations on VID.