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AdrianS 9-Jun-2010 [1922] | Max, the dark look, chiseled/scratched steel of moliad.net makes me think of a gaming type site - is that what you were going after? |
Maxim 9-Jun-2010 [1923x5] | I wanted to try out a different style, using texture and specifically going against the white & "pure". It evolved into this dirty "workshop" style, which I find appropriate for a site about tools. |
I just realized that it was going towards a gaming look today :-) | |
I'm a Warhammer 40k player (tabletop), so I guess there is some subconscious inspiration there ;-D | |
eventually, the style will be a preference, so its not a permanent thing in any case. | |
the whole page is generated with just this markup. <!page-header> <!main-menu> <center><img src="/images/under-construction.png"></center> <!page-footer> | |
AdrianS 9-Jun-2010 [1928x2] | The beveled steel font seems to not quite fit for me - kind of just floats there with no drop shadow or some other integration into the background graphics and the lighting isn't consistent with the lighting on the background. The background graphics dimpled steel looks to be lit from the top right while the steel font seems to be lit more from the side (though not all characters seem to be the same - note the right vertical on the capital M in moliad). |
How do you see styling being done in remarq? How is styling kept in sync between the html a designer might create and the html produced by the code behind the tags? | |
Maxim 9-Jun-2010 [1930] | actually, only the "under construction" banner isn't lit in the right direction. the brushed steel is lit from top-right, with some ambient light refracting from the bottom left. |
AdrianS 9-Jun-2010 [1931x2] | the dimpled steel seems to be lit from 45 deg, while the brushed steel looks lower than 45 based on the highlight on the "o" in moliad - at least it does to me |
anyhow, this is nitpicking if this is not finalized | |
Maxim 9-Jun-2010 [1933x4] | The styling mechanism is all up to you. currently, the site is a mix of CSS, images and run-time html generation. As I start adding dynamic content tags, I might start using some remark code within the CSS to keep the style programmable. things like colors, texture-names, could all be resolved from remark. Where and how that information is stored is totally separate from the engine. remark tags are little dialects which are created & parsed dynamically, stored as sets, which are called document models. Using a smart caching system and a feature I call "dialect Learning" you can *merge* different document models together and leverage code from a variety of sources. In the above the <main-menu!> might generate markup containing remark tags which you define before or later, the menu will adapt its style for your needs. so the same menu, will in fact generate different html output based on what mix of document models you are using. one might build animated javascript, the other might be only static HTML. the style is much more than just "looks" its actual content, but the nice thing is that your source HTML is totally unchanged, and there is no "Code" in your pages, only markup. |
Remark also doesn't require coding skills for the content side, even if its generating dynamic content, making it much more appealing for anyone to learn. the fact that REBOL (or any processing, in fact ) is running on the server is totally invisible for the content creator. | |
thanks for the visual nitpicking. I hadn't realized that the lighting orientation discrepancies where notable for users. I'll but a little more effort in future texture work & revisions. | |
but=put | |
AdrianS 9-Jun-2010 [1937] | Are you saying that all text resources served will be processed by remarq, including stylesheets? |
Maxim 9-Jun-2010 [1938] | for this site probably. Even some javascript will be generated on-the-fly. |
AdrianS 9-Jun-2010 [1939] | I guess what's not clear to me is how is a designer who is including some remarq tags into the page going to know the IDs and class attributes of the generated HTML so that he can create appropriate CSS for that HTML - can he specify the class, ID (or a set depending on the type of content) on the remarq element so that these will be used in generation? |
Maxim 9-Jun-2010 [1940x2] | it all depends on the remark tags you use (and build). there is already a tag which outputs <P class="xxxx">content</p> where "xxxx" is the actual label of the remark tag. so <!TITLE This is my title> outputs <P class="TITLE">This is my title</p> |
the <!main-menu> tag itself might return: <!TITLE item-1> as part of its markup so that will ultimately use the p.title CSS class. | |
AdrianS 9-Jun-2010 [1942x2] | Well, this can work for simple content where the name of the remarq tag pretty much matches the output one to one. I was wondering about more complex cases, e.g. a table, where all parts of the generated content need spearate styles. It might be useful to allow something like <!FANCY_TABLE classes="fancyHeaderClass,columnClass,rowClass" ids="..."/> or something like that. The exact values for these would be based on some well documented definition of the FANCY_TABLE. Another possibility would be to provide another tool for parsing the various remarq tag implementations and generating or updating (if already generated) a CSS file that the designer would then work on and have ownership over. |
not sure it was clear in the above that I meant that remarq would use the passed in set of classes, ids, etc, parse them based on some convention, and use them in the generated output | |
Maxim 10-Jun-2010 [1944] | you can do all that, each tag is its own dialect which you define however you wish :-) |
AdrianS 10-Jun-2010 [1945] | sure, but a convention would be useful so that a designer wouldn't have to learn a different dialect for every tag - at least not for just doing the styling |
Maxim 10-Jun-2010 [1946x5] | what I'm saying is that these things will part of document model which you either define yourself, or pick and choose from 3rd party. moliad.net is a test bed for this new remark technology and out of it, quite a few document models will be born. One big feature of remark is that rtags use REBOL data, not HTML syntax. so you can structure stuff with the cleaner rebol syntax, ex: <!table labels: [ name birthdate city ] label-styles: [inverted-label label label ] column-styles: [bold-text text text ] data: <sql! select [name date city ] from users-table >> note here that the <sql! tag is parsed first, so its data will be fetched and inserted within the table. |
alternatively, for simplicity, one could build a <!user-list> tag which is defined as <sql! select [name date city ] from users-table > and use that simpler tag in the !table definition. | |
the styles might also be rtags and the sets of tags too. all is parsed as text within the engine, which you can load as data or as text within your rtags. | |
this way all tags can inter-operate even if they are defined in different document models. | |
this means a <!users-table> tag which is defined via <!table> could actually generate different content if the <!user-list> tag from various document models are used in different parts of your site or one different sites. meaning that the same content pages, will ultimately adapt to the document models used, and not the other way around, which is how we are used to building web pages. | |
AdrianS 10-Jun-2010 [1951x4] | Sounds powerful, but how do you see this stuff working in standard tools for editing web apps? What you describe above is not valid xhtml, for example. |
there could also be issues with valid characters between (x)html/REBOL, no? | |
It would be nice to at least have some schema/DTD support from standard editors, but as you have it, that wouldn't work. | |
just thinking about how this would work in the typical web development environment wrt people, roles, tools, etc | |
Pekr 10-Jun-2010 [1955] | you should move to remark group :-) |
Maxim 10-Jun-2010 [1956x2] | was thinking just that :-) |
I'll reply there... | |
Anton 22-Jul-2010 [1958] | Peter Wood: http://www.rebol.org/view-script.r?script=money.r Three typos I noticed during a quick (foggy headed) read: intergral -> integral multipy -> multiply ; <- this typo probably causes a loose word ('multiply set in global context), but not stop the script working. verisons -> versions |
PeterWood 22-Jul-2010 [1959x2] | Thanks, Anton |
I've corrected the error, run the test suite and uploaded the corrected version. | |
Gregg 23-Jul-2010 [1961] | Very nice Ashley! |
Ashley 23-Jul-2010 [1962] | Graham: "Are you standing?" ... yes (click About to see more details). |
Graham 23-Jul-2010 [1963x2] | Unusual ... most of these family first type of parties are usually strongly allied to the christian right |
you'd be an atheist amongst the christians! | |
Anton 23-Jul-2010 [1965] | Policywatch: Very very cool, Ashley. |
Henrik 23-Jul-2010 [1966] | That page is pretty fast. Does it run on Cheyenne? |
Graham 23-Jul-2010 [1967] | Apache .. I peeked |
Anton 23-Jul-2010 [1968] | Ashley, typo: Malcolm Turnball -> Turnbull http://policywatch.org.au/parties.html |
amacleod 23-Jul-2010 [1969] | MML? This is a rebol dialect? |
Anton 23-Jul-2010 [1970] | That's what it looks like to me. |
Maxim 23-Jul-2010 [1971] | jankoL I did all the graphics myself, I have a few carreers behind me ;-) |
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