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Graham 23-Aug-2010 [2022] | http://rebol.wik.is/Code_Samples/Tweet.r Need a little example like this one :) |
Chris 23-Aug-2010 [2023x3] | I know, it's a pain you can't use it without API keys... |
I may change the third argument to a filename that automatically loads and saves user info. At the moment, it asks for a block. | |
Note that if you view the tweets on Twitter itself, it links back to my page (where it says 'Client for REBOL') - http://twitter.com/rgrebol | |
Graham 23-Aug-2010 [2026x2] | So, what's missing? |
And can your oauth work be used for google ? | |
Chris 23-Aug-2010 [2028x5] | Should be somewhat compatible. There's two main parts: the header and the handshake. |
I've tried to separate as much as my code as is possible, but it may not be generic enough... | |
The header is used to sign request parameters, including the parameters of the OAuth header. | |
The handshake is a multi-step process to get a user's credentials: request a temporary token, send the user to the site, user comes back and enters a code, request a permanent token. | |
That's all there is to it : ) | |
Graham 23-Aug-2010 [2033] | Yeah ... I looked at this before and decided it was a little tricky :) |
Chris 23-Aug-2010 [2034] | A more generic implementation may be a protocol that wraps around http(s). read/custom oauth://[chris-:-api-:-twitter-:-com]/ [post a: 1 b: 2 c: 3] |
Graham 23-Aug-2010 [2035] | sounds like a good idea :) |
Chris 23-Aug-2010 [2036] | Doable, I think. Need to have a way to store user info over sessions. |
Graham 23-Aug-2010 [2037] | system/user ? |
Chris 23-Aug-2010 [2038] | I think that's fine if it's for your own purposes... |
Graham 23-Aug-2010 [2039] | as opposed to ? |
Chris 23-Aug-2010 [2040x3] | Well, even for twitter, I maintain an account for my soccer team - so I have an app key/secret and two user key/secrets. |
Then for google, you'd need an app key/secret and a user key/secret. | |
So you'd need to store by domain and user. | |
Graham 23-Aug-2010 [2043] | I see ... |
Chris 23-Aug-2010 [2044x3] | api.twitter.com [ "rgrebol" [ key/secret/other metadata ] ] docs.google.com [...] |
And... | |
api.twitter.com [key/secret] docs.google.com [key/secret] | |
AdrianS 24-Aug-2010 [2047] | get-env returns the value of an env variable, so you could concat that, system32, and the dll name |
Maxim 24-Aug-2010 [2048x3] | replace the lib loading line with this: k32-lib: load/library join to-file get-env "systemroot" %"/system32/Kernel32.dll" |
it works for me | |
does it work for you? | |
AdrianS 24-Aug-2010 [2051x2] | not quite - the correct path is still prefixed with the directory of the rebol exe ** Access Error: Cannot open /C/dev/r2/C:\Windows/system32/Kernel32.dll ** Near: k32-lib: load/library join to-file get-env |
need a leading "/" to make it an absolute path, no? | |
Maxim 24-Aug-2010 [2053] | oops... to-file should be 'TO-REBOL-FILE |
AdrianS 24-Aug-2010 [2054] | OK, now |
Maxim 24-Aug-2010 [2055] | ok, will update rebol.org file. |
AdrianS 24-Aug-2010 [2056] | I get: >> do http://www.rebol.org/download-a-script.r?script-name=windows-chrono.r connecting to: www.rebol.org Script: "Chrono - High-precision time measurement" (24-Aug-2010) ** Script Error: Feature not available in this REBOL ** Near: i64-struct: make struct! [ low [integer!] hi [integer!] ] [0 0] >> |
Maxim 24-Aug-2010 [2057x2] | you are not using the latest rebol which has library support for free. |
2.7.7 or higher? | |
AdrianS 24-Aug-2010 [2059] | 2.7.7 |
Maxim 24-Aug-2010 [2060] | core or view? AFAIK only the view version has the library support. |
BrianH 24-Aug-2010 [2061] | Library support requires /View for now, not /Core. |
AdrianS 24-Aug-2010 [2062x2] | that was core - with view, it works |
what was the reason for limiting it to /View? | |
BrianH 24-Aug-2010 [2064] | It was limited to /View before. That limitation was just not removed yet. 2.7.7 was put out quickly. |
AdrianS 24-Aug-2010 [2065] | I get significantly varying results from consecutive executions of print ".". Is this typical? >> probe time-lapse [print "."] . 0:00:00.000521096 == 0:00:00.000521096 >> probe time-lapse [print "."] . 0:00:00.001658861 == 0:00:00.001658861 >> probe time-lapse [print "."] . 0:00:00.001802788 == 0:00:00.001802788 >> probe time-lapse [print "."] . 0:00:00.00178686 == 0:00:00.00178686 >> probe time-lapse [print "."] . 0:00:00.001694701 == 0:00:00.001694701 >> probe time-lapse [print "."] . 0:00:00.001815304 == 0:00:00.001815304 >> probe time-lapse [print "."] . 0:00:00.001718594 == 0:00:00.001718594 >> probe time-lapse [print "."] . 0:00:00.0017971 == 0:00:00.0017971 >> probe time-lapse [print "."] . 0:00:00.001743625 == 0:00:00.001743625 >> probe time-lapse [print "."] . 0:00:00.002421733 == 0:00:00.002421733 >> probe time-lapse [print "."] . 0:00:00.002234001 == 0:00:00.002234001 >> probe time-lapse [print "."] . 0:00:00.001800513 == 0:00:00.001800513 >> probe time-lapse [print "."] . 0:00:00.001718594 == 0:00:00.001718594 >> |
BrianH 24-Aug-2010 [2066] | On Windows, yes. You will get varying results on anything. It's a non-real-time multitasking thing. |
AdrianS 24-Aug-2010 [2067x2] | sure, I would expect some variation, but this seems a bit large |
anyhow, this should be averaged over thousands of executions to get a more accurate value | |
BrianH 24-Aug-2010 [2069] | Anything that requires traditional I/O (not OpenGL or DirectX) will have a lot of variation on Windows. Video games use timers and delays to get consistent behavior. |
Maxim 24-Aug-2010 [2070x2] | adrian, its up to you to put a loop in the block. |
but, you can get a feel for relative speeds.... sine, on my system takes a little over 0.000015 seconds on average. when I run the timer with a loop of 100000 It takes about 1.5 seconds... so the resolution of the timer is factual. | |
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