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World: r3wp

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Maxim
25-Oct-2010
[2145]
it might have corrrupted on upload... ' :-/
Henrik
25-Oct-2010
[2146]
5.660.639 bytes
Maxim
25-Oct-2010
[2147x3]
darn, I just downloaded and unpacked it... works for me...  :-(
hum... ok. its correct... let me try something else.
are you able to start the r2.exe in the bin folder?
ChristianE
25-Oct-2010
[2150x2]
On Win7 when starting r3.exe I get "The application has failed to 
start because its side-by-side configuration is incorrect."
Maybe http://buffered.io/2008/05/17/resolving-side-by-side-configuration-issues/
has some hints ...
Maxim
25-Oct-2010
[2152x2]
ahhh... compiled using debug mode.!
ok.... this is going to take a few minutes... since I have to update 
the release mode so it has the same setup as the debug mode.
amacleod
25-Oct-2010
[2154x2]
I got it to work...pretty cool. Maxim!
What's with r2 stuff...does this work under R2 too? I thought this 
was R3 stuff only?
Pekr
25-Oct-2010
[2156]
Is this just nice excercise to show the possibilities, or is there 
any feedback from Carl, if he is willing to extend API to support 
such stuff?
Maxim
25-Oct-2010
[2157x3]
no its just that I'm using r2 to build files.
pekr, its not just an exercise.


and yes Carl is interested, it just wasn't obvious what would make 
it easier to hook into, now we have something to look at and discuss.
I am unable to get the external dll working when doing a Release 
level build.  it compiles without any errors... 


but when running the same script which is working in debug mode, 
I get this  error in the console:


** access error: cannot open: %opengl-cgr.dll reason: "not found 
or not valid"

very strange
Steeve
25-Oct-2010
[2160]
Perhaps because of the option -s "which strip the symbols from binary"
Robert
25-Oct-2010
[2161]
Some things that might cause it:
- memory alignment
- uninitialized globals that are used
- missing entry points (use something like dump to see it)
Maxim
25-Oct-2010
[2162x3]
might be the struct alignment.... I just found that it wasn't set 
in release level
yep... that was it  :-)
updated R3-CGR with a Release compiled build.  please test, thanks.

http://www.pointillistic.com/open-REBOL/moa/files/r3-cgr.zip
Henrik
25-Oct-2010
[2165]
OK, now I get an error that I don't have HW acceleration in virtual 
box, so I guess that's a good sign. :-)
Maxim
25-Oct-2010
[2166]
:-) yep...
ChristianE
25-Oct-2010
[2167]
Crashing on Win7 after printing

... (several lines omitted ..)
1362:polygon  : 1362
--------------------------------------------------
POLYGON PRIMITIVE
...
-->Select_Float_Array()
-->HT_Select()
(crash)
Andreas
25-Oct-2010
[2168]
For those interested in a quick overview of the changes in the hostkit, 
here's a diff between CGR-A109 and RT-A109:
https://gist.github.com/9d6d0330b88d6d5419b1
Maxim
26-Oct-2010
[2169x5]
I was out of town, back now... Christian, yes it seems there are 
still one or two compile things to figure out, I'm getting random 
crashes too.
oddly, in debug mode its 100% stable.
Andreas thanks for that.... 


that is exactly why I spent a day re-organizing my code base so that 
the host and the CGR system are now almost separate.  

its now very easy to see what little changes are required for CGRs 
to work.  


though a few tweaks in the host would make CGRs a bit faster and 
simple to use.
one note is that a few of the changes are in fact just added documentation 
in the host, which is scarce at best.


I think it would be nice that as people work on and study the host 
files, more documentation be added, if only to improve its understanding.


many of the view files use short variable names which is ok, but 
the sense of what and most especially *why* things are being done 
is currently very
obscure and I can see it being hard to maintain in the long run.


when you look at all the box region math, sometimes being done more 
than once on the same values, its very hard to positively identify 
what is being calculated and why it even needs to be done at that 
point in the various functions.


when I look at the code, there are many very similar ops being done, 
and it might be that some of that should be reshaped into more re-usable 
code.  maybe if only as multi-line macros, to keep it fast.
christian, if you can send me the full trace of the app it might 
help me track the problem...  either mail it to me or just dump it 
to me privately in altme.


I think its a problem with how VC is optimisizing things to be parralelized 
by SSD type instructions.


on my system its not crashing exactly at the same place but within 
the same source file.  seeing a pattern might help me corner it.
Cyphre
26-Oct-2010
[2174]
Maxim, the demo crashes for me right when it attempts to open a window..I 
tried it also with the torus.r3d dataset so there must be some other 
problem.
Maxim
26-Oct-2010
[2175x2]
I've had that too, but changing the optimizing on Release mode, I 
have just about the same issue as Christian.


in debug mode I've *never* had a crash yet. even on very small or 
huge datasets.


so AFAICT its a dreary compiler issue, and the worst of it is that 
I can't debug it, cause it *only* crashes when I'm not in Debug.
at this point I've cornered it to the host-tools array code which 
is basically just a loop over the host-code.  so its possible that 
the way the core dll was compiled is part of the problem.


I'll try to compile the A107 version in Release mode.. maybe it was 
built using different switches.
Gregg
26-Oct-2010
[2177]
Crashes for me too, under XP x64.
Maxim
26-Oct-2010
[2178]
on window open or after a ->> / <-- trace line?
Gregg
26-Oct-2010
[2179]
On window open.
Henrik
27-Oct-2010
[2180]
Maxim, all demos run fine now.
Maxim
27-Oct-2010
[2181]
thanks.  Andreas told me he was reaching 70fps using the simple tree 
demo running wine on linux!
Henrik
27-Oct-2010
[2182x2]
closer to 2-5 fps here, but probably due to software OpenGL
(strange that it runs now, when I was warned before that OpenGL wouldn't 
work)
Maxim
27-Oct-2010
[2184]
the heavy tree is quite hard... the torus should be real-time even 
using software mode.
Henrik
27-Oct-2010
[2185x2]
also when first showing the window, the view area is only in about 
the upper left quarter of the window. a resize solves this.
I get between 5-10 fps on the torus. I suppose virtualbox doesn't 
do this stuff very well.
Maxim
27-Oct-2010
[2187x2]
wrt resize, yes that is on purpose.  it allows me to test events 
within and without the opengl.
its possible wine allows some of the rendering to find its way to 
the gfx card.
Henrik
27-Oct-2010
[2189x2]
ok
ok, next step: modeling dialect :-)
Maxim
27-Oct-2010
[2191]
and yes it is strange that it works now and didn't work before!  
I didn't change any of OpenGL code, though I had a serious memory 
corruption issue, so its possible that on your system, that translated 
to some bogus system call.
Henrik
27-Oct-2010
[2192x2]
it has been behaving strangely just yesterday (openGL issues) and 
today (network flakey), so I'm not even sure it will keep working. 
:-)
what is the .r3d format like?
Maxim
27-Oct-2010
[2194]
hehe.  if you look at the demo files, you will see how to specify 
a polygon primitive... its dead simple... a list of vertex... and 
a list of faces (which are indices to the vertices)