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Henrik 27-Oct-2010 [2200] | ok, but I suspect many changes and additions are coming. I'm not sure if it will be a problem for you. |
Maxim 27-Oct-2010 [2201] | I'll also add a few default primitives like sphere, cube, teapot, etc. |
Pekr 27-Oct-2010 [2202] | how do I find fps for the Torus demo? |
Maxim 27-Oct-2010 [2203x2] | for me it won't change anyting as long as you can retrofit the event stuff I am "fixing" as I encounter them.. |
you count the number of refreshes in a second... printed in the console ;-) | |
Henrik 27-Oct-2010 [2205] | so, it simply renders into a GOB? can you make a demo where it's integrated between some styles? |
Maxim 27-Oct-2010 [2206x4] | pekr, on windows it shoudn't go beyond 60fps because of timing issues. |
henrik yes. the openGL CGR use the "container" rendering mode which allocates a windows control from scratch and adds it to the window. then when you call show, it gets notified of the change in size and automatically updates the control and gl viewport & camera | |
notice that I do not call show on it in animation. I call refresh, which bypasses view and makes it *much* faster. | |
henrik, I'll wait for the next release of r3-gui. I wasn't able to launch the style browser.. it gave some error. | |
Henrik 27-Oct-2010 [2210x2] | cool, I'd like to see a demo with styles, if possible. that will be a good indicator of real-world viability of the extension. |
Maxim, I'll build a new r3-gui.r for you. | |
Maxim 27-Oct-2010 [2212x2] | ok, I'll try it out tomorrow.. its 5AM here... got to go get some sleep :-) |
if you can do one thing to help me.... make a style which doesn't allocate any of the gob type data. (color, text, draw etc) so that when you print the gob its basically a none gob. | |
Henrik 27-Oct-2010 [2214] | ok, cool |
Maxim 27-Oct-2010 [2215x3] | I use the none type gob as an indicator that it *might* be a cgr, this allows me to quickly check any face without it being to slow to retrieve the CGR internal data. |
I hope Carl and I will agree on some definite way to allow some kind of custom data extension. | |
I need an extra pointer in the C gob structure. cause basically, all the renderer data is gob-centric... right now I'm allocating an array and iterating through it which isn't very optimal, though this makes it 100% safe in the current host-kit. | |
Pekr 27-Oct-2010 [2218] | Two consecutive runs cause following: >> do %opengl-complex-tree.r3 Script: "Untitled" Version: none Date: none Script: "Untitled" Version: none Date: none IMPORTING LIBS CANNOT SET CGR LIB MORE THAN ONCE (cgr_opengl.dll) ==================================== OpenGL CGR initialization: registering polygon primitive register-primitive() [ valid-prim?() [ ] cgr-name() [ OpenGL ] ] ==================================== Script: "Untitled" Version: none Date: none then it stops for a while, then it shows window, and outputs other stuff to console .... |
Oldes 27-Oct-2010 [2219] | Pekr, profesional way is to use tool like: http://www.fraps.com/faq.php I have 60fps for torus example |
Maxim 27-Oct-2010 [2220x4] | which is the max allowed by wait 0.01 |
yes pekr... as noted in the help message, you can only import the cgr lib once... if you do a script which already imports the cgr lib it will complain. | |
if you are showing the tree-heavy, its a 170000 vertice model which ways 15mb on disk and 50mb in ram ! | |
on my system tree-heavy averages 8fps at any window size. the reason its this slow is that I'm not using any kind of smart opengl video ram caching atm. this will obviously be done in time... for now I still need to implement things like a real camera primitive, lights and materials. | |
Henrik 27-Oct-2010 [2224] | I suppose the file format could use some compression. Or you could make an .obj importer, which I think already exists for R2. |
Oldes 27-Oct-2010 [2225] | With the heavy tree I have 20fps but I can hear strange sound from my notebook. |
Pekr 27-Oct-2010 [2226] | max - why don't you use more precise wait? |
Maxim 27-Oct-2010 [2227x3] | oh... if there is an .obj importer I'll use it. |
yes oldes, I am hearing it too... I have NO CLUE what that is. | |
possibly the gpu fan is getting a little hit at every frame. | |
Pekr 27-Oct-2010 [2230] | your CPU is crunching :-) |
Maxim 27-Oct-2010 [2231] | in games, it won't be as obvious cause its not doing an exact same cycle at each refresh. |
Oldes 27-Oct-2010 [2232] | I don't think it's caused by fan and I'm sure it's not good for hotebook's health:) |
Maxim 27-Oct-2010 [2233] | pekr... wrt wait, cause I didn't have time to add MM timers to the host yet. |
Oldes 27-Oct-2010 [2234] | ech.. hotbook.. good name for mine:) |
Maxim 27-Oct-2010 [2235] | Oldes, the other thing I am thinking is that it might be the disk paging some stuff. |
Pekr 27-Oct-2010 [2236] | why you should do it? IIRC, we already have more precise timers ... |
Maxim 27-Oct-2010 [2237x4] | not timers... counter... not the same thing. precise counters use the Clock frequency to measure time differences. |
they don't trigger events. | |
MM timers use more precise interrupts so allow sub ms event timing. | |
though they are deprecated starting in vista, in preference to queued events, which I think aren't as precise. | |
Henrik 27-Oct-2010 [2241] | seems like the .obj importer/viewer script is gone, but the script may have been done by a Jan Skibinski. I clearly remember seeing a script that displayed a green model of R2D2 in a regular R2/View window. |
Pekr 27-Oct-2010 [2242x2] | btw - http://www.rebol.net/r3blogs/0088.html |
Max - scrap the MM thing. We don't need another non supported timers. Queued timers is the way to go then ... | |
Maxim 27-Oct-2010 [2244x4] | that is only true on linux. |
Windows... the OS doesn't allow sub 15ms timing. using standard window events... its hard-coded in the event engine. | |
it doesn't really matter from the r3 script's point of view. but MM timers are a bit more precise since they even allow for audio frequency precise timing. | |
the issue is that in vista/win 7 there are new multi-media libraries which aren't accessible by WinAPI which sucks. | |
Pekr 27-Oct-2010 [2248x2] | http://www.codeproject.com/KB/system/timers_intro.aspx |
Queue timers is the only way to go ... | |
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