World: r3wp
[Core] Discuss core issues
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shadwolf 14-Jan-2005 [219] | If I take Cal Dixon's libopengl.r software for example we clearly notice that it only use the multi float functions in opengl and not the vectorial float functions that leads me to think glColor3fv( my_colors[ 0.3, 0.5, 0.0 ]) kind of function are un explotable as is in rebol and many are the external libray that deal with array of data for arguments instead of fractionnal multi datas |
Cyphre 14-Jan-2005 [220] | I used succesfully such arrays of floats as argument in my interface to AGG...this is no problem IMO |
[unknown: 5] 14-Jan-2005 [221] | Cyphre do you have documentation on AGG anywhere? |
shadwolf 14-Jan-2005 [222x2] | cyphre how do you do it ? |
it's curiosity not evilness ... | |
Cyphre 14-Jan-2005 [224] | Paul: the docs aren't still for public..due to alpha state. When we reach beta the information in the docs will be 'stable' enough so all people could write code which syntax don't change. |
[unknown: 5] 14-Jan-2005 [225] | Excellent at least there exist some docs :) |
Cyphre 14-Jan-2005 [226] | Shadwolf: let me show you some example... |
shadwolf 14-Jan-2005 [227] | oki |
Cyphre 14-Jan-2005 [228x5] | to-double-array: func [blk /no-header /local result][ result: make binary! [] if not no-header [ insert tail result third make struct! [d [double]] reduce [length? blk] ] foreach dbl blk [ insert tail result third make struct! [d [double]] reduce [dbl] ] result ] pass-doubles: make routine! [ doubles [binary!] return: [int] ] some-lib "PassDoubles" my-doubles: to-double-array [10.5 2.8 3.0 2.325] pass-doubles my-doubles --------------------------- on your C side: extern "C" MYDLL_API int GradientPen(unsigned char* doubles) { <your code here> return 1; } |
this way you can pass a block of decimal!s to C side | |
note: the first value is the length of the array if you don't use the /no-header refinement | |
ups: the 'GradientPen' should be 'PassDoubles' | |
but I hope you got it | |
shadwolf 14-Jan-2005 [233] | yes I understand i think |
Cyphre 14-Jan-2005 [234] | ...then you can either work on the array directly using C code or copy it into new array etc. |
shadwolf 14-Jan-2005 [235x2] | but how to handle in rebol a C function of this kind void my_func ( int my_arg[25] ) { code... } |
without adapting the C function argument type | |
Cyphre 14-Jan-2005 [237] | let me check... |
shadwolf 14-Jan-2005 [238x6] | If I'm the conseptor of the external C lib i can do ma best for preprepare the data to be use to be teh easier to deal for rebol but I want to use a yet existant lib I will have to work pretty hard to be allowed to inteerface rebol code and this library |
in PassDoule on C side you have a char * double argument that's not the same as handling a pre defined PassDoubles( unsigne double [4]) | |
in PassDoule on C side you have a char * double argument that's not the same as handling a pre defined PassDoubles( unsigne double doubles [4]) | |
I'm agree with you char * can feet every thing but this will need you on C side to make the spliting of the char content user << and && maks to be able to retrieve your initial data passthue by rebol ;) | |
it's impossible on C side code to do without a spliting statement the direct exploitation of the data you pass to the lib | |
using rebol | |
Cyphre 14-Jan-2005 [244x9] | here is teh example of your case: |
test: make routine! [ arg [binary!] return: [int] ] my-lib "SumIt" probe test #{0100000002000000030000000400000005000000} | |
==15 | |
the C side: | |
extern "C" MYDLL_API int SumIt(int my_arg[5]) { int result = 0; for(int i = 0;i<5;i++){ result+=my_arg[i]; } return result; } | |
you can build the binary! array using this function | |
int-to-bin-array: func [blk /local result][ result: make binary! [] foreach int blk [ insert tail result third make struct! [d [int]] reduce [int] ] result ] | |
>> int-to-bin-array [1 2 3 4 5] == #{0100000002000000030000000400000005000000} >> | |
hope this helps you | |
shadwolf 14-Jan-2005 [253] | yes it helps me a lot |
Cyphre 14-Jan-2005 [254] | so you can see everything is possible to do (except the callbacks ;)) |
shadwolf 14-Jan-2005 [255] | to figure out in simle example this looks easy .... (hum not a lot in fact beacaus all the science is done by int-to-array reebol function witch is not pretty accessible to common or mortals ) |
Cyphre 14-Jan-2005 [256x3] | maybe one improvemet would be great for us: |
have some faster way how to construct those binary! data from Rebol | |
I hope this could solve the REBIN feature or else we need some another native functionality for that | |
Gabriele 14-Jan-2005 [259x2] | you could makje it faster by reusing the same struct instead of creating a new one on each iteration |
that would avoid a reduce too | |
shadwolf 14-Jan-2005 [261x3] | and if y have twenty array sized and typed different kind for my external lib I will need to wirte and handle as many function to play with binary content |
Cyphre you comming to my main point ;) giving to carl a premaid function that allow us to deal easyly with array (int, float, char what ever type) but for struct based array that's a challenge too and an horrible task to do | |
example: struct my-struct { int a[10], char *name, other-struct ptr-ostruct[20];} | |
Cyphre 14-Jan-2005 [264] | yes Gabriele this could help too....I wrote this function as a quick one so it can be optimized for sure |
shadwolf 14-Jan-2005 [265] | in the current way to handle you need to be very sharp to can interact with it from rebol and that why Cyphre you have all my admiration for your quick made AGG external exploitation script ... |
Cyphre 14-Jan-2005 [266] | shadwolf: I think you only need to write one global function which will convert you rebol block of chosen datatype into binary! form...this way you can pass any content to C side... |
shadwolf 14-Jan-2005 [267] | that's the REBOLTo C way but how about the C to rebol way (that I provide using the MD2 file example) |
Cyphre 14-Jan-2005 [268] | As I said it is not so hard when yog get more experience...I spent hours when started to use DLLs from rebol. I had also bad luck I wanted to use very badly designed DLL in my first project so this was even bigger pain for me ;) |
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