World: r3wp
[Core] Discuss core issues
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Brett 16-May-2006 [4485] | Maxim, re http-post. Are you talking about a bug in the http scheme? You seem to be implying something structural. Is the issue fixed in the new versions of REBOL or still present? |
Joe 17-May-2006 [4486] | Brett, bcc is set to none by default so it doesn't cause any issues. If the field is set and exported as part of the header, the mail transfer agent will remove it |
Maxim 17-May-2006 [4487] | yes the scheme had issues with content lenghts. and I needed to post in 1.1 which is not handled directly by the scheme AFAICT. |
Rebolek 19-May-2006 [4488] | I though I've got it working but it was a mistake. I'm still not able to use /skip refinement on files succesfully. Does anybody now, if it's possible to OPEN or READ file from some offset? I saw some bug filled in RAMBO two years ago :((( |
Volker 19-May-2006 [4489x2] | p: open file p: skip p 123 data: copy p IIRC |
open/seek | |
Rebolek 19-May-2006 [4491x2] | so /skip refinement is good for what? |
I cannot use copy/part in this case :( | |
Volker 19-May-2006 [4493] | /skip : Backward compatibility. It helps with resume through http AFAIK. |
Rebolek 19-May-2006 [4494] | So how can I succesfully write read/binary/part/skip ? |
Volker 19-May-2006 [4495] | write %test.txt "123456789" p: open/seek %test.txt p: at p 4 probe copy/part p 4 |
Rebolek 19-May-2006 [4496] | Thanks |
Geomol 19-May-2006 [4497] | Do I need reduce/deep? Example: x: 0.123 v: reduce/deep [ [- x 1.0 1.0] [0.0 0.0 0.0] ] v should now hold: [ [-0.123 1.0 1.0] [0.0 0.0 0.0] ] But reduce don't have a /deep refinement, and if I do: v: reduce [ [- x 1.0 1.0] [0.0 0.0 0.0] ] those inner blocks ain't reduced. Is there another easy way? I don't wanna have REDUCE inside the block. |
Volker 19-May-2006 [4498] | compose/deep ? Also a reduce-deep would be a few lines. |
Geomol 19-May-2006 [4499] | Yeah, I guess. compose/deep require parens inside the block. I could make a reduce-deep function, but that'll hit performance. REDUCE is native. Should reduce/deep be part of REBOL 3 maybe? |
james_nak 19-May-2006 [4500] | For sure. |
Volker 19-May-2006 [4501] | You need a lot performance? |
Geomol 19-May-2006 [4502x2] | I'm using this feature in the OpenGL API, I'm working at. Maybe I could do a late reduce, when accessing the inner blocks. |
Volker, yes I need all the performance, I can get for this. | |
james_nak 19-May-2006 [4504] | Is there a time when one doesn't want inner blocks to be reduced? |
Volker 19-May-2006 [4505x2] | I don't wanna have REDUCE inside the block. Is that only inconveniert, or would it really make problems? Maybe some kind of automatic rewriting could help? |
James, parse-rules inside a block? | |
james_nak 19-May-2006 [4507x3] | Yep. You're right. |
I was just thinking how this particular behavior has caused me some trouble in the past but I see why they did it that way. | |
You would think there would be a "complete" reduce parameter though that just works the way one would think it would. | |
Volker 19-May-2006 [4510] | Would rebcode be an option? Or a dll for some datastructures? |
Geomol 19-May-2006 [4511] | Volker, a rebcode version will probably make sense later, but I'm under OSX right now, where the rebcode is an old version. |
Volker 19-May-2006 [4512] | I doubt i find a good idea, so if i am boring just say stop. Would it work to flatten the datastructure? /skip instead of nested blocks? Tehn 'reduce would work. |
Geomol 19-May-2006 [4513] | Well, that could work. But the situation is, that the datastructure is made by the user, so it should be as straight-forward as possible. Example of a structure: vdata: [ [- X 0.0 Z] [X 0.0 Z] [- X 0.0 - Z] [X 0.0 - Z] [0.0 Z X] [0.0 Z - X] [0.0 - Z X] [0.0 - Z - X] [Z X 0.0] [- Z X 0.0] [Z - X 0.0] [- Z - X 0.0] ] I think, I'll do a late REDUCE of the inner blocks, when I access them. But thanks for your ideas! :-) |
Volker 19-May-2006 [4514x2] | You could also "compile" the users data into something else one time, and have a better format in the loops? |
But if it works for now go on with the funnier stuff :) | |
Geomol 19-May-2006 [4516] | You see, the C version of that structure is this: static GLfloat vdata[12][3] = { {-X, 0.0, Z}, {X, 0.0, Z}, {-X, 0.0, -Z}, {X, 0.0, -Z}, {0.0, Z, X}, {0.0, Z, -X}, {0.0, -Z, X}, {0.0, -Z, -X}, {Z, X, 0.0}, {-Z, X, 0.0}, {Z, -X, 0.0}, {-Z, -X, 0.0} }; And I want something similar, so users don't confused too much. |
Volker 19-May-2006 [4517] | Makessense. |
james_nak 19-May-2006 [4518] | Are the users going to enter such an array as above? |
Geomol 19-May-2006 [4519x2] | I already have some OpenGL examples from the red book of OpenGL running in REBOL syntax. It's funny to see those examples in REBOL with the minor syntax. :-) I have no real idea of performance yet, I need heavier examples for that. |
james, no C syntax. I'm making a REBOL version of the OpenGL API with REBOL syntax. Users will be able to use normal REBOL and call OpenGL functions (with REBOL syntax). | |
james_nak 19-May-2006 [4521] | Thanks. And right now, it's the variables (x,y,z) reduction that is the problem? |
Geomol 19-May-2006 [4522x3] | yes |
To give you an idea. Instead of doing this in C: glClear (GL_COLOR_BUFFER_BIT); glColor3f (1.0, 1.0, 1.0); glBegin (GL_POLYGON); glVertex3f (0.25, 0.25, 0.0); glVertex3f (0.75, 0.25, 0.0); glVertex3f (0.75, 0.75, 0.0); glVertex3f (0.25, 0.75, 0.0); glEnd (); glFlush (); You can do this in REBOL: glClear GL_COLOR_BUFFER_BIT glColor3f 1.0 1.0 1.0 glBegin GL_POLYGON glVertex3f 0.25 0.25 0.0 glVertex3f 0.75 0.25 0.0 glVertex3f 0.75 0.75 0.0 glVertex3f 0.25 0.75 0.0 glEnd glFlush | |
Those are functions, so you can mix it with other REBOL words, like loops or whatever. | |
james_nak 19-May-2006 [4525x2] | so something like glBegin GL_POLYGON glVertex3f 0.25 0.25 0.0 glVertex3f 0.75 0.25 0.0 glVertex3f 0.75 0.75 0.0 glVertex3f 0.25 0.75 0.0 glEnd Gets turned into vdata: [ [- X 0.0 Z] [X 0.0 Z] [- X 0.0 - Z] [X 0.0 - Z] [0.0 Z X] [0.0 Z - X] [0.0 - Z X] [0.0 - Z - X] [Z X 0.0] [- Z X 0.0] [Z - X 0.0] [- Z - X 0.0] ] |
Without the vars of course. | |
JaimeVargas 19-May-2006 [4527] | John, Is your opengl api rendering in a rebol window or face? |
Geomol 19-May-2006 [4528x2] | The commands are sent to a C program (task), that'll execute the OpenGL code. So the C program owns the window, not REBOL. |
Jaime, the answer to your question is: no. | |
Geomol 20-May-2006 [4530x3] | james, no. It's from 2 different programs. The datastructure is just used in one example. Some OpenGL commands take pointers to datastructures as a parameter. |
You can see the full example here: http://home.tiscali.dk/john.niclasen/OpenGL/GLClient.html First you have the C source, and below that the REBOL source, that'll do the same thing. I first thought about putting a REDUCE in, where vdata is defined, but I've changed my mind. The glVertex3fv function has to reduce it's argument. | |
And that of course doesn't work. The datastructure has to be like this in REBOL: vdata: [ [- X 0.0 Z] [X 0.0 Z] [- X 0.0 (- Z)] [X 0.0 (- Z)] [0.0 Z X] [0.0 Z (- X)] [0.0 (- Z) X] [0.0 (- Z) (- X)] [Z X 0.0] [(- Z) X 0.0] [Z (- X) 0.0] [(- Z) (- X) 0.0] ] Maybe it's time to make a new group about this. I'm not home the rest of the day (beer festival going on), but I should have something for others to try out tomorrow (those who's interested). | |
Volker 20-May-2006 [4533] | enblock (reduce deblock data) 3 Some meazzines i use sometimes. But they are meazzines, if speed reeally is an issue.. |
Geomol 20-May-2006 [4534] | I could use NEGATE in stead of unary minus though. hmm |
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