r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[Core] Discuss core issues

Geomol
20-May-2006
[4532]
And that of course doesn't work. The datastructure has to be like 
this in REBOL:

vdata: [	
	[- X 0.0 Z] [X 0.0 Z] [- X 0.0 (- Z)] [X 0.0 (- Z)]	
	[0.0 Z X] [0.0 Z (- X)] [0.0 (- Z) X] [0.0 (- Z) (- X)]	
	[Z X 0.0] [(- Z) X 0.0] [Z (- X) 0.0] [(- Z) (- X) 0.0]
]


Maybe it's time to make a new group about this. I'm not home the 
rest of the day (beer festival going on), but I should have something 
for others to try out tomorrow (those who's interested).
Volker
20-May-2006
[4533]
enblock (reduce deblock data) 3

Some meazzines i use sometimes. But they are meazzines, if speed 
reeally is  an issue..
Geomol
20-May-2006
[4534x2]
I could use NEGATE in stead of unary minus though. hmm
Volker, I've solved the reduce problem, and it makes sense now. The 
C function glVertex3fv takes a pointer to it's data as a parameter. 
I do the same thing in REBOL (using a block), and I then reduce it 
inside the REBOL function glVertex3fv itself.
Volker
20-May-2006
[4536]
Good idea. Also lazy, if you have lots of unused data its only reduced 
if needed.
Geomol
20-May-2006
[4537]
That way the block can hold variables, that'll change, and only when 
the function is called, the block is reduced to values.
Volker
20-May-2006
[4538]
But make sure the datadoes not change in the meantime. The 'x etc.
Geomol
20-May-2006
[4539]
Well, if the programmer wants it to change, that'll work too. :-)
Volker
20-May-2006
[4540]
Or that way around :)
Geomol
20-May-2006
[4541]
heh, it works now. I get a icosahedron drawn. :-)
Volker
20-May-2006
[4542x3]
Congrats :)
Is there a way to mix it with the 3d-engine from the contests? So 
plain rebol could be used as 3d-editor?
YOu would get  a robot for free :)
Geomol
20-May-2006
[4545x2]
Thanks! Actually I map from the pointer function glVertex3fv to glVertex3f, 
which takes it parameters as values, but that should be no problem. 
(I can't send a pointer to another task over tcp.)
What contests? What 3d-engine? :)
Volker
20-May-2006
[4547x3]
with /viewtop: rebol/contest/i-rebot.r
(I suddenly have name-blackouts) That great tutotial-writer has a 
little demo how to use the  engine IIRC.
http://musiclessonz.com/rebol_tutorial.html#section-21.9
Geomol
20-May-2006
[4550x2]
Yes, it should be possible to call my OpenGL functions from an engine 
like that. That's the sort of things, I'm going to use this for. 
Only thing is, that the OpenGL window is inside a C execute, so you 
can't put REBOL controls (view stuff) in there. But you can then 
just have 2 windows.
One window with OpenGL output and another window with REBOL buttons 
etc. to control the thing.
Volker
20-May-2006
[4552x2]
I thought to use it for rendering too. Two modes rebol only with 
controls, or without 3d-card. and textures etc with real gl.
I think of a world ingl, with lots of models. and for editing a model 
can be picket into the rebol-window. (much smaller, rebol can handle 
that.) But maybe overkill and better concentrate on gl-integration?
Geomol
20-May-2006
[4554x2]
We'll see, how fast this thing I'm building will be. I hope to be 
able to use it like you think of - having a world with lots of 3D 
stuff and be able to walk around and change things.
... all controlled from REBOL.
Henrik
20-May-2006
[4556]
like in Jurassic Park!
Anton
21-May-2006
[4557x2]
I have just managed to patch FTP handler so it creates subdirectories 
recursively as needed. So code like this, which would fail before 
if the directory didn't exist, now works:
write ftp://user:[pass-:-server-:-dom]/my-dir/test "hello"
I'm announcing this because it took me a bloody long time.

You could fairly easily do your own recursive make-dir at the usual 
rebol level, but since the recursive mkdir is done inside the handler, 
the overhead of opening/closing/initializing ports is avoided.
Phew!  I'll publish that after some more cleaning and testing.
Geomol
21-May-2006
[4559]
Isn't this a bit funny?

>> "x" = "X"
== true
>> #"x" = #"X"
== false

But luckily it works in e.g. SWITCH:

>> switch #"x" [#"X" [print "x found"]]
x found

Maybe
#"x" = #"X"
should be true in REBOL3?
Anton
21-May-2006
[4560x2]
SWITCH is implemented using SELECT without the /case refinement, 
therefore it's case insensitive.
It's possible to add a /case refinement to the SWITCH....
Geomol
21-May-2006
[4562x2]
Makes sense, but should #"x" = #"X" be true? Comparing strings like 
"abc" = "AbC" is true.
Ah, maybe not. E.g. #"a" = 97 is true. #"A" = 97 is false. I suppose, 
this is the best behaviour.
Anton
21-May-2006
[4564x3]
Yes, char! is more close to integer....
Note:
>> "x" == "X"
== false
That's the more strict-equal, which turns off the case-insensitive 
equality of strings.
Volker
21-May-2006
[4567x2]
I would expect chars to compare like strings, but maybe that breaks 
things now.
mixing case/no-case comparisons can give surprises, and till now 
i nevernoticed that extra rules. good to know.
Anton
21-May-2006
[4569x3]
Better to keep the simple behaviour we have now with char equality, 
I think.
Anyone processing strings from different code-pages would be driven 
crazy by case-insensitive char compare.
Look at this ticket, "'select with a char! is not consistent":
http://www.rebol.net/cgi-bin/rambo.r?id=4046&
Volker
21-May-2006
[4572]
its not about simple, its about expected. a char is a char is no-case 
by default evrywhere, "=", 'parse, 'find, to-char - no wait.
Anton
21-May-2006
[4573]
(parse converts chars to strings internally..)
Volker
21-May-2006
[4574]
I dont look into the internallies all the time ;) On some occasions 
i am lazy and expect similar things to work similar.
Anton
21-May-2006
[4575x3]
But you could be right. At least there is scope for moving the simple 
equality test to strict-equal ==
Well, now is the time to lobby for such changes in Rebol 3.
That's a pretty fundamental operation, so we want to fix that in 
place pretty early.
Volker
21-May-2006
[4578x2]
Agreed.
What is the best way to distingisch text/binary files? list of suffixes 
for "is text, everything else binary", "is binary, evwerything else 
text"? Other ideas?
Geomol
21-May-2006
[4580]
- Read a part of the file. If every byte is ASCII (or 8-bit), it's 
text, else it's binary. This is only a good guess, of course!

- Many types of files have some header information right at the start 
of the file. Make a list of those headers. (I think, this is the 
way, many datatypes works in Amiga OS.)
Volker
21-May-2006
[4581]
Good ideas.