r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[Core] Discuss core issues

BrianH
14-Dec-2007
[8917]
system/script/path gets the directory of the script, and you can 
put the name of the script in its header with the File field.
Henrik
14-Dec-2007
[8918x2]
ah yes, but it doesn't work if you 'do other scripts inside that 
script. I guess I'll figure out some other method.
the goal is only to be able to relaunch the script.
BrianH
14-Dec-2007
[8920]
If script %a calls script %b, b's system/script/path is set to its 
directory, and b's system/script/parent/path is set to a's directory.
Henrik
14-Dec-2007
[8921]
perhaps a quick routine to find the root script?
BrianH
14-Dec-2007
[8922x2]
If we set b's File field to %b in its header, we can get that value 
for relaunching or whatever.
x: system/script
while [x: x/parent] [root-dir: x/path]
Henrik
14-Dec-2007
[8924x2]
does that work? x/parent keeps being an object here.
perhaps also ask if x = x/parent
BrianH
14-Dec-2007
[8926x2]
The top parent is none.
x will never equal a/parent.
Henrik
14-Dec-2007
[8928]
oh, I didn't get that before, but I do now. odd.
BrianH
14-Dec-2007
[8929]
a/ -> x/
Henrik
15-Dec-2007
[8930x2]
I see the problem now. Or at least a problem: If you 'do the same 
script multiple times in the console, the system/script object depth 
increases.
another note: parent equals none the same time as the script header 
does, so to properly check whether you really don't have a parent, 
if you want to see the header, you should check parent/header, not 
just parent.
BrianH
15-Dec-2007
[8932]
No, the script object depth only increases if the script depth increases. 
When a script ends, system/script is set to system/script/parent.
Henrik
15-Dec-2007
[8933]
ok, now I'm wondering why the script depth would increase.
BrianH
15-Dec-2007
[8934x2]
Is the script calling itself, or does it return and have an outer 
trampoline script call it again?
Or is the script creating some functiona and objects and returning 
so the caller can use them, then being reloaded by the caller to 
do this all over again? I wrote a server application in 2000 that 
acted that way, with scripts migrating the data from the previous 
incarnation still in memory.
Henrik
15-Dec-2007
[8936]
the script calls 4 other scripts once. one of these contains an object 
that must know the name of the launched script. that's basically 
all.
BrianH
15-Dec-2007
[8937]
Does the object need to know the name of its own script, the calling 
script, or the script that is calling the code in the object?
Henrik
15-Dec-2007
[8938]
it needs to know the name of the launched script. there can be any 
number of levels down to the script that was used to launch the script 
containing the object. but I have solved the problem now. I was just 
wondering why the script object depth increased on each run of the 
main script.
Graham
27-Dec-2007
[8939x5]
Any maths guys here?
I need to map a pair from one coordinate system to another.
So, I have two pairs initially, specifying a top left and bottom 
right.
eg. 4x26 => 38x729, and 234x355 => 600x62

So, I need a function that works like this

remap 4x26 38x729 234x355 600x62 n1xn2
=> n3xn4


that is, it takes the 2 sets of pairs as argument, and a new pair, 
and returns the value of the new pair mapped to the new coordinates.
I guess it's just linear algebra
What I am doing is taking two sets of pairs on a PNG image, and trying 
to map to the EPS image as postscript coordinates.
Gregg
27-Dec-2007
[8944]
Probably not something as simple as this, though, eh?

remap: func [a-ul a-br b-ul b-br pt] [
	res-x: pt/x / (a-br/x - a-ul/x) * (b-br/x - b-ul/x) + b-ul/x
	res-y: pt/y / (a-br/y - a-ul/y) * (b-br/y - b-ul/y) + b-ul/y
	as-pair res-x res-y
]

(untested)
Graham
27-Dec-2007
[8945x3]
looks close , but not right though as if i feed it one of the first 
two pairs, it should display one of the second pairs
>> remap  4x26 38x729 234x355 600x62 4x26
== 277x344
but that should be 234x355
>> remap  4x26 38x729 234x355 600x62 38x729
== 643x51
and it should be 38x729
Gregg
27-Dec-2007
[8948]
Ah, I thought you would feed it 0x0 to get, e.g., the UL corner.
Graham
27-Dec-2007
[8949]
I mean 600x62
Gregg
27-Dec-2007
[8950]
So the point is the coord in the first rect and returns the "equivalent" 
point in the second rect.
Graham
27-Dec-2007
[8951x3]
yes
but the second rectangle uses a different coordinate system.
ie. in the first, 0x0 is top left as in vid, but in the second, 0x0 
is bottom left as in postscript
Gregg
27-Dec-2007
[8954]
Ahhhhh. I see now.
Graham
27-Dec-2007
[8955x2]
but I can't use 0x0 as the image is offset from there in both instances
so, I'm using the actual points where the top left of the image starts 
and the bottom right where the image ends ... surrounded by a little 
whitespace
Gregg
27-Dec-2007
[8957]
; How about something like this:

remap: func [a-ul a-br b-ul b-br pt] [

 res-x: (b-br/x - b-ul/x) / (a-br/x - a-ul/x) * (pt/x - a-ul/x) + 
 b-ul/x

 res-y: (b-br/y - b-ul/y) / (a-br/y - a-ul/y) * (pt/y - a-ul/y) + 
 b-ul/y
	as-pair res-x res-y
]
remap 4x26 38x729 234x355 600x62 4x26
remap 4x26 38x729 234x355 600x62 38x729
Graham
27-Dec-2007
[8958x4]
Wow !
passes the first tests :)
I'll plug her in and see if it works ...
I think it's working :)  Thanks Gregg.
Anton
27-Dec-2007
[8962]
(don't forget to declare locals res-x and res-y)
Gregg
28-Dec-2007
[8963]
Glad to hear it Graham. Thanks for catching that Anton; quick hack 
you know. :-\
Henrik
30-Dec-2007
[8964x2]
I was wondering why this happens:


>> a: does [try [2 / 0]]
>> a

** Math Error: Attempt to divide by zero
** Where: a
** Near: 2 / 0
>> try a

** Math Error: Attempt to divide by zero
** Where: a
** Near: 2 / 0
>> error? a
** Math Error: Attempt to divide by zero
** Where: a
** Near: 2 / 0



Whereas when ERROR? is put inside the function, it catches the error 
properly.


>> a: does [error? try [2 / 0]]
>> a
== true



Is returning a value or an error considered an extra step that causes 
ERROR? not to catch the error in time?
sorry, couple of malformed lines in the above example. I hope you 
can read it.
Oldes
30-Dec-2007
[8966]
'try returns "armed" error. That's why there is 'disarm function