World: r3wp
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Endo 21-Jul-2010 [10066] | I use R2.7.7 |
Henrik 21-Jul-2010 [10067x2] | Endo, decode-url uses parse-url from a different context. That's why you can't see the parse-url function. |
context [ invisible-func: does [print "moo"] set 'my-func does [invisible-func] ; this is how decode-url was written ] >> my-func moo >> invisible-func ** Script Error: invisible-func has no value ** Where: forever ** Near: invisible-func | |
Endo 21-Jul-2010 [10069] | Ohh. I see. Thanks a lot. |
Henrik 21-Jul-2010 [10070] | I can't remember where parse-url is, though. Possibly somewhere inside the system object. |
Endo 21-Jul-2010 [10071] | any simple way to get the source of parse-url? or other hidden functions? |
Ladislav 21-Jul-2010 [10072] | print mold get first second :my-func |
Endo 21-Jul-2010 [10073] | Thanks, this works for parse-url (it is not the first word in function) print mold get probe first fourth second :decode-url |
Henrik 21-Jul-2010 [10074] | yes, it will help you see the source, although it won't help you find where it is. if source is all you need, then that's good. |
Endo 21-Jul-2010 [10075x2] | yes right. oh god, there is url-rules block in parse-url function which is also hidden :) I think I should write a function to get the source of a word! inside the context of the word. |
but it is difficult to make it deep. | |
Ladislav 21-Jul-2010 [10077x2] | where it is: print mold bind? first second :my-func |
where it is: print mold bind? first second :my-func | |
Endo 21-Jul-2010 [10079] | great. thanks. |
Gregg 21-Jul-2010 [10080] | And for this case you can look in net-utils/URL-parser. |
Maxim 21-Jul-2010 [10081] | guys.... why not try the function called.... source :-) source decode-url |
Ladislav 21-Jul-2010 [10082] | Maybe because that is not what was needed? |
Maxim 21-Jul-2010 [10083] | ok seems I missed a detail in reading the thread. |
sqlab 22-Jul-2010 [10084] | A simple alternative editor form system |
Nicolas 4-Aug-2010 [10085] | Should letters be gobs? |
Anton 4-Aug-2010 [10086] | What do you mean by "letter" ? |
Nicolas 4-Aug-2010 [10087x2] | a letter on the screen. Should it be accessible as a gob? Having a size, offset, color, etc... |
It's probably a stupid idea, but I remember that gobs were intended to be used in the thousands on the screen for games and the like. | |
Henrik 4-Aug-2010 [10089] | that depends on what you need it for. in principle you can treat a single letter as a gob, by having one char in the text body. |
Nicolas 4-Aug-2010 [10090] | that's true |
Anton 4-Aug-2010 [10091x2] | You mean rendered text characters. |
I don't think it's a stupid idea. | |
Nicolas 4-Aug-2010 [10093] | Yes, but rendered text cannot be edited. |
Henrik 4-Aug-2010 [10094] | useful if you need chars flying around the screen, or special typography, but rich text should be otherwise able to handle most other cases. |
Anton 4-Aug-2010 [10095] | With supporting code, it can, of course it can. |
Nicolas 4-Aug-2010 [10096x2] | I've been told that it's really hard to create such code. |
I'm just thinking that if an application such as ms word is to be created then rendered text needs to be edited. | |
Anton 4-Aug-2010 [10098] | Well, it's not easy, of course, to make an editing system with all the features we've come to expect. |
Nicolas 4-Aug-2010 [10099] | Would a character per gob simplify things? |
Henrik 4-Aug-2010 [10100] | are we talking R2 now? |
Nicolas 4-Aug-2010 [10101] | r2 doesn't have gobs |
Henrik 4-Aug-2010 [10102x2] | in R3 that will be part of rich text. due to "bugs" in the rich text system, you can in fact already edit rich text in R3, you can just not yet move the caret between or select across multiple styles. |
only with a single gob, though. if you really need to edit across multiple gobs, I don't see why the gob text bodies can't be chained together somehow. | |
Nicolas 4-Aug-2010 [10104x3] | Selecting across multiple styles. That's the kicker, isn't it. |
In fact, I don't even know how selection works. Is it mezzanine? | |
It would be a draw block wouldn't it? | |
Anton 4-Aug-2010 [10107] | One char per gob: that is simple, but maybe you can increase rendering speed by creating one gob per section of text which has a consistent font-size and style etc. |
Henrik 4-Aug-2010 [10108] | text behavior is mezzanine |
Nicolas 4-Aug-2010 [10109] | Is it in ctx-text? |
Anton 4-Aug-2010 [10110] | It depends on how hard / possible it is to get individual character size & position information from gob text strings. |
Henrik 4-Aug-2010 [10111x2] | it's in the guie context. |
or maybe not... it's mentioned in the text-* files anyway. | |
Nicolas 4-Aug-2010 [10113] | the text-* files? |
Henrik 4-Aug-2010 [10114] | don't you have the R3 GUI source code? |
Nicolas 4-Aug-2010 [10115] | agg_truetype_text.cpp ?? |
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