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World: r3wp

[View] discuss view related issues

Maxim
23-Aug-2010
[10130x3]
http://www.metanetsoftware.com/technique/diagrams/tutA_demo.html
I'd also really like to get some easy to use Veronoy region code 
implemented for use in REBOL, they can be quite usefull to simplify 
very advanced search algorythms and graphics apps.
typo... not  Veronoy... Veronoi
Anton
23-Aug-2010
[10133]
Voronoi
Maxim
23-Aug-2010
[10134x3]
yeah... was late (early) for me
I think I just found an interesting way to optimise AGG on R2  :-D 


I'm doing Animation tests with some complex vector & projection math 
(rotating/translating/projecting shapes using floating point math 
exclusively).


using AGG and a non-standard manual management of the window, I'm 
acheiving 0% CPU at 30fps FULL SCREEN (1440x900)
on a crappy 1.5GHz core2 duo.
Brock
23-Aug-2010
[10137]
Sounds like a great achievement Max, keep up the great work and post 
some samples or animations or something so we can see your work.
Maxim
23-Aug-2010
[10138x4]
when the collision stuff is finished, later this evening, I'll prebol 
a little script for you guys to test and have fun with.  :-D
animated vector projection tests :


http://www.pointillistic.com/open-REBOL/moa/files/ptest-preboled.r
notice that it follows the mouse even when the window isn't even 
activated :-)
updated it (much more mesmerizing now ;-)  
-now supports shape dragging (while everything still animates).  
-shape also rotates more quickly 

-animation is capped to 50 fps, but may go as high as 200 fps on 
your system while dragging, if you change the refresh-rate in the 
script begining.
AdrianS
23-Aug-2010
[10142]
how fast does it go if you don't output the progress dots?
Maxim
23-Aug-2010
[10143]
it doesn't change the speed, since there are no newlines.
AdrianS
23-Aug-2010
[10144x2]
this looks double buffered - does REBOL use this by default?
I would think that any console text output would significantly slow 
down animated graphics
Maxim
23-Aug-2010
[10146x2]
the refresh is manually limited to 50 fps, which occurs when dragging, 
and uses less than 1% cpu on my 5 year old machine.
no, what kills the speed is when you do newlines, especially if the 
lines are long.
AdrianS
23-Aug-2010
[10148x2]
what about the dubble buffering?
double
Maxim
23-Aug-2010
[10150x2]
the system I am using now, is doing double buffering.  the AGG is 
rendered on the raster, and the call to show, tells view to update 
the window's bitmap so it reflects the changes to the raster.
the raster being a pre-allocated image! which I use with the  'draw 
  function.
AdrianS
23-Aug-2010
[10152]
looked flicker-free, so I assumed it was
Maxim
23-Aug-2010
[10153x2]
cool thing is that if we don't blank the bg manually, we actually 
get a persistent buffer, and can do things like winamp visualizers 
easily.
but that means using face effects (and hence going thru view and 
back) which will kill the speed pretty quickly  :-(
AdrianS
23-Aug-2010
[10155x3]
why would this kill speed?
is it view being slow or just doing these kinds of effects in REBOL 
that is not so fast?
I thought I remembered some pretty fast animations (with effects) 
done by cyphre some years ago - he bypassed view effects for those?
Maxim
23-Aug-2010
[10158]
image processing requires a lot of CPU juice.


 we have to render the AGG, use the bitmap in a face, apply an effect 
 on it, and then re-create a new bitmap out of it.  we aren't just 
 drawing/effecting over and over the same image memory area but creating 
 a new image at every refresh.


it would be nice if there was a complement to the 'draw function 
called 'effect.  maybe its in R3, or maybe it should be.
AdrianS
23-Aug-2010
[10159]
sure it's slow - especially at today's fullscreen resolutions - that's 
a lot of pixels to process per second - maybe a view extension for 
offloading some of that on the GPU is in the works
Maxim
24-Aug-2010
[10160x2]
wrt console I/O killing gfx speed.... with my new high-performance 
chrono lib, here are the results for printing... compared to a single 
(average) call to sine. 

[print ""]
0:00:00.000792139

[prin "."]
0:00:00.000168666

[sine 45]
0:00:00.000001014
updated the animated vector projection tests script:

-uses the chrono library for more precise time management.

-now has option to prevent clearing the image at each refresh (feedback), 
press enter

-you can also manually increase and decrease max frame-rate on mouse 
drag using arrows.


http://www.pointillistic.com/open-REBOL/moa/files/ptest-preboled.r

on my system, I can easily go up to a 100fps before feeling lag.
AdrianS
24-Aug-2010
[10162]
I get 32 fps - surprised it's not higher
Sunanda
24-Aug-2010
[10163]
I also see current rate typically of 32fps/ current (max) rate shows 
as 40.00000000001 (plus or minus a zero)
AdrianS
24-Aug-2010
[10164]
hmm, I'm guessing it's not a system dependent limit - hard to believe 
that we have exactly the same specs
Brock
24-Aug-2010
[10165]
Not sure if I am doing something wrong, but I simply get a black 
screen when trying the latest update.  I was able to view the initial 
demo.  Tried view 2.7.6.3.1 and 2.7.7.3.1.
AdrianS
24-Aug-2010
[10166x2]
still works here
with 2.7.7.3.1
Brock
24-Aug-2010
[10168]
worked fine on my work laptop, but not my older desktop PC.
DideC
25-Aug-2010
[10169]
Same as brock : just a black screen. WinXP 32 SP2 / Rebol 2.7.7.3.1
AdrianS
25-Aug-2010
[10170]
interesting - I'm guessing it's the offscreen buffer - maybe can't 
be alocated or flipped to properly - maybe a video card/video driver 
issue. Brock/Didec, are the video cards you're using of the onboard 
type with shared memory?
Brock
25-Aug-2010
[10171]
The desktop is not an on-board graphics card, the laptop would be. 
 In both cases I'm not certain about the memory.
JoshF
28-Aug-2010
[10172x4]
Hi! Hope this is the right place to ask... I'm using 2.7.7.3.1 (not 
that it should matter for this question)...
I would like to use and re-use vid "panel" gui elements. Something 
like: view layout [style gint panel [text "label:" field 100 "0"] 
 x: gint (x) y: gint (y)]
The idea is that somehow (magically?) the panel could specify an 
aggregate UI element so I could reuse just a few styles that have 
their formats baked in. Any ideas? Or should I come up with a better 
example?
Preferably, this would be done at view definition time as shown above.

set-face

 seems to show a way to handle it, but it's clumsier than I would 
 like and doesn't handle the text labels.
Sunanda
29-Aug-2010
[10176]
Does stylize provide what you need?
   http://www.rebol.com/docs/words/wstylize.html
Anton
29-Aug-2010
[10177x3]
Hi JoshF, do you want a style (eg. your 'gint') that is simply replaced 
by two other styles (eg. a TEXT and a FIELD) as if you had simply 
specified them individually yourself, or do you want a panel each 
time (which contains the other faces) ?
A simple approach that might work for you is to build your layout 
spec block before passing to LAYOUT.
make-gint: func [label int][compose [label (label) field 100 (mold 
int)]]

window-spec: compose [title "Food calculator" (make-gint "Elephants 
to invite" 65536)]
append window-spec make-gint "Peanuts/elephant" 5000
view layout window-spec