World: r3wp
[View] discuss view related issues
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Pekr 1-Sep-2010 [10216] | but you have that, no? |
Maxim 1-Sep-2010 [10217] | I've looked (briefly) in the A104 R3 host C code and it doesn't seem like it by what I understood of the extensions I found. cyphre might illuminate me if I just missed it. |
Pekr 1-Sep-2010 [10218] | Max - so far, all AGG functions are mapped just like commands, nothing more. Cyphre is working on a dialect right now, but it is not in-there. Each dialect keyword then maps to such a function - or how do you think the REBOL to AGG mapping is done? |
Maxim 1-Sep-2010 [10219x2] | they are called via the command launcher, which is used within the draw command, not directly from rebol. the elements aren't exported from the extension module. |
for some reason, the text command was exported, and when I tried to use it, it just crashed R3. the whole system requires you to tell it where to draw stuff. all the C code expects either a gob! or a low level AGG graphics object. | |
Pekr 1-Sep-2010 [10221] | ah, I understand now ... I thought that each low level function is directly mapped via a command ... |
Maxim 1-Sep-2010 [10222x2] | the issue is mostly that they need to know where to draw themselves. which is not something I've seen refered to anywhere outside of the higher level draw commands and AGG calls. |
so either there is a little magic trick to set a gob! as the current default rendering target, or there isn't any way to do this yet. | |
Pekr 1-Sep-2010 [10224] | We should ask Cyphre then .... I think that you might discuss all your concerns with him, maybe together you will find out something generally usefull :-) |
Maxim 1-Sep-2010 [10225x2] | my use cases tend to be on the fringes ;-) but I don't want to impede their plan right now. i can actually do (some/all?) of this work myself, since it would effectively be a completely separate rendering process than /view, I woudn't be competing with their efforts, it could just be an additional extension which uses the same AGG code, but with a different REBOL interface |
I would also like to build my OpenGL extension, now that I have everthing required in the extension API to start work on that. | |
Pekr 1-Sep-2010 [10227] | Would you need a vector! type for your work? IIRC vectors are still not finished in R3, no? Dunno if extensions support them .... |
Maxim 1-Sep-2010 [10228x4] | yes vector! is usefull, simply for speed considerations. not sure either, if they where added back in A101/102 |
MAJOR milestone for Game kit. test app updated and includes multiple shape collisions and propagation. quite fun :-) also: press g to view spatial sorting grid, its a bit mesmerizing to see do http://www.pointillistic.com/open-REBOL/moa/files/ctest-preboled.r | |
next step... dynamics using rigid bodies | |
I also want to try adding rotational collision response... i.e. push a polygon, and it twists as well as moves. | |
Pekr 1-Sep-2010 [10232] | if you do a quick drag-move, it can jump over the element, instead of pushing it forward .... is that a bug, or na intention? |
Maxim 1-Sep-2010 [10233] | that is because I didn't add actor velocity to the collision detection. this will be part of dynamics upgrade. I'm just happy that propagation already works :-) |
Pekr 1-Sep-2010 [10234] | Interesting that you are able to do it via plain old R2 .... |
Maxim 1-Sep-2010 [10235x2] | most of it is math, AGG is just reflecting the vector maths I am doing. its also responsible for about 90% of the CPU use :-( but for now its not an issue since the game kit doesn't actually use these shapes for the user graphics, only for collision detection. |
the user graphics are statically bound pre-compiled AGG blocks and render much faster, since I use AGG matrix ops directly for all of the rendering. | |
Anton 1-Sep-2010 [10237] | That's very impressive, Max. |
AdrianS 1-Sep-2010 [10238] | I can see a way nicer (well, if performance won't be an issue) alternative to Processing being built on top of something like this. With dialecting and extensions to interface to external hardware, it could be a killer app for the interactive/performance art community. http://www.processing.org/ |
Maxim 1-Sep-2010 [10239] | yep, this is all built as a set of generic libs you can use in any app. the actual application-specific code part of this test (if you exclude the event loop, which would be part of a generic toolkit) is 1kb of code (~ 50 lines). |
JoshF 2-Sep-2010 [10240] | Hi! Is there a good way to draw an image with an alpha channel? In the example below, I would expect a green outlined circle with a transparent background so I could composite it over the red box in the layout (for instance). However, I get solid (and very un-transparent) black. x: draw 512x512 [pen green line-width 3 fill-pen blue circle 256x256 200] view layout/tight [box 512x512 red at 0x0 image x] Any ideas? Thanks very much! |
Maxim 2-Sep-2010 [10241] | alpha is the fourth component of colors... 255 is full transparency. |
JoshF 2-Sep-2010 [10242] | I am aware of this, but the draw command seems to start with full opacity instead. Any way to get it to be transparent except where I've drawn? Thanks! |
Maxim 2-Sep-2010 [10243x2] | so there are a few options. I'd build a transparent image to start and graph stuff over it using draw. ex: x: make image! 512x512 x/alpha: 255 draw x [fill-pen red circle 256x256 200] |
one thing to consider is how transparency relates to color. in the above, you will probably get a dark edge around the circle. that is because the color around the circle actually is darker, so even if its partly transparent, it will add transparent dark red instead of red. | |
JoshF 2-Sep-2010 [10245] | That is the missing link! Thank you very much, Maxim! For what it's worth, it seems that it's possible to skip a step in your example by saying: x: make image! [512x512 0.0.0.255] Since, I'm compositing over stuff, the pre-multiplied alpha problem you describe shouldn't be a difficulty. |
Maxim 2-Sep-2010 [10246] | :-) |
Nicolas 5-Sep-2010 [10247] | I'm trying to catch alt-down mouse events while the left mouse key is down. Can anyone do this? |
Henrik 5-Sep-2010 [10248] | not sure the event system allows this. |
Nicolas 5-Sep-2010 [10249x5] | Shouldn't it? |
In windows, if I do this then the left mouse down is interrupted by the right mouse click | |
In rebol, the only thing that stops a left mouse drag is left mouse up. | |
How does the event system work? | |
Surely we can fix this. | |
Henrik 5-Sep-2010 [10254] | I'm not sure if it's easy to fix. Cyphre would know whether it's possible. |
Nicolas 5-Sep-2010 [10255] | How do I get in contact with him? |
Henrik 5-Sep-2010 [10256x2] | He is usually offline in the weekend, but he may come online tomorrow. |
beware though, that this may not be fixable. | |
Graham 5-Sep-2010 [10258] | I think it's been asked for a few times in the past ... |
ICarii 5-Sep-2010 [10259x2] | There is a hotkit file that can be modified to add ALT support but then you need to create pass-thru scenarios for general window meta commands if you want the application to behave normally - eg ALT-F4 etc. |
s/hotkit/hostkit* | |
Cyphre 6-Sep-2010 [10261] | Nicolas: It looks in R2 the scenario you described doesn't work (don't ask me why, I have no access to the R2 sources). But in R3 you can normally detect the RMB while LMB is down. |
Maxim 9-Sep-2010 [10262] | does anyone have documentation for the R2 SHAPE subdialect within draw? the rebol.com does doesn't have ANY information on them... and i'm totally at loss in trying to figure it out... its just creating random shapes for me right now. |
Graham 9-Sep-2010 [10263x2] | eh? Lots of examples http://www.rebol.com/docs/draw-ref.html |
Does Rebol support holy images? http://synapse-ehr.com/forums/showthread.php?133-VID-delete-area | |
Henrik 9-Sep-2010 [10265] | try an alpha instead of white. |
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