World: r3wp
[View] discuss view related issues
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Pekr 3-Feb-2007 [6685] | Are we still going with 'feel like it exists today, even for R3? |
Henrik 3-Feb-2007 [6686] | I hope it will allow more granular events. |
Pekr 3-Feb-2007 [6687x2] | I hope too. I don't like mega monstrose 'feel. It does not scale well. On one hand, you can code everything from one place, on the other hand, it is more handy for "style authors", than end-users ... |
Ah, but maybe by "more granular" you meant receiving events more often? | |
Henrik 3-Feb-2007 [6689x2] | No, more different kinds of events. |
I think personally that FEEL is very non-accessible to users and non-extensible. You can't easily add a simple thing to a feel, like when you create a style from a specific face. If you want single-key actions from a text field, you have to dive into the feel code, study it, know how feel and events work and then add your code. This is probably more an issue with the feel code itself, rather than the concept of FEEL. | |
Pekr 3-Feb-2007 [6691] | Ah, then we are on the same wave. But I was not able to defend my opinion to e.g. Anton in the past :-) So surely rebollers will differ. For your own kind of style, e.g. animation, you might prefer current aproach. But I visited recently my friend, who started to learn Delphi some 2 months ago, and he already did nice app in it. The most missed feature of SDK is - no screen painter, lack of crucial styles, lack of proper style behavior (just try list-down here in AltME, you can't close it by clicking outside, esc, etc.?), and most ppl are really used to - on-double-click, on-left-click, on-over, whatever ... |
Henrik 3-Feb-2007 [6692] | There should be a ton of placeholders inside the feel code, to let you easily set those placeholders from within layout. I know this is possible to do. view layout [field 100 single-key-action [print face/key]] or something |
Pekr 3-Feb-2007 [6693x2] | maybe: feel [ |
ah, enter ;-) | |
Henrik 3-Feb-2007 [6695] | LIST-VIEW has a lot of different actions that let you set what it should do in particular situations easily. Every single VID element should have that. In fact there should be an abundance of placeholders for actions, every one that we can think of. |
Pekr 3-Feb-2007 [6696] | feel: [ on-single-key [block of code] on-left-mouse-click [block of code] on-double-click [block of code] ] |
Henrik 3-Feb-2007 [6697] | yes, very simple. |
Pekr 3-Feb-2007 [6698] | What I just don't know - what if you would like to serve e.g. holding down shift key and holding down left mouse button? e.g. for dragging something? I mean - you need both functionalities of on-something - how do you mix code then in those code-blocks? |
Anton 3-Feb-2007 [6699x2] | So to use REFOCUS: |
view layout [ field field with [ refocus: func [shift /local new-field][ new-field: either shift [ctx-text/back-field self][ctx-text/next-field self] action self data focus new-field ] ][ ; action print "validate" ?? value ] field ] | |
Pekr 3-Feb-2007 [6701] | That system would be even inspectable, extensible dynamically, not like current 'feel, whish is "just rebol code" |
Henrik 3-Feb-2007 [6702] | Pekr, then they would work as flags. You should be able to access from within the code block, which qualifier keys are pressed. Binding the code automatically to the feel object would let you access the variables and events in the feel object. |
Pekr 3-Feb-2007 [6703x2] | yes, setting flags .... nice ... |
I would even simplify low-level View aproach - no native redraw, over - it could be part of one feel, no? | |
Anton 3-Feb-2007 [6705x2] | Current feel objects can be inspected and extended dynamically. |
I think the feeling is to have more higher level types of events derived from the raw event stream and provided to you in a more separate kind of fashion. | |
Pekr 3-Feb-2007 [6707x2] | imo our aproach is non-intuitive, non-traditional. Feel is definitely not granular enough to be familiar to newcomers, who are used to on-something. |
... maybe that is what we are talking about? | |
Anton 3-Feb-2007 [6709x2] | But if this is done for every face, would this not slow down the event system ? (Maybe it would, maybe it wouldn't, significantly, I'm not sure.) |
As far as I see it, RT uses objects when speed is needed. They can map down to C structures better I think. | |
Henrik 3-Feb-2007 [6711] | I don't think it's noticable. Every time I've done optimizations on events, removing redraws are causing the biggest slow downs. Everything else is hardly noticable. |
Anton 3-Feb-2007 [6712] | Maybe we can make a dialect which maps the simple representation you've suggested above into an actual working FEEL. |
Pekr 3-Feb-2007 [6713] | yes, I start to like the aproach - one 'feel, like today, but dialect abstraction .... |
Anton 3-Feb-2007 [6714] | You are probably right. |
Henrik 3-Feb-2007 [6715] | 1. You have direct event handling with on-XYZ [do-program-code] 2. Then you have dynamic flags for, say, qualifier keys inside that program code, from the event system 3. Then you have face flags. Some things like size limiting a field should be simple. It can _probably_ be mapped to 1. |
Pekr 3-Feb-2007 [6716] | do we still need all - redraw, detect, over, engage? (just asking :-) |
Henrik 3-Feb-2007 [6717] | Pekr, I don't know. What actually calls those four functions? |
Pekr 3-Feb-2007 [6718] | View kernel |
Henrik 3-Feb-2007 [6719] | Then I guess we need them? |
Pekr 3-Feb-2007 [6720x3] | I e.g. don't like 'over. Maybe they are there from arcane View period? ;-) Once you press mouse button and do 'over, it no more goes into 'over iirc, but engage. Then I wonder, if having native 'over was not meant only as a helper because of speed? But I regard it inconsistent |
Then it leads to special sections od docs, as Note: use 'engage for drag and drop. For me, the 'over, as is, is unnecessary complication - you have to explain it, and it could be done in 'engage too. | |
btw - 'engage, for me, is not good word selection. Well, I am not native english speaking person, but even after all those years, I don't know its exact meaning, in relation to events ... | |
Henrik 3-Feb-2007 [6723] | I'm not sure either. Replacing the current FEEL system would be a tremendous amount of work. I was originally thinking more in line of extending it to those placeholders. I'm no expert on dialects and combining it with FEEL, but if it's possible to do, then OK. :-) |
Anton 3-Feb-2007 [6724] | Hang on a minute.. The big revelation I had above about using REDRAW instead of DETECT was probably premature. Of course I must have experimented with both ways a long time ago and I would have settled on using DETECT for a reason. You have to be careful in REDRAW to avoid recursive SHOWs etc. It's worth more experimentation, anyway. |
Henrik 4-Feb-2007 [6725] | I tried some things with REDRAW, but was only more confused than before as it now completely refuses to redraw the contents. |
Maxim 4-Feb-2007 [6726x9] | pekr, the way the feel is built is very optimised. there are reasons why engage separates the over. I just would like access to the func which splits up the calls to feel. which is what I did in regraph. since all events are virtual I was able to separate them differently, and support drag and drop directly in the graphic element's feel. |
redraw realy slows down performance and can be a very dangerous memory clogger to. when I replaced (long ago) all redraws in VID with better code in the actual engage and other feels, many views started feeling snappy when they had been hogs before. | |
I experimented a stream system for glass and it works very well. it changes the way we approach events and can allow plugins to manipulate the way events are handled (and adding handlers for those changes) without the faces even knowing. | |
basically, each event is passed down a stream which applies the event, changes it or even creates new events out of it. | |
again, the speed is no concern as one view refresh is 10000 times slower than anything I have ever thrown in the event loop itself. | |
each node in the stream handles only one condition or type of manipulation. the most obvious way to show how this is cool, is when you handle keys. | |
you can have a special node in the stream which replaces certain strokes with others... executing macros, or inserting a whole stream of text, even if the app doesn't really support it. | |
so you could insert the clipboard right in the inputs instead of having to support it explicitely in the various face styles... as a high-level example. | |
I even realised that we could add drag and drop OVER a fully working apps, sending the events to an external handler.. this allows things like interactive face manipulations while the app is running... :-) cool for visual app dev... and its completely non-intrusive to the code of the running app. the app just never receives certain events when a series of events occurs... and no need to play in the face's individual handlers either (which is the biggest feature IMHO:-) | |
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