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World: r3wp

[View] discuss view related issues

[unknown: 10]
22-Mar-2005
[671x3]
I have 100 pieces... but im using 1 face per piece with an id...
the problem is the detection of the face Where to SNAP into!
if you i.e. use a square face with 4 underlying squares then exactly 
in the middle it cant make out its drop point ;-)
Ammon
22-Mar-2005
[674]
So when the peice gets dropped then you find the location that it 
should be at, if it is within a certain distance of where it is supposed 
to be then you set the offset of the puzzle piece to its proper location 
and remove the drag feel.
[unknown: 10]
22-Mar-2005
[675x3]
Mmm yes ....
Didn't Calr put someting inside View for this ? something like 'confine 
?
im not sure that is for faces..
Ammon
22-Mar-2005
[678x2]
Gregg has some >> ? confine
USAGE:
    CONFINE offset size origin margin

DESCRIPTION:

     Return the correct offset to keep rectangular area in-bounds.
     CONFINE is a function value.

ARGUMENTS:
     offset -- Initial offset (Type: pair)
     size -- Size of area (Type: pair)
     origin -- Lower bound (upper left) (Type: pair)
     margin -- Upper bound (lower right) (Type: pair)
I'm sure it was intended for faces...
[unknown: 10]
22-Mar-2005
[680x2]
:-)
Ill try that one again ..lets see if i can get it working with my 
faces..
Allen
22-Mar-2005
[682]
I use confine and snapping in my drag-feel this script. though it 
isn't very pretty code example. http://www.rebolforces.com/plugin/gridlock.r
[unknown: 10]
22-Mar-2005
[683x3]
I thought yo might come up with an exmaple ;-) Ill have a look allen 
;-)
nice puzzle BTW !!!
ill check that code if you dont mind me to ;-)
[unknown: 10]
23-Mar-2005
[686]
Can someone explain me a little closer the use of  'SPAN inside a 
face. Its not quiet clear to me yet..
Ammon
23-Mar-2005
[687]
I believe that it has been depreciated but the idea was to have the 
face scale to the size of a window so that a large face will display 
similarly on a large display (say, 1024x768) as it does on a smaller 
display setting like 800x600
[unknown: 10]
23-Mar-2005
[688x3]
oke thanks !
Another question
Is it possible to create transparent faces? A face over a face.. 
So not an image!
Ammon
23-Mar-2005
[691]
Yes, set the color of the face to NONE
[unknown: 10]
23-Mar-2005
[692]
thats very transparent ;-)
Ammon
23-Mar-2005
[693]
If SAVED-AREA is true then it won't recalculate the transparency 
on redraw...
[unknown: 10]
23-Mar-2005
[694x2]
I just need a little color in it but the backface needs to be visual 
through the front face...
I thought saved-area was for images only ?
Ammon
23-Mar-2005
[696x2]
Color: none effect: [colorize what-ever-color]
Saved-Area is for saving the transparent area of a face...
[unknown: 10]
23-Mar-2005
[698]
Thanks Ammon !!
Ammon
23-Mar-2005
[699x2]
If you set it to true then it gets replaced (changed from a Logic! 
value to an Image! value) with the background or transparent area 
of the face so that the background doesn't recalculate itself...
You're welcome!
[unknown: 10]
23-Mar-2005
[701]
:)
Ammon
23-Mar-2005
[702x2]
On all things View, the best reference that I have seen yet is http://www.dobeash.com/it/rebgui/
The information I just gave is available there...
[unknown: 10]
23-Mar-2005
[704]
heee i dont know that url ;-) Thanks again!
Ammon
23-Mar-2005
[705]
NP
[unknown: 10]
23-Mar-2005
[706x4]
HA !
There it is !! the FormDesigner ...
is was searching for that one for a long time...
Wasnt there an GUI builder too ?
Ammon
23-Mar-2005
[710]
Uhm...  There have been a number of them built but none of them have 
passed Alpha stage if they ever actually hit what could be called 
Alpha...
[unknown: 10]
23-Mar-2005
[711x2]
Yes i think that was 3 years ago...
never heard anything from it again
Ammon
23-Mar-2005
[713x3]
http://www.rebol.org/cgi-bin/cgiwrap/rebol/view-script.r?script=layout-1.8.r
I played a little with a script that Carl wrote to demonstrate how 
to build a GUI builder but ultimately decided to rebuild my own.
I had Bo build me an engine for creating faces for the IDE I'm writing 
but have since decided to use GLayout as my GUI engine which makes 
the engine Bo wrote obsolete.
[unknown: 10]
23-Mar-2005
[716x2]
Glayout ??
Mmmm
Ammon
23-Mar-2005
[718]
http://www.rebol.it/~steel/is the homepage for GLayout...
[unknown: 10]
23-Mar-2005
[719]
aaa Right... yes i know that, but i actualy never used it...
Ammon
23-Mar-2005
[720]
It is getting better and better as we improve it for use in Anvil...