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World: r3wp

[View] discuss view related issues

Henrik
11-Jan-2008
[7278x2]
View only solution, if it's possible.
I don't care about other windows. I want to put up a warning that 
a window has gone inactive (critical that a text field is focused).
Gregg
11-Jan-2008
[7280]
insert-event-func and watch for an 'inactive event I think.
Anton
13-Jan-2008
[7281]
Henrik, I think this was the best I could come up with:

http://anton.wildit.net.au/rebol/view/detect-all-windows-inactive.r

http://anton.wildit.net.au/rebol/gui/all-windows-inactive-handler.r
Jean-François
15-Jan-2008
[7282]
Would anybody have any clue where I could find this simple Rebol 
script demoing a shopping cart . I'm interested in the columnar hierarchical 
tree it used to navigate to the store's items. ?
Izkata
22-Jan-2008
[7283x5]
Does the pen command of the draw dialect require tuples, or can we 
use 'red, 'blue and so on?
In View 1.3.1, 'red, 'blue and so on worked, but no longer...
actually, nevermind
something else is my problem
Here's my problem, from a new terminal session:


>> view layout [box 120x70 effect [draw [pen black polygon 0x0 119x0 
119x69 0x69]]]

>> view layout [box 120x70 effect [draw [pen black green polygon 
0x0 119x0 119x69 0x69]]]
Segmentation fault (core dumped)


..which should work fine, according to this Draw documentation:  
http://www.rebol.com/docs/draw.html#sect0.9.1.
Anton
22-Jan-2008
[7288]
If I recall correctly, that's a bug of View 1.3.1, specifying PEN 
with two colours.
Oldes
22-Jan-2008
[7289x3]
You are missing line-pattern in your code... this is working:

view layout [box 120x70 effect [draw [pen black green line-pattern 
1 5 polygon 0x0 119x0 119x69 0x69]]]
(anyway.. it's a bug.. which should be easy to fix I guess)
if you don't want to use line-pattern you should not use 2 colors 
for pen..
Izkata
22-Jan-2008
[7292]
Darn..  =P   I was taking it as, for polygon, the line would be the 
first color and the inside would be the second.


Are there any more recent draw docs, then, so I don't get overly 
confused like this time?
Oldes
22-Jan-2008
[7293]
but it is in the doc.. (the link above) If you want to make fill 
use fill-pen
Izkata
22-Jan-2008
[7294]
...I was about to say, "then why is it called 'foreground' and 'background' 
color under pen?", then took another look - I somehow completely 
missed the last line under the "Pen" section...

Okay, just a lot of my mistakes..  ~innocent grin~
btiffin
31-Jan-2008
[7295]
Challenge;  A REBOL face face.  Ok all you graphically inclined; 
come up with a face that is a face.

Given this graphically PT version ... what can you do to make the 
face of REBOL.

face-block: [
    pen blue ellipse 150x150 100x120           ; head

    fill-pen green circle 110x110 10  circle 190x110 10             ; 
    eyes
    fill-pen black circle 110x110 3  circle 190x110 3
    fill-pen pink ellipse 150x150 10x20        ; nose
    fill-pen red ellipse 150x200 25x10         ; mouth
]


view layout compose/deep/only [box 300x300 sky effect [draw (face-block)]]


Extra points for blinking, winking and moving lips, but simple is 
better  - plans is to show students.  :)
(For those that need to know ... PT is short for part-tard).
Alan
15-Feb-2008
[7296]
hoping for some help. I copied my desktop view install to a usb pen 
drive for my laptop and made the mistake of not doing an install 
so now it does not see my local dir.I used regedit to delete all 
calls to view I could find rebooted and still the same problem :( 
Any hints ? Thanks !
james_nak
15-Feb-2008
[7297]
What happens if you actually do an install?
GiuseppeC
16-Feb-2008
[7298]
Is http://www.rebol.com/docs/easy-vid.htmlthe only documentation 
from REBOL Tech we have for vid  ?
Pekr
16-Feb-2008
[7299x3]
Surely not - there is at least one other ...
and also very precise View documentation - just go to rebol.com docs 
section
http://www.rebol.com/docs/view-guide.html
GiuseppeC
16-Feb-2008
[7302]
Pekr,  I need the other VID guide for the REBOL2 DocBase pages but 
the only one I have found is a VIEW guide http://www.rebol.com/docs/view-system.html.
Are you sure another and updated VID guide exists ?
Pekr
16-Feb-2008
[7303]
you mix two things - vid and view ... the best doc for view is view-system. 
As for VID, there are just those two links present here. In other 
words - if you can't find it on RT's site, it probably does not exist.
GiuseppeC
16-Feb-2008
[7304]
Excuse me but isn't http://www.rebol.com/docs/view-guide.htmla VIEW 
guide or is it a VID one ?
btiffin
16-Feb-2008
[7305x2]
VID
Mostly  ;)
GiuseppeC
16-Feb-2008
[7307x2]
Those 2 guides are both from 2001. So VID has 2 guides and VIEW only 
one updated in the year 2005.
I have reflected your statements in the REBOL2 wiki
Geomol
20-Feb-2008
[7309]
I more and more often feel, we need at Style Guide for REBOL. Not 
for the source, Carl have already written about that in the Core 
guide, but a guide to user interfaces. What key combinations should 
mean what? Should labels for fields be left- or right-aligned? etc. 
I know, many of these things are different in different operating 
systems, but we build applications, that can run across many OS's. 
So I feel, we need at standard guidance to do these things.

Agree? Disagree? Comments?
Henrik
20-Feb-2008
[7310]
I'm definitely planning one for R3. Perhaps it can also be used for 
R2.
Geomol
20-Feb-2008
[7311]
Maybe we should put a group together to figure this out? Or is it 
best, if one person do it? We also need input, ideas and viewpoints.
Henrik
20-Feb-2008
[7312]
we definitely need some input, but I think one person should write 
it.
Geomol
20-Feb-2008
[7313x2]
Yes, less babble, faster decisions! Why don't we have ... like 10 
Carls around? ;)
We need cloning technology for REBOL.
Henrik
20-Feb-2008
[7315]
I own the original Commodore User Interface Guideline manual. I hope 
to build something like that.
Geomol
20-Feb-2008
[7316]
The dark-grey cover one for Amiga? I have that one too somewhere.
Henrik
20-Feb-2008
[7317x4]
yep
but... I also hope that we can build some very high level user interface 
elements, like entire skeleton windows with content. they will be 
guidelines in themselves.
imagine a preferences window like in Amiga MUI: The left side is 
a list. The right side is a set of switchable panes.The bottom would 
be functioning OK/Save/Cancel buttons  If that is available as a 
standard window type with all the mechanics for switching, so you 
only need to fill out the list in the left side with titles and some 
GUI elements for each pane in the right, and then be able to use 
it.
there are many different common window types.
btiffin
20-Feb-2008
[7321x2]
I may be biased ... no, I know I'm biased.  I'd start here;
http://developer.kde.org/documentation/design/ui/index.htmland

http://developer.kde.org/documentation/standards/kde/style/basics/index.html

of note;  http://developer.kde.org/documentation/standards/kde/style/basics/badInterface.html
But none of this is of much use without  Menu   we really really 
need Menu  until then, View apps look just plain wrong, designed 
by people then never read CUA.
Geomol
20-Feb-2008
[7323x2]
I remember seeing the GUI/Program builder for the NeXT computer, 
when it first came out. That seems awesome. You specified, what type 
of application, you needed to build, and voila you've got the sceleton 
with menues and everything. Maybe it's something like that, you're 
after, Henrik.
This is also a must-see, when doing interfaces:
http://www.useit.com/
Henrik
20-Feb-2008
[7325]
It's a bit like that (XCode for OSX does exactly the same thing, 
BTW), but I think it's on an even higher level. Where XCode and its 
predecessor gave those easy hints at first, when you got your window 
and user interface elements, then you needed to know next how to 
connect the dots. The trick is to learn that, and then it's probably 
easy, but after following several tutorials, I'm still lost. It's 
actually a bit like in VID in R2 when you suddenly must learn about 
FEEL and the various CTX-* objects in order to understand what's 
going on. I'd hate this sudden jump in difficulty to be present in 
VID3.
Geomol
20-Feb-2008
[7326]
Hm
Henrik
20-Feb-2008
[7327]
I think there is to much emphasis on building super easy and fancy 
interface builders. Then when you need to code, you go "OK, now what?" 
and all the time advantages are out the window.