World: r3wp
[AGG] to discus new Rebol/View with AGG
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shadwolf 22-Jun-2005 [149x4] | not whant but what sorry ;) |
REBOL in my opinion and Draw AGG are more a joint betwin all existing so this ensure that people will still be using it | |
what is more easier and productiv (sorry but if you spent 3 weeks to draw the logo of your website in DrawAGG commands you will be fired and that's all) Making a description of your image in pure draw dialect ? Making it in SVG using a SVG Drawer editor then integer it to a VID renderer to have the snapshot ? And then if your boss or client found that the produced graphic doesn't complity to his thought how difficult would it be to modify it in AGG code (pure texte no graphical editor) in SVG (there you have an editor and you can retake the file and then modify it very easyly ) or in bitmap once produced it's very hard to modify (a part if you save it into an intermediate format ? ) | |
SVG is a step In my mind to exploite AGG ready code we have no tools and we have too less gurus to make a relevent tool to improve production ... | |
Pekr 22-Jun-2005 [153] | that is all fine. I just tried point out, how it could end-up. You may end-up using rebol less and less, as you start with SVG, you will use Flash, html, java-script, etc. :-) |
shadwolf 22-Jun-2005 [154x2] | our goal is SVG and rebol. Saying hey guys look how easy is to integer to a rebol VID based software SVG graphics of all kind to make your ui or enlight it if you need it is benefic for rebol |
it's an atract point ... | |
Pekr 22-Jun-2005 [156] | OK, agreed, I see your point ... |
shadwolf 22-Jun-2005 [157x6] | if you say guys you hav a powerfull Sclar and Vectorial dialect in rebol but you have to take you text editor to compose you graphics those guys will trash out out the window ... You can expect a guy the use all along the day photoshop illustratior, Wave etc to open a text editor there is no way !!! Like to expect that a 3D modeler will let apart his grpahical environement and use a taxte editor to make his 3D scene and animation usin yafray or povRAY... Script 3D renderer are far away from in realtime 3D workbench (with graphical UI) but what want a 3D worker ??? Take 3 weeks to write a scene then wait three weeks to have the rendering then make the constatation that the result is not exactly what he wants and restart for 2 weeks of work and 3 weeks of generation ? Or edit his scene into a graphical UI that allow him to moselise and renderise his work in a bench of seconds ? |
for example blender ... you make your scene into the grpahical ui you pre render the scene or the animation will the built in renderer then if it's good you start a heavy quality rendering using yaffray and from that point you will have to wait somme days until having the result... But in all case you are sure that the result will feet to your needs ;) | |
I'm a graphic former ... So I know very well the moods of infographis 2D / 3D ( in plus I'm a good coder ... ) | |
I study 4 years coding , system and multimedia (sound grpahics 2D / 3D) because I follow a game realiser formation ;) | |
so SVG is a medium no a goal ...SVG alone is nothing else than text ... | |
like POV script and YAFRAY scripts :) | |
Pekr 22-Jun-2005 [163] | good to know - so once RT decides they will finally produce Rebol/Media, you can help :-) View is still somehow underpowered for anything like game development - very slow in blitting, no nice movements on screen etc. :-) |
shadwolf 22-Jun-2005 [164x3] | you need a renderer and that's here whrer we need REBOL to set up animation to set up the global UI |
Pekr sure I milite since 3 years to have a complete multimedia solution in rebol ... AGG for me is a good step forward in this way | |
for example is it better to provide for sound acces to the sound interface or giving accept to a sound format ... Actually REBOL is close because we can only use wav we have no control upon the sound interface ... With the basement control you can add easyly what ever sound format you want ... | |
Pekr 22-Jun-2005 [167x3] | view plug-ins should change it a bit, as some things needing speed could help a bit, although I fear View would have to be recoded. I do remember Dave Haynie (dunno if you know Amiga :-), he once told me (in some interview), that they coded they own "small os" under Windows, when they wanted to get good base for Scala Multimedia ... |
I also wonder if Rebol would have to use DirectX then, but if so, I am full after that - there is probably no single installation of Windows not having DirectX installed ... | |
but how to stay cross platform ... | |
shadwolf 22-Jun-2005 [170] | 20 years ago Wav and Midi format where the only ones now in day you have more than 10 sound encoding format .... An alternative could be to traslate systematically the what ever encoded sound file to a WAV one and then play it but franckly do you thing people that are using a jukebox software (like winamp for example) will accept 1) to wait 5 minutes for theire files to be translated then have a poor audio quality ??? |
Pekr 22-Jun-2005 [171x2] | oh, we ar in AGG group, sorry, off-topic ... |
we planned on fmod library integration :-) | |
shadwolf 22-Jun-2005 [173x7] | not at all that's a degretion but we are in the topic this example show that the medium is not the media ;) |
people need standards and known thing if you say to them hey we have a very good sound sytem but you need to write a script to make your sound somme freaks will be happy, the majority of the people will be very upset ... | |
Pekr imagine you compose you graphics with inkscape (SVG editor very complete and free) then you set your animation process with AGG and then you put it online in your site. People come along in you web site make the click on the link to you new file then rebol/view plugin launch and run you SVG graphics with you AGG animation. In front of that you have flash sure but flash is made by a specialised in the grpahic industry company and not by a generic company ;) | |
and flash is not stand alone ;) | |
you can offer the animation to people or make off line version of your work | |
So sure the ideal would be to have a complete REBOL dedicated IDE that exploit to it's maximum all the possibility of rebol ... | |
like the equivalent for the macromedia flash. | |
Carl 22-Jun-2005 [180x2] | The need for a good IDE has been high on my "thought list" these days. |
With more "companies" using REBOL, the need for better tools goes up. | |
Volker 22-Jun-2005 [182x2] | means high better editor too? |
better -< faster | |
Carl 22-Jun-2005 [184] | Yes - probably IDE starts with better editor. |
Pekr 22-Jun-2005 [185] | yes, basic screen designer. Sometimes properly laying-out your screen takes you more time than to code support stuff :-) |
Carl 22-Jun-2005 [186x2] | Although, with the bug fixes in View, I use that editor a lot more than I used too. :) |
Yes, GUI work for apps often takes me 75% of my time -- so anything to reduce that helps. | |
Volker 22-Jun-2005 [188] | Agreed, that agg does good things to refrsh-speed :) |
shadwolf 22-Jun-2005 [189] | CArl franckly I use all the day long Crimson Editor and it's suffisant ... but sure an IDE that allow people to manage code / AGG graphics animation (a little bit like flash studio ) would be top ... |
Carl 22-Jun-2005 [190] | (In other words, 75% of the app development time.) |
Graham 22-Jun-2005 [191] | I use CE as well, but often switch to use View editor to edit ftp files |
Volker 22-Jun-2005 [192] | But would need better support for "macros". such that the gui-designer can directly interact with the code. |
Carl 22-Jun-2005 [193] | What I like about view editor is: editor system/options, editor http://www.rebol.net, etc. ;) |
shadwolf 22-Jun-2005 [194] | CArl it depend how shaped you want the UI ... people in general want to pass the less time possible over the UI ... |
Graham 22-Jun-2005 [195] | Carl, please exlain the 75% app development time. |
Henrik 22-Jun-2005 [196] | I think the internal editor has some potential: Multiple docs for example could that be easily implemented? |
Volker 22-Jun-2005 [197] | yes, thats cool :) |
Graham 22-Jun-2005 [198] | ie. how exactly is that 75% app time being spent? |
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