World: r3wp
[AGG] to discus new Rebol/View with AGG
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Henrik 25-Oct-2005 [555] | I'm trying to do thumbnails with AGG. doesn't it do subsampling when scaling down an image? It looks just as choppy as with the old DRAW. |
Volker 25-Oct-2005 [556] | thee is a switch for anti-aliasing. Do not know if it is by default on or of though. |
Henrik 25-Oct-2005 [557] | it works when you scale up, but not when scaling down. anti-aliasing is on by default |
Geomol 25-Oct-2005 [558] | Huh!? I'm using DRAW to resize a brush in Canvas, if AA is on. Try paint a one pixel line with AA off, then turn AA on and hit 'h' to halve the size. Isn't it doing it, like you want? |
Henrik 25-Oct-2005 [559x2] | it seems it does... |
the quality is strangely poor on images | |
Geomol 25-Oct-2005 [561] | Henrik, I use this code: draw newbrush [scale scalex scaley image brush-image] |
Henrik 25-Oct-2005 [562] | scale is a direct DRAW command? |
Geomol 25-Oct-2005 [563x2] | yeah! :-) |
http://www.rebol.com/docs/draw-ref.html | |
Henrik 25-Oct-2005 [565] | ahh... I was looking for that document. thanks. |
shadwolf 26-Oct-2005 [566x2] | shadolf i dead waiting lol ... Well SVG renderer widget for RebGUI is not a urgent stuff at all ... Well yes if the 2 needs i have are integred to next rebol/view AGG release it would be really nice this will allow us to enlight rebGUI look with scalable graphics ^^. next thing once the 2 needs i have are available will be to work on the renderer engine widget to make it as fast as possible to allow a lot of SVG content to be rendered without impacting rebgui performencies. |
we have to fixe too the usuabilitie of SVG content into RebGUI too but i think this is a last issue to discuss .Ashley propose the idea of a svg renderer widget to be included into RebGUI. I took his code and propose a more advanced version and this work allow me to pop out some needs to perfectly comply the rendering task. But the main discution on what we are going to do ith the renderer once we have it is not started yet. I think many things can be expected from a SVG renderer widget in REBGUI but then it depends too on the quality to the resulting renderer. | |
Cyphre 4-Nov-2005 [568] | A little survey for DRAW programmers here in this world:: We are thinking about a possible separation of the gradient functionality from FILL-PEN command as this command is going to have too much argument combinations. What do you think about this? Any better ideas? Or are you satisified with only two pens(for fill and for stroke) in DRAW? |
Terry 4-Nov-2005 [569] | FYI.. here's what the latest Flash player is doing with grads.. Enhanced stroke properties Select from a variety of cap and join types. Apply a gradient to a stroke as well as a fill. Render stroke intersections better with stroke hinting. Advanced gradient control Tighter control over gradients such as changing the focal point of a radial gradient and selecting from different overflow modes. |
Cyphre 4-Nov-2005 [570x2] | 99% of this you can do in current rebol too. |
Maybe I should have note that Rebol with crrent Rebcode is far more faster than Flash8. | |
JaimeVargas 4-Nov-2005 [572] | Even w/o direct blitting? |
Cyphre 4-Nov-2005 [573x3] | Yes |
2 weeks ago I have intorduced Rebcode(some alphaversion in those days) to Oldes who is doing the Rebol to SWF dialect and know very well internals of Flash 8. He converted in a few hours one simple Flash demo to Rebcode and was amazed about the speed. | |
In Flash8 he was able to control hundreds pixels on the screen at decent speed while in Rebcode he could do the same operation with thousands pixels! | |
JaimeVargas 4-Nov-2005 [576] | Cool. The gfx magicians. Now only thing needed is an IDE. |
Cyphre 4-Nov-2005 [577] | We also tested the same script on slower machines(liek 300-500Mhz CPUs) and then the performance was about the same like the same flash demo on Athlon at 1400Mhz ;) |
Ammon 4-Nov-2005 [578] | An IDE you say? ;-) |
JaimeVargas 4-Nov-2005 [579] | Yes. Ammon where is yours? |
Cyphre 4-Nov-2005 [580] | Guys, we should move the discussion to appropriate group. Thanks. |
JaimeVargas 4-Nov-2005 [581x2] | Ask your leader to leave you some time to play outside the task. ;-) |
(moving to chat...) | |
Cyphre 4-Nov-2005 [583] | I'm awaitng some feedback to the survey questions in bold text above. Thanks. |
Terry 4-Nov-2005 [584x2] | The way I see it, without an IDE, it's a lame duck. |
Cyphre, when you say "Rebol with Rebcode is faster", do you mean the AGG library? | |
Graham 4-Nov-2005 [586] | No, he means using Rebcode with AGG. |
BrianH 4-Nov-2005 [587] | I'm guessing AGG to do the rendering, rebcode to do the computation to generate the data for AGG to render. |
Terry 4-Nov-2005 [588x2] | If AGG is incorporated into Rebol, isn't there a need to mention that in the license? |
And when will be able to use AGG with async? | |
BrianH 4-Nov-2005 [590x2] | Is AGG licensed as BSD with the advertising clause or without? |
If without then RT doesn't have to mention anything. As it is, REBOL is mentioned on AGG's website as a user. | |
Terry 4-Nov-2005 [592x2] | Anti-Grain Geometry - Version 2.0 Copyright (C) 2002-2004 Maxim Shemanarev (McSeem) Permission to copy, use, modify, sell and distribute this software is granted provided this copyright notice appears in all copies. This software is provided "as is" without express or implied warranty, and with no claim as to its suitability for any purpose. |
Anti-Grain Geometry is an Open Source, free library. You can use this software in any commercial or non-commercial projects, free of any charge. | |
BrianH 4-Nov-2005 [594] | Sounds more like the MIT license, even less restrictive than BSD. No advertising clause, certainly. |
Terry 4-Nov-2005 [595] | provided this copyright notice appears in all copies. Isn't that an advertising clause? |
BrianH 4-Nov-2005 [596x3] | No. The advertising clause would say that they should publically say in all advertising of REBOL that it uses AGG. This clause just says that they need to include the copyright notice of AGG somewhere, not that the notice has to be really visible. |
Since View 1.3 is just a binary right now, a string hidden in the binary would be sufficient. It doesn't even have to be readable to count for this clause, although that is getting iffy. | |
The advertising clause would be like the "Intel Inside" insert in all of the Dell advertising, for instance. | |
Terry 4-Nov-2005 [599] | it's not "they should" and regarding the binary.. you should note the word "appears" in the license. |
BrianH 4-Nov-2005 [600x3] | Most of the time that info is put in a ReadMe file or an About dialog, but since View has that info online, online docs are where it needs to be. And the online docs related to Draw do mention AGG (I think). That clause is less restrictive than you think. |
Usually the copyright clause only needs to be in the source code for it to qualify. | |
AGG is mentioned in the View release notes, including links to the AGG web site. | |
Terry 5-Nov-2005 [603] | Yeah, AGG may be good, but I bet it can't do this http://blueballfixed.ytmnd.com/ |
Pekr 5-Nov-2005 [604] | you bet it can, Terry:-) |
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