World: r3wp
[AGG] to discus new Rebol/View with AGG
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Graham 18-May-2006 [755] | AGG and flash rendering... Cyphre, what's your view on this news? |
Cyphre 18-May-2006 [756] | I'll be reviewing the new official version of AGG (2.4) very soon. Maybe we could put the Flash rasterizer into DRAW dialect (it depends how much usable it is in real world, also how much code increase ould cost etc. |
Graham 18-May-2006 [757] | Ok. |
Cyphre 18-May-2006 [758] | But this type of rendering is usable only for relatively easy reproducing Flash shapes. I don't think it could be usful for some other things. |
Graham 18-May-2006 [759] | Cartoons? :) |
Cyphre 18-May-2006 [760] | ie. you have to have parsed the .fla or .swf file to get the shapes. Beacause the compound shapes are generated by Flash IDE (this is not an easy process) to achieve validity of the rendering. |
Pekr 18-May-2006 [761] | hmm, I thought we could use Flash IDE tools, "export" curves and let it be "played" by rebol/agg :-) |
Cyphre 18-May-2006 [762] | yes, that is the only purpose..but by 'exporting' you have to parse the fla/swf to get the compound shapes. All other formats works in SVG-like rendering way (ie shapes are z-ordered and rendered one over another) |
Volker 18-May-2006 [763] | Would make it easier for flash-knowing artist. |
Cyphre 18-May-2006 [764x2] | Usually Flash-atrist don't event know how Flash interpret and render his gaphics :) |
But I agree this feature could be handy for Olde's Rebol/Flash dialect tool. | |
Volker 18-May-2006 [766] | But they know the drawing-tools? |
Cyphre 18-May-2006 [767x2] | The usage would be FlashIDE->Rebol/flash convertor->DRAW |
So someone would have to make the Rebol/flash convertor for them to be able render it in Rebol. Maybe a good enhancement for Oldes? ;) | |
Volker 18-May-2006 [769] | WHich means save flash and click rebol-viewer (with integrated extractor? |
Pekr 18-May-2006 [770] | I thought that Flash tools are able to export to text file thier curves and commands :-) |
Volker 18-May-2006 [771] | Then we need an action-script-<rebol converter. Which is javascript at the same time. And thanks to google we can then run java in rebol. hehe :) |
Cyphre 18-May-2006 [772x2] | yes, afaik you can export to many formats for m the IDE. But the trick is in the way how the cureves are described ;) |
You would have plenty of work with converting SVG exported file from Flash IDE back to the Flash compound shapes ;) | |
Volker 18-May-2006 [774] | Which means you need either a clever parser, or a call to new AGG. |
Cyphre 18-May-2006 [775x3] | have a look here to get the idea how Flash renders: http://blogs.msdn.com/mswanson/archive/2006/02/27/539749.aspx |
it is efficient way (as the result is rendered in one pass) but it needs lot of more work to define the shapes properly ;) | |
AFAIK no other publicly known graphics system is using this method. | |
Pekr 18-May-2006 [778x2] | well, Cyphre, then we need you to come-up with commercial Rebol native Authoring tool - you know - we want to beat Scala, right? :-) |
Cyphre - can you talk about new View internals? Gabriele sheds some light on some topics here from time to time, but very little was said about View. The only thing we know from blog is, that even system was replaced .... | |
Cyphre 18-May-2006 [780x3] | I'm not agains that the Flash rendering support in DRAW but this needs to be well designed. I'll probably discuss it woth Oldes as he is very deep in Flash internals. I believe we will find some elegant way ;) |
Pekr: I cannot tel you much news at the moment. Watch the blogs ;) | |
BTW I'm currently working on some DRAW fixes from RAMBO. So I'd like to ask all DRAW users: If you have encountered a serious bug which is not in RAMBO, please put it in so they can be fixed in this round. | |
Pekr 18-May-2006 [783] | I think that guys are interested in SVG compatibility issues, to have SVG compatible renderer :-) |
Graham 18-May-2006 [784x2] | How about a way to change the coordinate system? |
I'd like to see a way to set 0,0 to bottom left ... | |
Volker 18-May-2006 [786] | How about exposing the math? To map mouse back to faces, as in Antons demo? |
Graham 18-May-2006 [787] | What do you think? |
Cyphre 18-May-2006 [788] | Wait guys ;) I was asking for bug reports not for new features :) But feel free to add those to RAMBO as wishes to not forget on them. |
Volker 18-May-2006 [789] | How far can transformation go? can it turn things upside down? |
Graham 18-May-2006 [790] | I think using top left 0,0 is a bug :) |
Volker 18-May-2006 [791x3] | But common on screens. |
also similar to line-counting. top line is first line, not #66 | |
but for diagramms it is terrible *nod+ | |
Cyphre 18-May-2006 [794] | Graham: lot of people could think writing from letf to right is a bug too :) |
Graham 18-May-2006 [795x2] | but that's for text. Not for drawing. |
mathematics uses Cartesian coordinates | |
Cyphre 18-May-2006 [797] | BTW you can very easily change the coordinate system even now. |
Graham 18-May-2006 [798x2] | How? |
Is there a way of applying translate to invert the y axis? | |
Cyphre 18-May-2006 [800x4] | here is simple example: |
view layout [ origin 0 bx: box 400x400 black effect [ draw [ translate 0x400 scale 1 -1 pen red line 50x50 350x50 pen blue line 50x50 50x350 pen yellow line 50x50 100x200 200x150 300x250 350x225 ] ] ] | |
but this won't work with text though because it would be reversed in Y axis too. | |
Another solution is to apply own translation function on the dialect block or generate the dialect block with translated coords from scratch. (this shouldn't be a rocket science and would work with text too) | |
Volker 18-May-2006 [804] | Regarding text, maybe Graham is right and a graphics-only reverse would help? for diagrams. The current way is a bit complicated, until one gets the trick. |
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