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World: r3wp

[AGG] to discus new Rebol/View with AGG

Cyphre
5-Dec-2006
[854]
Geomol: the SPLINE has currently 3 and more points allowed as it 
was meant to use more as spline not line  but we can change this.
Geomol
5-Dec-2006
[855]
Cyphre, it makes sense to have spline draw a line with only two points 
in a gfx application, where the user start a line with two points 
and may continue with more points or may just end the line after 
only two points.
Graham
5-Dec-2006
[856]
can't the drawing application change it to a line if it ends in two 
points?
Maxim
7-Dec-2006
[857x2]
is there any way to extract curvature X/Y data  from any of the primitives?
example, sliding objects on a path, connecting lines along splines, 
etc...
Geomol
7-Dec-2006
[859]
Maxim, maybe a Bezier curve is what, you're after? Try
do http://www.fys.ku.dk/~niclasen/rebol/fysik/bezier.r
You can find the Bezier function inside the script.
Cyphre
8-Dec-2006
[860]
Maxim: I have been thinking about that feature many times. It would 
be great to be able get back the X/Y data of DRAW shapes. This should 
be part of R3 for sure. Don't know if Carl would like to backport 
it to R2. We will see. At the moment you can compute the curves in 
rebol directly (like Geomol does).
Maxim
8-Dec-2006
[861x4]
will they be pixel perfect?
Cyphre, was has to be done for R3 IMHO is a way for us to probe values, 
just like a 3d package allows you to get point, edge, curvature info 
out of transforming and deforming geometry.
although some will argue this is slow, its actually VERY fast, since 
the slow part is usually the calculation and drawing.  once that 
is resolved, probing is insignificant.
using liquid I am already able to build a draw network, which recycles 
values and allows multiple elements to cooperate.  but I can't get 
that within each element itself.
Cyphre
11-Dec-2006
[865]
Maxim, there will be some possibility to access/modify the internal 
representation of DRAW shapes in R3 so you can 'bypass' the DRAW 
parser and just rerender what is already in the 'pipeline'. This 
could be handy especially when reusing big and/or complex DRAW shapes 
etc.
Pekr
11-Dec-2006
[866x3]
nice!
Cyphre - is "featureset" of R3 already defined?
I mean R3/View ...
Cyphre
11-Dec-2006
[869]
Yes, we have the 'basic features' defined. It will be surely refined 
during the implementation process. I believe Carl will write more 
at the right time in one of his blogs.
Pekr
11-Dec-2006
[870x5]
hmm, reading some of license related answers, GPL seems to prove 
itself being a cancer once again :-(
One developer was tryting to prepare AGG as an replacement to Mozilla 
Cairo vector engine. So we would get AGG in browsers too :-) ... 
unfortunatelly, licence change ruins the effort
We can assume, Cairo is distributed under LGPL, right? If so, it 
becomes 
really incompatible with the GPL. For now I'd suggest you 
to keep using AGG 
2.4, at least until we can come up with a better 
legal solution. Basically, 
I want to prevent some 
commercial monster corporations" from free use of 

AGG. But I do want the Linux world to keep using it for free. I'm 
not quite 

sure how well LGPL protects from uncontrolled free commercial use; 
if it 

does, I may re-think and switch to the LGPL. But I'm not willing 
to keep 

using totally free, BSD-like licences in future versions. Ideally, 
I'd like 
to come up with some kind of a QT-like licensing scheme."
but he also adds:


We are working on a legal solution that allows us to prepare special
releases 
of AGG under a commercial license along with GPL. Currently you can
keep 
using AGG 2.4 for free, but I'll stop supporting it soon.
We are 
also working on different fee plans, to make it as flexible as
possible. 
It's hard to tell you concrete values right now, but there won't
be 
anything extraordinary. Depending on the projects and your revenue
we 
can even provide you a 
free commercial license".
We will inform you soon about possible options.

McSeem"
... so there is still chance, that 1) we will be ok with 2.4 for 
quite some time 2) community extends old 2.4 branch 3) Maxim comes 
with some good licensing, so RT can afford to buy commercial license 
for Rebol ....
Henrik
18-Dec-2006
[875]
is the issue with non anti aliased lines of 1 pixel width being fixed 
for the next View?
Cyphre
19-Dec-2006
[876]
Not sure if in the next beta but it should be fixed in the new 'final 
release'.
Maxim
19-Dec-2006
[877]
what is the issue?
Volker
20-Dec-2006
[878]
Does someone have a demo-script with agg-fonts on debian? I have 
no deep clue how to use 'draws deper features and dont want to spend 
some hours figuring that out^^
Henrik
20-Dec-2006
[879]
there is the AGG Draw test in the viewtop. it uses both VID and AGG 
fonts
Volker
20-Dec-2006
[880]
i read it does not work beacuse of absolute font-pathes. i give it 
a try
Henrik
20-Dec-2006
[881]
I thought you wanted to see it not working :-)
Volker
20-Dec-2006
[882x2]
No, wrong this time^^
No fonts, neither native nor wine
Graham
20-Dec-2006
[884x2]
Yes, I have a demo that Cyphre gave me.
http://www.compkarori.com/vanilla/display/AGG
Volker
22-Dec-2006
[886]
Is there a performance-difference in using the old face/image or 
 drawing images in the draw-block?
Cyphre
24-Dec-2006
[887]
using face/image is definitely faster
Dockimbel
26-Feb-2007
[888x2]
Is there a way in Draw/AGG to globally set TEXT rendering mode (aliased, 
antialiased, vectorial) instead of setting it each time you  call 
TEXT ?
The ANTI-ALIAS command doesn't seem to have any effect on TEXT rendering. 
Odd, the docs says otherwise : "The ANTI-ALIAS command currently 
affects the entire DRAW effect; the last value you set it to is what 
will be used for all draw commands in the block".
Steeve
26-Feb-2007
[890]
IIRC anti-alias affects only  vectorial text, not the standard one
Cyphre
27-Feb-2007
[891]
Dockimbel: You have to always specify the TEXT rendering mode. Maybe 
the text mode could be set by separate command in later versions? 
The ANTI-ALIAS command works for all vectorial shapes and doesn't 
affect TEXT in other than vectorial mode. (the docs needs to be fixed 
in this case)
Dockimbel
27-Feb-2007
[892]
Cyphre, can you tell us what changes will bring the next Draw/AGG 
releases ? Wider font support ? Dialect improvements ?
Cyphre
27-Feb-2007
[893x2]
Once the Rebol/View code merge will be at the level of View1.3.2 
we can add some bugfixes from RAMBO. I'm not sure how much new features 
would Carl like to add to R2 DRAW but I believe there will be at 
least improved and enhaced gradient support. What  else DRAW changes/features 
would you like to see in the upcomming R2 releases?
(ah, I forgot that we might also add new image filter so you can 
make hi-quality thumbs ;-))
Henrik
27-Feb-2007
[895]
yes!
Oldes
27-Feb-2007
[896x3]
What filter?
I would like to be able to work with images on linux server without 
X server running
without that I'm still forced to use PHP for image uploads
Dockimbel
27-Feb-2007
[899x2]
I'd like to have better font support (most of Windows TT fonts seems 
to not work), better font objet support (things like 'offset and 
'valign doesn't seem to work), persistent Draw settings (like Text 
rendering mode). These font issues may be due to my lack of experience 
with the new Draw/AGG, did other ppl had the same issues on windows 
?
Oldes: you could make a REBOL wrapper around the GD library (used 
by PHP for image processing).
Cyphre
27-Feb-2007
[901]
Oldes: I meant image filter with resampling so when you downscale 
image the result is much better(but costs more CPU time) than using 
bilinear filtering.
Oldes
27-Feb-2007
[902]
I cannot. As I have only Pro licence. Cyphre - if it's not working 
on server - it's useless for me. At home I can use image magic. But 
I know, that's not your fault.
Cyphre
27-Feb-2007
[903]
running DRAW without Xserver. This is quite possible but it all depends 
on Carl's decission in which product he want to have it. AFAIK the 
DRAW native command is in Rebol/Command(which can be run without 
Xserver) at the moment.