World: r3wp
[AGG] to discus new Rebol/View with AGG
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Graham 20-Dec-2006 [884x2] | Yes, I have a demo that Cyphre gave me. |
http://www.compkarori.com/vanilla/display/AGG | |
Volker 22-Dec-2006 [886] | Is there a performance-difference in using the old face/image or drawing images in the draw-block? |
Cyphre 24-Dec-2006 [887] | using face/image is definitely faster |
Dockimbel 26-Feb-2007 [888x2] | Is there a way in Draw/AGG to globally set TEXT rendering mode (aliased, antialiased, vectorial) instead of setting it each time you call TEXT ? |
The ANTI-ALIAS command doesn't seem to have any effect on TEXT rendering. Odd, the docs says otherwise : "The ANTI-ALIAS command currently affects the entire DRAW effect; the last value you set it to is what will be used for all draw commands in the block". | |
Steeve 26-Feb-2007 [890] | IIRC anti-alias affects only vectorial text, not the standard one |
Cyphre 27-Feb-2007 [891] | Dockimbel: You have to always specify the TEXT rendering mode. Maybe the text mode could be set by separate command in later versions? The ANTI-ALIAS command works for all vectorial shapes and doesn't affect TEXT in other than vectorial mode. (the docs needs to be fixed in this case) |
Dockimbel 27-Feb-2007 [892] | Cyphre, can you tell us what changes will bring the next Draw/AGG releases ? Wider font support ? Dialect improvements ? |
Cyphre 27-Feb-2007 [893x2] | Once the Rebol/View code merge will be at the level of View1.3.2 we can add some bugfixes from RAMBO. I'm not sure how much new features would Carl like to add to R2 DRAW but I believe there will be at least improved and enhaced gradient support. What else DRAW changes/features would you like to see in the upcomming R2 releases? |
(ah, I forgot that we might also add new image filter so you can make hi-quality thumbs ;-)) | |
Henrik 27-Feb-2007 [895] | yes! |
Oldes 27-Feb-2007 [896x3] | What filter? |
I would like to be able to work with images on linux server without X server running | |
without that I'm still forced to use PHP for image uploads | |
Dockimbel 27-Feb-2007 [899x2] | I'd like to have better font support (most of Windows TT fonts seems to not work), better font objet support (things like 'offset and 'valign doesn't seem to work), persistent Draw settings (like Text rendering mode). These font issues may be due to my lack of experience with the new Draw/AGG, did other ppl had the same issues on windows ? |
Oldes: you could make a REBOL wrapper around the GD library (used by PHP for image processing). | |
Cyphre 27-Feb-2007 [901] | Oldes: I meant image filter with resampling so when you downscale image the result is much better(but costs more CPU time) than using bilinear filtering. |
Oldes 27-Feb-2007 [902] | I cannot. As I have only Pro licence. Cyphre - if it's not working on server - it's useless for me. At home I can use image magic. But I know, that's not your fault. |
Cyphre 27-Feb-2007 [903x2] | running DRAW without Xserver. This is quite possible but it all depends on Carl's decission in which product he want to have it. AFAIK the DRAW native command is in Rebol/Command(which can be run without Xserver) at the moment. |
I believe this will be improved in R3 with better modularity. | |
Dockimbel 27-Feb-2007 [905] | Well...after doing some more testing on fonts, looks like it works correctly with all TT fonts I've just tested. I used to never set the rendering mode for TEXT, maybe that was the cause of my issues. |
Cyphre 27-Feb-2007 [906] | Doc: the FONT rendering in R2 DRAW should handle all TTF fonts. (at least I havent heard about any problems from anyone). The persistent text mode can be added IMO even in R2. Text formating won't be probablay enhaced as this would take too much effort. But in R3 there will be rich-text dialect for that purposes. (Maybe the new rich-text dialect could be backported into R2 later but it all depends...) |
Oldes 27-Feb-2007 [907] | Cyphre probably remember I still would like to have bitmap fonts (use specified parts of image as font glyphs:-) |
Pekr 27-Feb-2007 [908x2] | eeh, that debate indicates, R3 is at least one year from being findished. Other than that - what would be the reason to backport anything to R2? |
Cyphre - how Carl's decision of where he wants to put draw can be valid for R3? Or are you talking about R2 here? I thought that with R3 the rather stupid product segmentation vanishes once and for all ... | |
Cyphre 27-Feb-2007 [910] | Pekr, the reason for backporting is that: 1) there will be high demand from R2 userbase for such feature 2) it would be easy to do it. So my note above is very hypothetical ;) |
Pekr 27-Feb-2007 [911] | well, it is just that we talk about R3 as of a beast, not being compatible more than from 30% to R2. If it is going to be nearly 100% compatible, than continued development of R2 after R3 release is total vaste of resources ..... |
Cyphre 27-Feb-2007 [912] | Pekr: I have no clue about the R3 product line/strategy, yo need to ask Carl about this. (I guess from Carl's blogs there will be more flexible aproach to build your 'own Rebol' than in R2) |
Pekr 27-Feb-2007 [913] | yes, that is also my understanding. So /draw will be module, which you will be able to "include" (pack) into your exe. But that alone does not probably answer, when/where X-Win is needed? |
Cyphre 27-Feb-2007 [914] | AGG based DRAW is platform independent so it doesn't need X-Win or any other API framework. The only dependent part is TEXT rendering(which is not included in the AGG). Currently it supports Win32API and FreeType2 library to be able render text. So even if you have rebol on Linux you only need freetype2 lib, not Xserver in your setup. (the X-win dependecies are in the older Text rendering engine of R2 used for text in faces which will be eliminated in R3). |
Henrik 27-Feb-2007 [915x2] | I'm curious, what kind of font rendering does View use? |
I noticed that View produces pixel artifacts on some letters on my PC, but I think that's RAMBO'ed. Those artifacts are not visible in DRAW text. | |
Cyphre 27-Feb-2007 [917] | Under what OS? |
Henrik 27-Feb-2007 [918x2] | XP |
I think it's only visible with clear type enabled | |
Rebolek 27-Feb-2007 [920] | http://bolek.techno.cz/pix/view-artifacts.png |
Henrik 27-Feb-2007 [921] | yep, those |
Cyphre 27-Feb-2007 [922] | Hmm, iteresting. I have the cleartype turned off so I didn't know that. That looks like something is going wrong with the cached glyph bitmaps when BOLD text is used with cleartype enabled. I don't know the guts of old text renederer so this is just my guess. |
Maxim 27-Feb-2007 [923x5] | clear type is very different in how it treats pixels... it actually addresses each individual R G B channel of each pixel individually, so what happens is that on many faces, the anti-aliasing actually turns the edges as shades of colors, and not gray. |
the downside is that this is optimised for working on white BG in all I can see, and is obviously useless unless you have an LCD monitor. | |
I've only noticed the artifact in rebol when text is bold... don't know why. | |
my guess is that REBOL builds its glyphs once and then any PIXEL that has one of the channels to on is set as all on... so we get bad aliasing and some dots here and there. | |
AGG wouldn't have this effect since it does not seem to use clear text. in fact, in general I find AGG font AA pretty ugly... is there a way to improve this? even if its slow? there are some situations which do not mind speed (generating HQ output graphics, for example) or small GUIs or when converting face looks to bitmaps before display.. (trades speed for ram) | |
Henrik 27-Feb-2007 [928] | Maxim, I don't know. The output seems pretty similar to what is output with Freetype 2, but the AA is a little uneven, yes. |
Maxim 27-Feb-2007 [929x4] | I find the issue is mostly with thin lines where the aa will be quite spectacular in its variations especially if you look at the difference from 45 angle and near 0 or 90 degre angles. I know that AA should be an energy based repartition, which is not linear. (gamma) such that two pixels at 0.5 are actually a quarter as bright as one full 1.0 brightness pixel to our vision (obviously subjective to user response, applied monitor gamma and superwhite levels, etc). |
for example, if you want to slide a picture of a stars, you must first boost the gamma of the picture by 2, do the move and then apply a .5 gamma. then, the AA will have spread out according to energy rather than color. which means that the 2 side-by-side pixels will be at much more than 0.5 of the original 1.0 single pixel brightness. | |
so I guess a similar operation is needed for fonts (I have no concrete bg in fonts, only view a similarity) | |
I also know that apple, quantel, adobe, MS and others have patents in font, and AA algorythms, which might actually prevent people from performing proper AA or Font rendering... even if they know how. | |
Oldes 27-Feb-2007 [933] | The AA is the reason, why I want bitmap fonts. With such a bitmap it would be very easy to create pixel fonts. If you take a look at Flash you can see, that most of the sites is using pixel precision fonts, which are made for fixed height but anyway are much more smaller. http://fontsforflash.com/ |
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