World: r3wp
[SVG Renderer] SVG rendering in Draw AGG
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Steeve 12-Oct-2009 [201] | i wonder why it's crashing. I thougth gobs was using the DRAW function in background, but seems not... |
BrianH 12-Oct-2009 [202] | They probably call the same code internally, but the draw function may be crashing in a non-shared portion of its code. |
Maxim 12-Oct-2009 [203] | to image works though? |
Steeve 12-Oct-2009 [204] | sometimes ;-) |
Maxim 12-Oct-2009 [205] | hehe |
BrianH 12-Oct-2009 [206x2] | I'd put a :( on that. |
I know we haven't been focussing on graphics or GUI bugs lately, but you should at least write the graphics bugs down somewhere. | |
Steeve 12-Oct-2009 [208] | You know it's a problem when you can't replicate the bug and focus clearly what the problem is. Carl put a spell on me because of that (in his last note) |
BrianH 12-Oct-2009 [209] | Heisenbugs are the worst :( |
Steeve 12-Oct-2009 [210x2] | There is another problem with draw in Gobs. When there is an error in the commands, nothing is showed but you don't know where it comes from. |
blank page, that''s what you got | |
Henrik 12-Oct-2009 [212] | it usually renders up until the error occurs |
Steeve 12-Oct-2009 [213] | that's not what i got. i got a blank screen when an error occurs. |
Maxim 12-Oct-2009 [214] | it depends on the error... its the same in R2. |
Steeve 12-Oct-2009 [215] | yep it depends... Brian"s heisenbugs are everywhere in draw |
Henrik 12-Oct-2009 [216] | well, it should do the same in R3. at least it did in earlier builds, but does PARSE have anything to do with that? |
Steeve 12-Oct-2009 [217] | why parse ? |
Maxim 12-Oct-2009 [218] | doesn't DRAW use the other fast dialect making parser? don't remember its name. |
Steeve 12-Oct-2009 [219] | delect |
Maxim 12-Oct-2009 [220x2] | yeah that its. |
meant... yeah that's it... | |
shadwolf 12-Oct-2009 [222x9] | wahoo ... lot to read .. T___T basically there is in Draw/AGG some limitations due to gradient system and matrix translation bugs i don't know if they have been solved since i pointed a them ... |
steeve is working on annimated splash screen logo animated in svg for the next version of viva-rebol :P | |
rebol even our splash screen are ass kickers ;P | |
i'm fighting with several e-commerce solution (free ware) for a client i want to die ... how can web 2.0 without rebol can be such a pain T___T Oscommerce, thelia, virtuemart, prestashop, magento, zencart, OSCC ... have cool back offcie cool functionnalité but when you don't want to fit to the header, menu, left_col, document, right_col, footer design you are face big troubles allmost all the engine in those product is to be remade.... | |
why clients wants those shits ???? because they read that apache + php + mysql + ajax/css was the top of art .... yurk ... | |
can't anyone shake that area and put rebol in it .... something like a rebol os-commerce all strong and mighty in 200Ko ... Ok you can go to 2Mo last limit... lol | |
(and yeah you will say to me but why you don't do your solution os-commerce like based in rebol ?) hum the amount of capabilities in a e-shop web site clients are used to see now in days are big... Stat tools, catalog edition, shiping, card. And then the hosting solution simply doesn't know about rebol so if it's not apache/php/mysql or apache/java/mysql you are fried unless you have full access to the hosting solution and you are able to install what ever you want....(cheyenne!/rebol/mysql-protocol etc...) | |
congratulation steeve anyway ^^ | |
on my computer your annimation is lighting fast ... (maybe too fast) it's a very lively lizar lol | |
Steeve 13-Oct-2009 [231] | As far i am, i made some useful tiny mezz, perhaps some could be in R3. reuse: funco [b [block!]][head reduce/into b clear []] ** REUSE, reduce a block, but re-use always the same block ** Actually, 3 time slower than a reduce block, but save memory and GC recycles if used massivly. ** I use it to pass small blocks of coordinates. mulm: func [ {multiply a matrix [a b c d e f] by coordinates x y, return coordinates [x' y']} x y m [block!] ][ reuse [x * m/1 + (y * m/3) + m/5 x * m/2 + (y * m/4) + m/6] ] atan2: func [ {Angle of the vector (0,0)-(x,y) with arctangent y / x. The resulting angle is extended to -pi,+pi} x y ][ if x = 0 [x: 0.0000000001] add arctangent y / x pick [0 180] x > 0 ] Project: func [ {orthogonal projection of a point P on a line AB, return coordinates [x y]} ax ay bx by px py /local sx sy ux uy ratio ][ sx: bx - ax sy: by - ay ux: px - ax uy: py - ay ratio: sx * ux + (sy * uy) / (sx * sx + (sy * sy)) reuse [ratio * sx + ax ratio * sy + ay] ] vector-length: func [x1 y1 x2 y2][square-root add x2 - x1 ** 2 y2 - y1 ** 2] |
BrianH 13-Oct-2009 [232] | REUSE might run into problems with multitasking. Ladislav has talked about adding a native atan2. |
Steeve 13-Oct-2009 [233] | Probably should be implemented with a closure! |
BrianH 13-Oct-2009 [234] | Yeah, a closure that returns a function is a good pattern. However, a closure by itself won't reuse the block. It's the reuse that is the problem - the block probably won't be task-safe. |
Steeve 13-Oct-2009 [235x3] | To be task safe, the module should reinitiate the function like this: reuse: make :reuse [] |
Obfuscated thing | |
or with reuse: copy/deep :reuse | |
BrianH 13-Oct-2009 [238] | Then you aren't reusing, which is why it will be task-safe. |
Steeve 13-Oct-2009 [239x4] | but it has to reuse the same block, in a context |
n | |
no | |
not globaly | |
BrianH 13-Oct-2009 [243] | That reuse is what won't be task-safe. Only non-modifiable series will be sharable. |
Steeve 13-Oct-2009 [244] | hmm... |
BrianH 13-Oct-2009 [245x3] | Unless you do locking or something. |
Fortunately, "or somethoing" includes wrapping a server task around your data. Shared service rather than shared data. | |
(stupid keyboard) | |
Cyphre 13-Oct-2009 [248] | Nice work Steeve! I'm glad R3 gradient improvements in DRAW were useful. It shouldn't be a big problem to render SVG using R3 draw. Bigger issue is to be able to parse all the possible SVG content you can find on the net ;-) |
Steeve 13-Oct-2009 [249x2] | Hello Cyphre, good work, you've done with gradients. |
But... | |
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