World: r3wp
[Rebol School] Rebol School
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Geomol 16-Feb-2009 [2207] | All functions are in a situation like this. {<%level%>} is just a string giving to a function. |
kib2 16-Feb-2009 [2208] | I've never seen such a behavior in whatever langage I've used, but I'm starting to understand it : thanks for the clarification. |
Geomol 16-Feb-2009 [2209x2] | Maybe you can think of it as two persons, one giving the other a string. The person receiving the string read "<%level%>". That person now have to figure out, what level mean. The person live in a context (the global context in this situation, because everybody can call build-markup). So it look up level in the global context and find nothing, so it gives an error. |
If you instead write: rejoin ["<%" level "%>"] then level is replaced by the value of level and a string is made, and this new string is sent to build-markup. | |
kib2 16-Feb-2009 [2211x2] | Yes, nice comparison Geomol, we see that you live in the stars :) |
It's all clear now, but I shall forget about my bad habbits. | |
Geomol 16-Feb-2009 [2213] | Learning REBOL is also about unlearning what you're used to. :-) |
kib2 16-Feb-2009 [2214x2] | and sometimes unlearning if even more difficult than learning ! |
is RebGUI widely used ? | |
Rebolek 16-Feb-2009 [2216] | I used it for one program that was used to fix translation of Windows Vista in 15 or 19 different languages. It depends on your definition of "widely". |
kib2 16-Feb-2009 [2217] | Rebolek: I meant "was it a good alternative to VID ?". The only thing I miss in every Rebol GUI I've seen is font antialiasing. |
Geomol 16-Feb-2009 [2218x3] | kib, if you run under Windows and wants anti-aliasing: view layout [box black effect [draw [text "Hello World!"]]] |
font-A: make face/font [size: 32] view layout [box 200x100 black effect [draw [font font-A text "Hello World!"]]] | |
view layout [box 200x100 black effect [draw [pen red fill-pen yellow font font-A text "Hello W orld!" vectorial]]] | |
kib2 16-Feb-2009 [2221x2] | Geomol: in this case, you're drawing them with AGG. Your text is not selectable. |
But that gives me an idea : is there something like NodeBox in Rebol ? | |
Geomol 16-Feb-2009 [2223] | right, you figure that part out and make a nice GUI for us! :-) |
kib2 16-Feb-2009 [2224] | No problem! give me just a min ... or a year :) |
Geomol 16-Feb-2009 [2225] | NodeBox? Something like splash? do http://www.rebol.com/view/demos/splash.r |
kib2 16-Feb-2009 [2226x2] | No, NodeBox is for poets : http://nodebox.net/code/index.php/Gallery . Have a look at the Helsinki gallery : it's really beautiful. |
Brendan Dawes' work is also interesting. | |
Geomol 16-Feb-2009 [2228x2] | ok, looks nice! |
I don't know, if anyone has done something similar in REBOL. There are demos flying around. I made a very simple Bezier demo once: do http://www.fys.ku.dk/~niclasen/rebol/fysik/bezier.r It could be a start to make something better and more beautiful. | |
kib2 16-Feb-2009 [2230] | It's like Processing ( http://processing.org/), I like this page made with it : http://www.wblut.com/2009/01/27/strange-symmetry-2-lite/ |
Geomol 16-Feb-2009 [2231] | and REBOL got the speed, I think, if you try Cyphres demo: do http://www.rebol.com/view/demos/cyphre.r |
kib2 16-Feb-2009 [2232] | Fun! And you can had more control points I suppose ? |
Geomol 16-Feb-2009 [2233] | yes, shouldn't be too hard. |
kib2 16-Feb-2009 [2234x2] | Whao, cypher is really quick and beautiful. |
cypher --> cyphre | |
Geomol 16-Feb-2009 [2236x2] | yup |
LOL just found this: do http://www.rebol.com/view/demos/imagination.r move your mouse around. | |
kib2 16-Feb-2009 [2238] | Yes, wonderful job. Who did these demos ? Amiga fans ?! |
Geomol 16-Feb-2009 [2239] | hehe, they may be from a contest a few years ago. You can find them on the ViewTop under REBOL.com/Demos/ RZoom is also nice (by Henrik). |
kib2 16-Feb-2009 [2240] | I'm amazed by cyphre source file : just a few lines. |
Anton 17-Feb-2009 [2241x2] | I've made a C DLL on linux which has the rudiments of an image processing function. At the moment it just sets one pixel. |
I've made C DLL on windows previously, so I will try to make it cross-platform. | |
kib2 17-Feb-2009 [2243] | Anton: interesting...do you have any screenshot ? |
Anton 17-Feb-2009 [2244] | Boring... my test image is 2x2. |
kib2 17-Feb-2009 [2245] | :) |
Anton 17-Feb-2009 [2246] | What platform are you on ? |
kib2 17-Feb-2009 [2247] | Windows (Seven) |
Anton 17-Feb-2009 [2248] | Ugh... |
kib2 17-Feb-2009 [2249] | I never had a problem with it since a month. It's really stable. |
Anton 17-Feb-2009 [2250x2] | Ok, whatever. :-P |
(-; I don't mean to be rude by that..) | |
kib2 17-Feb-2009 [2252] | No problem |
Vladimir 17-Feb-2009 [2253] | Anton, have you seen new speedy version of my tunnel script ? :) Lookup table for pixels position and tunnel coordinates helped a lot... I guess your dll would help. Would you keep acceleration only for pixel drawing? or maybe some higher functions? |
Anton 17-Feb-2009 [2254x3] | Oh no! Calling a DLL function just to draw one pixel would be so slow! I will of course make it process a whole frame at a time. So basically, I think the tunnel drawing function will move into C. |
Just tried latest version - framerate at least double. | |
Ok, so you've pre-calculated the pixel mapping, avoiding the square-root and arc-tangent etc. in the main loop. | |
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