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[Rebol/Flash dialect] content related to Rebol/Flash dialect

Robert
23-Sep-2008
[477]
Yes, I know. I would like to write Rebol as well but I can't reinvent 
the world all the time. And Haxe is c-ish enough to get it into my 
brain :-)
Oldes
23-Sep-2008
[478]
It would have more sense to write Rebol dialect to get Haxe or AS 
code. I was already thinking about it in the past but I never found 
enough motives and time to do it.
BrianH
23-Sep-2008
[479]
The entire Haxe project is basically doing a REBOL-style web dialect 
in Neko instead of REBOL.
Robert
24-Sep-2008
[480x3]
Oldes, it might be the right time to start with such a thing. I need 
to play around with Haxe but it might really make sense.
Brian, sorry don't get it. Can you be more specific? I thought Haxe 
is an abstraction that can be compiled into Neko.
BTW: What is this Neko stuff about? Never heard about it. What's 
the USP of it?
Oldes
24-Sep-2008
[483x2]
Neko is another Nicolas Cannasse's (author of mtasc and haxe) project 
http://nekovm.org/
Maybe it's right time for you, but not for me as I really don't have 
a time for it at this moment. And it doesn't make too much practical 
sense to me.  Especially if I'm able to get the bytecode myself.
BrianH
24-Sep-2008
[485x2]
More specific: Haxe is based on Neko and even the Flash and other 
web target code is generated by internal Neko code, even if the target 
is not more Neko code. The web dialect that Haxe implements is similar 
to the kind of dialect that you would implement to do the same thing 
in REBOL, though the syntax is different because the language underlying 
Haxe is Neko, not REBOL.
The Haxe dialect (to use REBOL terms) can be compiled to Neko (or 
Flash, ...) but the dialect processor is implemented in Neko, and 
the surface syntax resembles Neko (last time I checked).
Oldes
8-Oct-2008
[487]
First demo with just 3 levels of game Machinarium, which I'm working 
on using my Rebol/Flash dialect, was presented on E for All festival.

Here is one recension: http://www.destructoid.com/machinarium-the-best-game-you-most-likely-have-never-heard-of-106669.phtml
Pekr
8-Oct-2008
[488]
cool gfx!
Henrik
8-Oct-2008
[489]
Would love to get more info on that game, how it's done, Oldes.
Oldes
8-Oct-2008
[490]
Hand painted, scaned, finalized in photoshop, then prepared animations 
in Flash and done interactivity in my dialect. http://www.machinarium.com/
I'm also using my dialect to get scaled versions as the original 
is 1250x790 - Flash can scale on runtime, but that would slow down 
the rendering, so I scale all graphics during compile time.
Rebolek
8-Oct-2008
[491]
Nice
Robert
8-Oct-2008
[492]
Oldes, did you draw the stuff?
Geomol
8-Oct-2008
[493]
That's really cool! :-)
Graham
8-Oct-2008
[494]
Do you have a annotation program that can load up a png that one 
can draw on?  the png will be on the server.
Oldes
8-Oct-2008
[495]
no, it should not be difficult, but I don't have a time at all now.
Graham
8-Oct-2008
[496]
I guess I should use rebol plugin in instead.
Anton
8-Oct-2008
[497]
Looks really nice, Oldes.
Will
9-Oct-2008
[498]
love it! 8-)
Sunanda
10-Oct-2008
[499]
Looks great, Oldes!
Robert
10-Oct-2008
[500]
Oldes, what do you use for the hand painting? Do you use crayons?
Rebolek
10-Oct-2008
[501]
AFAIK, Oldes didn't draw it.
Robert
10-Oct-2008
[502]
From his statement above I read it as he did.
Henrik
10-Oct-2008
[503]
No, there are multiple people involved in the game. They are also 
behind the Samorost 1 and 2 games, which you can play here:

http://amanita-design.net/samorost-1/
Oldes
11-Oct-2008
[504]
Yes. I think there are 4 or 5 people involved. The hand painting 
is currenty by Adolf Lachman http://www.adolflachman.cz/(according 
Jabub's propositions)
Gabriele
13-Oct-2008
[505]
will this be multiplatform or windows only? or do you play in the 
browser like samorost? (from the review it seemed like it's a standalone 
game rather than one you can play in the browser)
Oldes
13-Oct-2008
[506x2]
It's just a Flash so it can (will) be in browser as well, if you 
have a plugin.
It could be probably in Rebol as well. It depends how far is Cyphre 
with the Flash plugin integration into Rebol's face and if Pekr's 
friend will give the rights for Rebol community to use it.
amacleod
13-Oct-2008
[508]
Flash inbedded in a rebol face?
Graham
13-Oct-2008
[509]
apparently
Gabriele
14-Oct-2008
[510]
Cool, then keep us posted about the release, I'll buy it for sure.
Pekr
18-Jan-2009
[511]
Oldes - have you tried doing any application using Adobe AIR? I would 
like to know your eventual experience ...
Oldes
18-Jan-2009
[512x5]
not yet
I think you need a valid AIR certificate to sign your apps. http://www.peterelst.com/blog/2008/06/18/getting-an-air-certificate/
I'm not a big fun of these wanna be desktop apps. If I look at the 
AIR apps list here:

 http://store1.adobe.com/cfusion/exchange/index.cfm?from=1&o=desc&event=productHome&s=3&exc=24

.. there is almost nothing I would like to even try. And if you will 
have to pay 300$ per year to sign such an apps... I'm not much interested 
at all.
(stupid Altme URL bug) I wonder if Reichart will ever fix it
And it must be so easy to fix it!
Graham
18-Jan-2009
[517]
Carl AFAIK writes Altme ... ask him
Chris
18-Jan-2009
[518]
The URL ovelay code goes back to IOS iirc - it should be open to 
fix...
BrianH
18-Jan-2009
[519]
SafeWorlds writes AltME - they are partnered with RT, but it's not 
the same company.
Graham
18-Jan-2009
[520]
Carl is maintaining Altme.
Reichart
18-Jan-2009
[521]
It is easier if you just blame me...
Oldes
18-Jan-2009
[522]
of course.. you are the big task master:)
RobertS
22-May-2009
[523]
.
amacleod
29-Dec-2009
[524x2]
Not too familiar with flash or the dialect ...is http://box.lebeda.ws/~hmm/rswf/index.php
the only page for info on it?
Could a i use the dialect to build something like this:  http://www.websitetemplates.org/free-templates/Giant-Sunflower.html
Oldes
29-Dec-2009
[526]
I'm not sure if you are not familiar with flash itself. I used it 
to make www.machinarium.net so why not something else.