World: r3wp
[rebcode] Rebcode discussion
older newer | first last |
Pekr 1-Dec-2005 [1339] | btw - don't you expect any possible rebol 3D engine, even if we have rebcode, as simply slow? Isn't the only chance linking rebol to external engine/library (e.g. OpenGL)? |
Henrik 1-Dec-2005 [1340] | that's probably the only way... also you shouldn't expect to do any serious 3D without access to 3D hardware acceleration. it would be nice to do this through openGL somehow, but it would take up too much footprint to build this into rebol directly |
Rebolek 1-Dec-2005 [1341] | As I'm interested only in pure vectors, REBOL speed is succifient for me :)) But yes, REBOL can probably be linked to some external library (as Cyphre did with OpenGL) or SDL maybe? But I don't think it should be high on priority list, other things are more important. |
Volker 1-Dec-2005 [1342] | Cool: IMHO the priority should be on moving camera now. And some support for collisions, maybe only in 2d-space. Idea: some kind of 3d-icons. I can live with colored pyramids and some text, but i need to move. |
Rebolek 1-Dec-2005 [1343] | Volker: there's camera code, but there's probably bug in invert matrix function so the camera does not work right now. I'm trying to find some informations on that topic and to fix it. |
Volker 1-Dec-2005 [1344] | And then we do a 3d-desktop? :) |
Rebolek 1-Dec-2005 [1345x2] | distributed 3d desktop nased on rebservices? :) |
nased=based | |
Volker 1-Dec-2005 [1347] | Yes. Something like this atomic modells. Each ball is a site and you can move along the connections :) |
Rebolek 2-Dec-2005 [1348] | Just a small update: I've fixed matrix inversion so it's possible to move camera now. It's not possible to rotate camera but I'm working on it. |
Oldes 2-Dec-2005 [1349] | nice demo, it's eating almost no CPU on my computer. But if I click and move cursor, everything is stoped. |
Rebolek 2-Dec-2005 [1350] | that's because mouse events have higher priority than time events and the scene is refreshed only when time event occur. If you move your mouse, no time-events are generated. |
Anton 2-Dec-2005 [1351] | Every event has a time (event/time), so this could be worked around. |
Oldes 3-Dec-2005 [1352x2] | Is there someone interested in making dialect form making rebcodes? Or someone already doing it? |
form = for | |
DideC 3-Dec-2005 [1354x2] | I think Gabriele has work on that IIRC |
work=worked | |
Oldes 3-Dec-2005 [1356] | Maybe it would be goot to have some registers in rebcode to store temporary values which are needed for more cmplex calculations (no need to set named variables) |
Anton 3-Dec-2005 [1357] | Yeah, I was thinking about that, too. Maybe someone with more experience in this area can comment. |
Oldes 3-Dec-2005 [1358x4] | Added to Rambo (with bug in the example:( http://www.rebol.net/cgi-bin/rambo.r?id=-505& |
and with bug in my english as well: goot = good :( | |
Fast atan2 function: do http://box.lebeda.ws/~hmm/rebol/rebcode/latest/rc_atan2.r | |
Based on this C code: http://www.dspguru.com/comp.dsp/tricks/alg/fxdatan2.htm | |
Anton 3-Dec-2005 [1362] | How accurate is it ? |
Oldes 3-Dec-2005 [1363x4] | just do the usage block to see |
It could be more accurate, but I don't know how to do [ r^3 ] in rebcode (where r is decimal) | |
But I think the accuracy is fine if you are doing animations and effects based on atan2 function - where speed is more important than precision | |
sorry, wrong link, should be: do http://box.lebeda.ws/~hmm/rebol/projects/rebcode/latest/rc_atan2.r | |
Anton 4-Dec-2005 [1367x3] | Mmm.. It looks slower than ARCTANGENT |
Can you put the rebol equivalent (non-rebcode) alongside the atan2 examples, in the Usage ? | |
(about 20% slower, by the way. But I'm not confident of my quick tests.) | |
Rebolek 5-Dec-2005 [1370] | How can I access values in objects from rebcode? (when rebcode is not in the same context) |
Oldes 5-Dec-2005 [1371x2] | Anton: it's logical, Arctangent is one opcode in the rebcode |
Kru: I don't know, write it to Rambo as a wish if you wish:) | |
Rebolek 5-Dec-2005 [1373x2] | Yes, I wish :) I think something like: pick x object value |
But maybe it's possible now, I just don't know how. | |
Anton 5-Dec-2005 [1375] | Oldes, what's the advantage to your rebcode algorithm then ? |
Oldes 5-Dec-2005 [1376] | atan2 <> atan |
Rebolek 5-Dec-2005 [1377] | atan2 is not very well chosen name, it's pretty confusing. but that's not Oldes' fault |
Anton 5-Dec-2005 [1378] | Oh I see now. :) |
Gregg 5-Dec-2005 [1379] | To access objects, you need to escape out of rebcode. Remember (everyone), use rebcode only when you need it. |
Rebolek 6-Dec-2005 [1380] | As I work with sound synthesis and 3d graphics I use lot of maths so I need rebcode imost of the time :) I had data structures using objects, so I rearanged them for now. I wrote it as wish to RAMBO. |
Volker 6-Dec-2005 [1381] | You can use 'third, 'get and 'set to turn objects into blocks. only from the rebol-side, but maybe it helps a bit. |
BrianH 8-Dec-2005 [1382] | Kru, you can use apply in or apply bind to get a word bound to the object field, and then use setw and getw to get at the values. |
Henrik 12-Dec-2005 [1383] | Continuing from SDK group: I noticed that cyphre thinks pixel writing and reading can be a bottleneck in the current rebcode implementation, which is why the native convolve functions in rebol/view 1.3.2 are much faster than the rebcode version demonstrated earlier. By providing ways to read and write RGBA information directly without needing to extract and combine them first, rebcode could be faster at per-pixel operations. Any thoughts on how to do this? |
Pekr 12-Dec-2005 [1384] | allow tuples for rebcode? |
Geomol 12-Dec-2005 [1385] | I got an email from Carl at one point regarding this issue. I asked to have poking of tuples in rebcode. Carl wrote: Regarding below, tuple poke not supported on images. But, perhaps it makes sense to add that, eh? As I also see it, adding support for tuple datatype from within rebcode is a good solution. Carl is aware of it, it seems, so just *poke* him once more and ask for that. It should also work with PICK of course (reading pixels). |
Pekr 13-Dec-2005 [1386] | So, has anyone the idea of possible syntax to work with pixels in rebcode, so that we could submit an enhancement? |
Geomol 13-Dec-2005 [1387x2] | For writing: poke img 1 255.255.255 or with alpha: poke img 1 255.255.255.255 |
I'm a bit in two minds about this. Reading is done with PICK, but it'll return an integer. So how to make it return a tuple? Something like: pick.tuple result img 1 Not so good, eh? Maybe we need a TO-TUPLE command in rebcode. And how will it influence performance? Maybe it isn't such a great idea to add support for tuples to rebcode!? | |
older newer | first last |