World: r3wp
[rebcode] Rebcode discussion
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Rebolek 13-Dec-2005 [1389] | hmm, 'to-tuple is not bad. it's just a graphical interpretation of bytes in memory. there's no difference between 16777215 and 255.255.255 . It's just parser's job. |
Henrik 13-Dec-2005 [1390x2] | shouldn't it be an op-code? like TUPLE-PICK, only a slightly less goofy name :-) |
or, we have . notation: PICK.T | |
Ashley 13-Dec-2005 [1392] | tick and toke? ;) |
Geomol 14-Dec-2005 [1393x2] | Hmm, now I think about it once more, maybe a special PICK isn't needed. The internal representation of values, whether they are seen as integers or tuples, can be the same. If we name each of the components of a 4 part tuple red, green, blue and alpha, the following holds: integer = (alpha * (2 ** 24)) + (red * (2 ** 16)) + (green * (2 ** 8)) + blue What we need, is the ability to tell values as tuples as well as integers. Internal they are the same. I would like to be able to do this: poke img 1 16843009 poke img 1 1.1.1.1 pick result img 1 eq.i result 16843009 eq.i result 1.1.1.1 |
But again, it might hit performance too much, because the parser needs to check, if an integer is written as an integer or as a tuple. | |
Pekr 14-Dec-2005 [1395] | special opcodes wouldn't hurt imo ..... |
Volker 14-Dec-2005 [1396] | pick.byte? |
Geomol 2-Apr-2006 [1397x2] | I've made a test of a voxel landscape engine in rebcode. As I did it on my Mac, it's written in the version of rebcode found in the version 1.3.50 of REBOL/View from around Oct-2005. I haven't tested it with the Windows version of View, but I guess, it should work with that same version 1.3.50. I first did a plain REBOL version and got a framerate of around 3-4 fps (frames pr. second). With the rebcode version, I get around 20 fps. The script is found here: http://home.tiscali.dk/john.niclasen/voxel/NicomVoxel.r I've also made a snapshot here: http://home.tiscali.dk/john.niclasen/voxel/snapshot.png |
In case someone is interested in trying the script out, you can move around with w, s, a and d. | |
Henrik 2-Apr-2006 [1399] | I get a bug: >> do http://home.tiscali.dk/john.niclasen/voxel/NicomVoxel.r connecting to: home.tiscali.dk Script: "NicomVoxel" (2-Apr-2006) ** User Error: Rebcode syntax error: mul idx cZ add idx cX pickz OldY heightmap idx ** Near: make error! reform [msg copy/part mold/only where 50] |
Geomol 2-Apr-2006 [1400] | Henrik, do you use the version 1.3.50 of View? ;-) |
Henrik 2-Apr-2006 [1401] | 1.3.61 |
Geomol 2-Apr-2006 [1402x3] | That one have a newer version of rebcode, use the old one. For Mac, use: http://www.rebol.net/builds/024/rebview1350024.tar.gz For Windows, I guess this will work: http://www.rebol.net/builds/031/rebview1350031.exe |
has | |
For people with Linux, maybe this will work: http://www.rebol.net/builds/042/rebview1350042.tar.gz (I don't know, if that include rebcode!?) | |
Henrik 2-Apr-2006 [1405] | works now. 33-50 fps |
Geomol 2-Apr-2006 [1406] | wow! :) What hardware? |
Henrik 2-Apr-2006 [1407] | 2.6 Ghz celeron PC. interesting since this PC is usually very slow for rebol graphics |
Geomol 2-Apr-2006 [1408] | ok, I get 20 fps on a 1.2 GHz G4 Mac. |
Henrik 2-Apr-2006 [1409x2] | seems about right clock for clock |
in your screenshot the sky is grey but it's white here? | |
Geomol 2-Apr-2006 [1411x2] | How many RHz do you get with: http://www.rebol.com/speed.r |
The snapshot may have been done with a slightly different version. I play with the colours. | |
Henrik 2-Apr-2006 [1413] | Console: 0:00:12.979 - 39 KC/S Processor: 0:00:00.801 - 1078 RHz (REBOL-Hertz) Memory: 0:00:02.023 - 23 MB/S Disk/File: 0:00:00.991 - 30 MB/S |
Geomol 2-Apr-2006 [1414] | I get around 760 RHz |
Henrik 2-Apr-2006 [1415] | which terminal program do you use? |
Geomol 2-Apr-2006 [1416] | So, makes sence. |
Henrik 2-Apr-2006 [1417] | I get 345 on the mac |
Geomol 2-Apr-2006 [1418] | The standard Terminal incl. in MacOSX |
Henrik 2-Apr-2006 [1419x2] | same here |
but... | |
Geomol 2-Apr-2006 [1421] | Maybe you have some background program running on the mac stealing CPU? |
Henrik 2-Apr-2006 [1422] | I get 222 kc/s in the OSX console, where the Windows console only gives 39 kc/s |
Geomol 2-Apr-2006 [1423] | Computers are strange and difficult to compare. :) |
Henrik 2-Apr-2006 [1424x3] | there is something that massively slows down the console under windows. I get the same slowness under View with most programs. |
testing the same programs under slower PC's yield better results than this one | |
strangly it seems I'm the only one with this problem. I've talked a lot about how slow SHOW is, but it seems to be unique to this PC | |
Geomol 2-Apr-2006 [1427] | I use SHOW in the voxel program. |
Henrik 2-Apr-2006 [1428] | it's not really visible on small windows, but fullscreen stuff is at least 10-25 times slower |
Geomol 2-Apr-2006 [1429] | Maybe some bottleneck somewhere. |
Henrik 2-Apr-2006 [1430x2] | I get 13-15 fps on the mac |
what graphics card does your mac have? | |
Geomol 2-Apr-2006 [1432] | ATI 32MB AGP, chipset: ATY,RV280M9+ (It's an iBook). |
Henrik 2-Apr-2006 [1433] | mac mini here... seems to be close to the same specs |
Geomol 2-Apr-2006 [1434] | ATI Mobility Radeon 9200 |
Henrik 2-Apr-2006 [1435x2] | same |
it's probably the modem. for some reason it constantly eats 25% cpu | |
Robert 3-Apr-2006 [1437] | Hey, that's cool. I get 33.3 FPS. Console: 0:00:01.082 - 467 KC/S Processor: 0:00:00.501 - 1724 RHz (REBOL-Hertz) Memory: 0:00:01.091 - 43 MB/S Disk/File: 0:00:00.471 - 64 MB/S |
Geomol 3-Apr-2006 [1438] | :-) |
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