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[rebcode] Rebcode discussion

BrianH
20-Feb-2007
[1639]
I think true/false will work - it might need true/none.
Maxim
20-Feb-2007
[1640]
its probably true/none
BrianH
20-Feb-2007
[1641]
It's probably both.
Maxim
20-Feb-2007
[1642]
hum... in any case, thanks for remining me about APPLY IN  :-)  you've 
revived my interest in rebcode (even if I might now rely on some 
features of 2.7)
Steeve
20-Feb-2007
[1643]
here am i ^^^
BrianH
20-Feb-2007
[1644x2]
It is really the best way to work with objects in efficient code, 
so much so that I requested an IN opcode.
Hi Steeve!
Maxim
20-Feb-2007
[1646]
glad you did  :-)
BrianH
20-Feb-2007
[1647]
IN doesn't work with structs though, so I requested a set of struct 
opcodes to work with them (SET.S, GET.S, ...).
Maxim
20-Feb-2007
[1648x3]
that would probably be even faster.
since its a simple shift
I meant offset
BrianH
20-Feb-2007
[1651x4]
For structs, yes. For objects, IN and GETW/SETW would be faster since 
you can cache the looked-up word.
It's not that bad a technique in REBOL code either.
Path evaluation has a lot of overhead.
Any questions, Steeve?
Steeve
20-Feb-2007
[1655]
BrianH, what is the most rapid, to use a do [my-func var] or an apply 
?
BrianH
20-Feb-2007
[1656]
Apply.
Steeve
20-Feb-2007
[1657]
hum, and if i have severall apply to do (in sequence) ?
BrianH
20-Feb-2007
[1658]
APPLY in a LOOP block or something. Even then, it is much more efficient 
to translate to rebcode and inline when you can - APPLY overhead 
is significant, and DO overhead much more so.
Steeve
20-Feb-2007
[1659x8]
ok
have another question on system/internal/assembly*
can i disactivate the label parsing/replacecing to gain speed when 
i build rebcode functions
?
i d'ont use labels
but i build many many rebcode functions in real time, i need speed
i use a parser to convert Z80 opcodes into rebol opcodes
i attempt to do a Z80 emulator
BrianH
20-Feb-2007
[1667x2]
It really doesn't gain you much speed. The label fixups are done 
once, at rebcode function creation time. After that it just calls 
the offsets - the label statement is a noop. I only do straight offsets 
when generating code (like you are). Be careful though, as the offsets 
are calculated from the end of the branch statement, not the beginning.
This only matters when writing your own offsets. I only noticed when 
I started using the BRAB opcode, and its predecessor BRAW.
Steeve
20-Feb-2007
[1669]
anyway, can i replace assembly* by a dummy function ?
BrianH
20-Feb-2007
[1670]
You can replace assembly* with a Z80 assembler even.
Steeve
20-Feb-2007
[1671x2]
ok
i noticed that i can join the code of  2 rebcode function without 
re-assemble them
BrianH
20-Feb-2007
[1673x2]
Remember that the current assembler* doesn't do much, and even that 
is done at rebcode function creation time. It has no effect on execution 
time.
If you join these function blocks after the rebcode function is created, 
you may have context issues. It is better to join them before assembly.
Steeve
20-Feb-2007
[1675x3]
yes but i try to do emulation + a debugger , so Z80 opcodes are converts 
step by step
i have no context issues, cause all words i use have the same context
there is no local words in my rebcode functions
BrianH
20-Feb-2007
[1678]
You can do code snippets for your emulation/debugger, and concatenation 
for direct execution.
Steeve
20-Feb-2007
[1679]
it's what i do
BrianH
20-Feb-2007
[1680x2]
As long as you are careful the semantics shouldn't change.
Remember that these branch statements group statements together into 
basic blocks, so you should break up your code into snippets on boundaries 
between these blocks.
Steeve
20-Feb-2007
[1682x2]
that why i don't use branch statements
branchements are controled outside rebcodes functions
BrianH
20-Feb-2007
[1684x2]
For non-generated code, the only useful branch statement in rebcode 
is BRAB. All others have better structured equivalents.
BTW, the English word for branchements is branches.
Steeve
20-Feb-2007
[1686x2]
i have a main loop wich do the branchements and call the rebcode 
routines
sorry
BrianH
20-Feb-2007
[1688]
Just trying to help :)