World: r3wp
[rebcode] Rebcode discussion
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Steeve 24-Feb-2007 [2089x3] | 8 |
it is A | |
_a in my source | |
BrianH 24-Feb-2007 [2092] | What do 16-bit arithmetic instructions use for an accumulator? |
Steeve 24-Feb-2007 [2093x2] | HL |
but most of instructions act on A | |
BrianH 24-Feb-2007 [2095] | Is 8-bit or 16-bit code more common? |
Steeve 24-Feb-2007 [2096x6] | 8 bit |
because it's more compact and faster | |
and many operations occur only on 8 bit registers | |
like rotation operations | |
and bit manipulations | |
but the first reason is that 8bit register operations are faster | |
BrianH 24-Feb-2007 [2102x2] | Well, there is no reason to change that balance - the code expects it. 16-bit operations can be sped up using a few tricks if necessary, like temporary registers that are used internally. You can even name those registers _bc, _de and _hl if you like :) |
Do the rotation instructions affect the carry flag? | |
Steeve 24-Feb-2007 [2104x5] | some of them, it's an option |
the carry flag can be injected to the left or to the right | |
or not | |
there are 12 different rotations | |
Z80 is good with rotation | |
BrianH 24-Feb-2007 [2109] | How does your code handle exchanges? |
Steeve 24-Feb-2007 [2110x3] | badly |
label EXX set.i tmp _b set.i _b _b' set.i _b' tmp set.i tmp _c set.i _c _c' set.i _c' tmp set.i tmp _d set.i _d _d' set.i _d' tmp set.i tmp _e set.i _e _e' set.i _e' tmp set.i tmp _h set.i _h _h' set.i _h' tmp set.i tmp _l set.i _l _l' set.i _l' tmp (cont) | |
exchange of b, c, d ,e , h , l, with b' , c', d', e', h', l' | |
BrianH 24-Feb-2007 [2113] | It could be worse. |
Steeve 24-Feb-2007 [2114] | i don't see how :-) |
BrianH 24-Feb-2007 [2115] | You could be accessing all of those values indirectly to make the swap easier, but slowing down everything else :) |
Steeve 24-Feb-2007 [2116x2] | yeah or i could build another instance of the interpreter and swap them |
Mwahahaha | |
BrianH 24-Feb-2007 [2118] | I thought of that, except in my head it was a second set of BRAB blocks :) |
Steeve 24-Feb-2007 [2119] | so, to conclude this session, Rebcode needs union handling and swap instruction. |
BrianH 24-Feb-2007 [2120x2] | I was thinking vectors and opcodes to handle the struct! type, but a swap instruction would be nice too. |
I would love a REBOL native swap instruction that worked like block set, but we all have dreams :) | |
Steeve 24-Feb-2007 [2122] | good night Brian |
BrianH 24-Feb-2007 [2123x2] | Limited use though. |
Good night. | |
Sunanda 24-Feb-2007 [2125] | Steeve <BTW, why rebcode thread is not on rebol.net ?> Technically, it is because the group's description does not have "[web-pubiic]" in it.....Add that text to the description, and the last 300 messages will be on REBOL.net in around 10 minutes. *** I suspect no one did that either for the reason BrianH suggests, or because no one has thought to do it. I don't see any reason why it should not be a [web-public] group, but I'll leave the changing of the group description to the active participants. (hint: right-click the group name in the left-hand side list of groups) |
Pekr 24-Feb-2007 [2126] | Why not to write down your logical conclusions and throw them at RAMBO? |
Steeve 24-Feb-2007 [2127] | done |
Steeve 26-Feb-2007 [2128x7] | 2 bugs found: poke doesn't work with tuples and when we poke an image with a RGB tuple value , RGB channels are mixed in a strange manner. |
new version of galaga.r http://perso.orange.fr/rebol/galaga.r | |
use rebcode but not for the video emulation, so we can get it faster, soon... | |
only 86kb for the source + game rom | |
(game rom include) | |
this demo is the first stone of the future MSX emulator, but we could emulate lot of computer based on Z80 ship. | |
the next step is to include the PSG emulation, yeah ! we will have music too. | |
Graham 27-Feb-2007 [2135] | hey, what about a 6502 emulator ?? |
Anton 27-Feb-2007 [2136] | Impressive, Steeve. |
Henrik 27-Feb-2007 [2137] | wow, that's great, Steeve! |
Pekr 27-Feb-2007 [2138] | I am getting some error - which is the latest rebcode release? |
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