World: r3wp
[rebcode] Rebcode discussion
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Henrik 27-Feb-2007 [2139] | works in rebview13611031.exe here |
Pekr 27-Feb-2007 [2140] | ok, thanks ... |
Henrik 27-Feb-2007 [2141] | sorry, 1361031 it is |
Pekr 27-Feb-2007 [2142x2] | yes, well, that is so cool :-) |
although I wonder if rebol can be fast enough - still sluggish .... | |
Henrik 27-Feb-2007 [2144] | it probably can, if rebcode is allowed to write straight to a display buffer rather than through View. |
Pekr 27-Feb-2007 [2145] | ah ... hmm, we will see what new View comes up with ... |
Henrik 27-Feb-2007 [2146] | there are also some time wasting color conversion going on. if that could be done in 1-2 ops, it would be much faster. |
Pekr 27-Feb-2007 [2147] | but it shows nice potential, doesn't it? Especially if something like ZX Specturum could be emulated :-) |
Henrik 27-Feb-2007 [2148x2] | yes, definitely |
steeve, you could probably make your file even smaller by enbasing the game rom in source. | |
Steeve 27-Feb-2007 [2150] | i removed some debug instructions, it's a little more faster now. Don't forget i have to rewrite the video emulation too. So it will be definitivly faster (i hope). |
Pekr 27-Feb-2007 [2151] | hmm, but nice anyway ... Steeve - if you find anything what could improve rebcode, discuss it with Brian eventually and put it in RAMBO :-) |
Oldes 27-Feb-2007 [2152] | Pekr, do you really think it's sluggish? For me it's too fast to play even in the zoomed version:] |
Henrik 27-Feb-2007 [2153] | I ran it through remote desktop on Windows via OSX. speed was a little slow, but ok |
Coccinelle 27-Feb-2007 [2154] | Bravo Steeve. |
Steeve 27-Feb-2007 [2155x2] | ah merci |
bon faut que j'aille au boulot moi | |
Pekr 27-Feb-2007 [2157] | co to? :-) |
Oldes 27-Feb-2007 [2158x2] | Babel: bon faut que j'aille au boulot moi = good is necessary that I go to the job me :] |
probably not the best translation | |
Dockimbel 27-Feb-2007 [2160] | Human: Well, I need to go to work. |
Steeve 27-Feb-2007 [2161x2] | speed improvement of http://perso.orange.fr/rebol/galaga.r all video routines have been translated into rebcode, but it' s not so fast than in my dreams. - Added a button to switch Draw randering between bilinear and nearest |
*as in my dreams ? | |
Anton 27-Feb-2007 [2163] | Getting better. :) |
Steeve 27-Feb-2007 [2164x5] | yeah and now u can try i with sound (same adress) |
some problems to recogniez the original music | |
argh !!! | |
*recognize | |
i must add a trick to negociate the good frame rate | |
Anton 27-Feb-2007 [2169x3] | warning: sound port is really buggy and destroys your samples over time. |
I don't think the current sound-port implementation is worth bothering with. | |
hmm... maybe you can maintain the fidelity of your samples by inserting copies of your original samples. | |
Steeve 27-Feb-2007 [2172] | yep, i fear that |
Anton 27-Feb-2007 [2173x2] | I had success with external library interface and FMOD audio library, but it's not cross-platform (or open source). |
The good work is to find a nice little open-source audio library for playing samples and try to integrate it into rebol. | |
Steeve 27-Feb-2007 [2175x2] | i think if i let the sound like that, RT peoples will have a headhash and will implement a correct sound port soon. |
so , i will add a mute button | |
BrianH 28-Feb-2007 [2177x3] | I forget, has OpenAL been ported to Windows yet? Perhaps that will work, Anton. |
The source for Media Player Classic has a lot of good source, as does ffdshow. | |
Sorry, the source _site_ has a lot of good source _code_ :) | |
Anton 28-Feb-2007 [2180] | OpenAL looks good. Will have to try that later. |
Rebolek 28-Feb-2007 [2181] | what about portAudio? |
Anton 28-Feb-2007 [2182] | um.. I had a bad vibe about portAudio, I think. |
Rebolek 28-Feb-2007 [2183] | why? |
Anton 28-Feb-2007 [2184] | I think it was the use of integers between 0-100 to represent volume, or something like that. |
Rebolek 28-Feb-2007 [2185] | oh |
Anton 28-Feb-2007 [2186] | Not even floats. ridiculous. That's if my memory serves me correctly, of course. |
Rebolek 28-Feb-2007 [2187] | that's really strange |
BrianH 14-May-2007 [2188] | Development on rebcode was temporarily discontinued, but will return with R3. The old versions are still out there, Windows only. |
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