r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[rebcode] Rebcode discussion

BrianH
24-Oct-2005
[742]
Apply doesn't support operators?
Geomol
24-Oct-2005
[743]
no
BrianH
24-Oct-2005
[744x2]
How well does  apply res power [b x]  work? That's the regular native 
equivalent to **.
All operators have native equivalents.
Geomol
24-Oct-2005
[746]
it's faster than using a REBOL function. It works with POWER as it 
should with the operator **, so I'm happy. (I just noticed, POWER 
wasn't an operator. Didn't know that.)
Ladislav
24-Oct-2005
[747]
Kru: this really seems to be APPLY related, because the following 
code crashes too:

mulr: rebcode [][return 4]
mull: rebcode [][loop 10000000 [apply a mulr []] return a]
mull
Rebolek
24-Oct-2005
[748x2]
Geomol, POWER may seem faster that rebcode version, but this is again 
thanks to apply. From my tests it looks like apply/POWER version 
is cca 5% faster than apply/rebcode version but rebcode version only 
(loop is inside rebcode and no apply) is cca 3.8x faster than apply/rebcode 
version
APPLY may be good for thinks like reading from network or so, that 
cannot be done in rebcode, but it's not useable as subroutine call 
in rebcode, it's too slow.
Geomol
24-Oct-2005
[750]
Kru, ok I'll check with the bezier function, I'm doing here...
Pekr
24-Oct-2005
[751x2]
guys, how well does parse play with rebcode? It was said that parse 
is VM in itself, it is very right, but now we have some discussion 
about zlib support. Let's suppose we have rebol version on rebol.org 
and that we would like to speed it up. We can simple extend the idea 
to any other datatype (= in amiga terms, simply a file format, or 
protocol one). you will surely want to use parse. The question is, 
if you can speed up some things using rebcode?
Imagine e.g. doing image loader/saver ....
Geomol
24-Oct-2005
[753]
Kru, I calculate apply/power to be 5% faster than inline rebcode 
exponential function in my case. So I find:

apply/power is fastest, then
inline rebcode exponential, then
apply/REBOL function, then
apply/rebcode function

, when it comes to exponential function in my case.
Rebolek
24-Oct-2005
[754]
Geomol can I see your test code?
Geomol
24-Oct-2005
[755x6]
Kru, I write it to you privately...
Using APPLY with POWER may be a special case, because the equivalent 
is 10-11 lines of rebcode. So in this case, calling POWER with APPLY 
is actually faster than programming the POWER function inline in 
rebcode. (I hope, I make sense.)
I also find
apply result power [b x]
to be faster than
do result [b ** x]
Correction:
power 0.0 0.0

gives result 0.0. I check for that in my code and give result 1.0. 
With that check before calling POWER, the inline rebcode version 
becomes the fastest, *not* apply/power

With rebcode, optimization suddently becomes science.
Wow! Making the factorial inline speeded it up 245%!
New bezier:
bezier: rebcode [
	t	[decimal!]
	P	[block!]
	/local result m n n! i a b c d idx
][
	do result [copy [0.0 0.0]]
	length? n P
	div n 2
	set m n
	sub n 1
	;apply n! factorial [n]
	set n! 1
	repeat x n [
		mul n! x
	]
	repeatz i m [
		to-dec a n!
		;apply b factorial [i]
		set b 1
		repeat x i [
			mul b x
		]
		to-dec b b
		divd a b
		set b n
		sub b i
		;apply c factorial [b]
		set c 1
		repeat x b [
			mul c x
		]
		to-dec c c
		divd a c

		eq i 0
		braf i-not-0
		set d 1.0
		bra muld-d-a
		label i-not-0
		to-dec c i
		set d t
		;apply d power [t c]
		log-e d
		muld d c
		exp d

		label muld-d-a
		muld d a
		set a 1.0
		subd a t

		eq b 0
		braf b-not-0
		set a 1.0
		bra muld-a-c
		label b-not-0
		to-dec b b
		;apply a power [a b]
		log-e a
		muld a b
		exp a

		label muld-a-c
		muld a d

		set idx i
		mul idx 2
		pickz b P idx
		muld b a
		pick c result 1
		addd b c
		poke result 1 b

		add idx 1
		pickz b P idx
		muld b a
		pick c result 2
		addd b c
		poke result 2 b
	]
	return result
]
Pekr
24-Oct-2005
[761]
how long would it take to calculate an image histogram?
Geomol
24-Oct-2005
[762x5]
ops, my last 2 messages should have been to Kru.
Pekr, with this histogram function:
histogram: rebcode [rgb result /local r n a b c] [
	length? n rgb
	div n 3
	repeatz i n [
		set a i
		mul a 3
		pickz b rgb a
		add a 1
		pickz c rgb a
		add b c
		add a 1
		pickz c rgb a
		add b c
		div b 3
		pickz c result b
		add c 1
		pokez result b c
	]
	return result
]

it takes 0.094 seconds on my machine to get histogram of 640x480 
pixel image.
0.406 seconds for 1280x1024 image.
You can try it like this:
img: make image! 1280x1024
result: copy []
loop img/size/x * img/size/y [insert tail result 0]
histogram img/rgb result
Oldes
24-Oct-2005
[767]
this code is not histogram:)
Pekr
24-Oct-2005
[768]
shouldn't histogram basically count pixels of 0- 255 channel values? 
:-)
Oldes
24-Oct-2005
[769]
yes
Geomol
24-Oct-2005
[770x3]
The histogram, I posted, count combined rgb values (or light value 
if you like). To count rgb values individually, a little change is 
needed.
(And you need more data structures to hold the results.)
I guess, Pekr's original question was about, if it's reasonable fast 
with rebcode, and I would say, that it is.
Pekr
24-Oct-2005
[773x2]
yes, thanks :-)
you know, when we originally developed high-end astronomy CCD camera, 
it returns you per-pixel value of 1 to 65535, according of how much 
current counts in the individual pixels ... you ten need to convert 
it to image, so you have to get minimu,maximum, and divide it into 
256 zones .... when I did it using plain rebol, it was painfully 
slow. Imagine having lucrative in-camera ethernet + ip, downloading 
image using rebol in 1 sec or so, and then waiting 19 secs tojust 
view the image :-) If we would do this device nowadays, with Rebcode, 
I believe I would not hesistate to use rebol for all operations ....
Oldes
24-Oct-2005
[775]
Was anybody testing if what is faster, if rebcode or c-code call 
using dll?
Geomol
24-Oct-2005
[776]
Right. I once talked with an astronomer working in Lund, Sweden. 
He told me about the software, they use. It's mostly based in code 
written in the 70'ies (in FORTH, if I remember correctly). It's good, 
well-tested software of course, but the user interfaces are terrible, 
often just a command-line. It could be interesting doing modern versions 
of some of that software using REBOL. But the scientists have to 
be 100% sure, the output is correct and the same as they get from 
the software, they use now. If the right function libraries were 
developed in REBOL (rebcode), I think scientists could be a good 
user-base (developer-base) for the REBOL language.
Graham
24-Oct-2005
[777x2]
Geomol, they are probably using a domain specific language to drive 
their telescopes ... something forth pioneered.
They also use Forth to control the robotic arms on the space shuttles.
Oldes
24-Oct-2005
[779]
I think Rebol would be better for teachers than scientists, as in 
Rebol you can much more easily explore how programing works
Graham
24-Oct-2005
[780]
Yeah, I would leave the scientists alone ... it's like trying to 
wean a unix user from their command line tools!
Oldes
24-Oct-2005
[781]
I live in command line with Rebol and I'm happy:)
Tomc
24-Oct-2005
[782]
these days telescope control should all be "ASCOM" compliant

http://ascom-standards.org/index.html
Pekr
24-Oct-2005
[783x2]
most of the stuff we met was crappy ...
even big SBIG used parallel port back in the time we used ethernet. 
The sad thing is - no money, no music ... 4 ppl working part-time 
can't beat 80 full-time workers. But we did, for ourselves - I have 
our camera in my table ;-) And we build quite a few telescopes - 
REBOL is COOL for astronomy - dialects etc. wow ... the thing is, 
if it would be adopted ....
OneTom
24-Oct-2005
[785x2]
pekr, did i understand that u were using rebol 4 astronomy? could 
show me/us some of ur worx? a collegue of mine - whom i really want 
to b converted from php to rebol - is an amateur astronomist and 
such a stuff can give him the final pulse to start learning&using 
rebol
jfyi i use forth regulary for writing pic microcontrolers applications 
(small ones usually)
Pekr
24-Oct-2005
[787]
tomorrow, or I will write to you privately, too tired now, time to 
sleep :-)
OneTom
24-Oct-2005
[788]
sure. thanks in advance!
DideC
25-Oct-2005
[789x3]
Actually...
opcodes for integer math are :
	-add, mul, div, min, max, abs, ...
opcodes for decimal math are :
	-addd, muld, divd, mind, maxd, absd, ...
Would you prefer integer opcodes to be :
	-addi, muli, divi, mini, maxi, absi, ...
or not ?
(quick answer required!)