World: r3wp
[Tech News] Interesting technology
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AdrianS 19-May-2010 [4953x2] | as for the actions to trigger various things, you could create aliases for various situations - as I said earlier, the human body is pretty good at memorizing motion patterns |
I beg to disagree - I want this! :-) | |
Henrik 19-May-2010 [4955] | actually no, because: 1. the actions are 3 dimensional and you have to have a 3-dimensional frame of reference to perform the motion. 2. you have no force feedback, so you have to observe the screen while performing the motion. this is not like pouring a glass of water. |
AdrianS 19-May-2010 [4956x2] | having more (better) sensors is never a bad thing - they can always be combined with other ones to achieve your intent |
motions don't have to be 3d - they can be filtered for 2 | |
Henrik 19-May-2010 [4958] | as said, it doesn't matter if the sensors can sense 1/10th degree and milimeter precision. it's the basic principle that fails. |
AdrianS 19-May-2010 [4959] | and I don't have feedback on my mouse gestures either - yet I use them all the time |
Henrik 19-May-2010 [4960] | your mouse gestures don't alter the state of the mouse, but the screen you are looking at. |
AdrianS 19-May-2010 [4961] | huh - they alter the state of my browser |
Henrik 19-May-2010 [4962] | yes, the screen is not on your mouse. |
AdrianS 19-May-2010 [4963x2] | no, it's not - the point is that it's a memorized gesture that can invoke useful functionality |
but whatever - it's not for everyone | |
Henrik 19-May-2010 [4965] | on the screen yes, not on the mouse. I already said this is quite a significant difference. |
AdrianS 19-May-2010 [4966] | same with my motion sensing ps3 controllers - I love them in the games that use them well, but other people prefer the joysticks |
Henrik 19-May-2010 [4967] | yes, your PS3 games probably work well, because the display is not on the controller, but a still-standing TV in your livingroom. :-) |
Maxim 19-May-2010 [4968x2] | henrik, each application has to be logical in gestures it uses. the "shake" gesture is almost always a bad idea. but tilting especially should be used MUCH more. |
the acceleration metrics of the movement can usually indicate intent on some more obscure gestures. | |
AdrianS 19-May-2010 [4970] | gestures can use combinations of actions - to reduce accidental triggering, and to be appropriate or maybe mimic abstractly the action to be performed |
Henrik 19-May-2010 [4971] | Maxim, it could probably be used, but it fails more than it should: I own the Mass Effect game, which allows movement of the character via tilting the iPod, but you need a frame of reference to do that, hence you must sit very still when playing the game, and you must perform calibration, if you change your position. Another app is a bit more reasonable: A star chart app that I have, will change the field of view if I move the iPod over my head, perpendicular to my face, but it has limited usefulness. |
AdrianS 19-May-2010 [4972x2] | you keep mentioning current device Henrik |
this is quite different | |
Henrik 19-May-2010 [4974x2] | AdrianS, there is no difference. |
One where it makes perfect sense is a sleep application, where I place the iPod on my bed and it passively registers motions I do throughout the night and then records them. Based on the motion it wakes me at the correct time in the morning. This requires no feedback to the display, so it makes good sense here. | |
AdrianS 19-May-2010 [4976x2] | I agree that on the current iPod (and other devices that have just this - like my ThinkPad), the usefulness of the accelerometer is debatable |
well, if you keep saying that there is no difference, there's not much to discuss - since the whole point of the preceeding discussion is that the new functionality brought in by the processor and gyroscope is what makes a difference | |
Henrik 19-May-2010 [4978] | There is no difference, because it's the fundamental principle of requiring shake, angle or motion gestures to use such a small device to change a state on the device itself that is wrong. I don't care how accurate the measuring of gestures is. |
Maxim 19-May-2010 [4979] | a viable example is the tilting to slide a list. on the iphone, the tilting is VERY slow to react cause its trying to guess the tilt based on acceleration and must be filtered. so the lag is annoying. Full body Motion capture has the same kind of problems with accelerator sensors. with a gyro, the tilt isn't "guessed" its actual, so you can easily make it precise. |
AdrianS 19-May-2010 [4980] | currently (and I keep emphasizing this), you can't even measure some of things this will allow |
Maxim 19-May-2010 [4981x4] | I agree with yout point Henrik, but I also think that most people use gestures as gimicks and haven't yet understood how to use them efectively. I hate having to use two hands to quickly browse through contacts and pics. I'd rather just tilt my phone and shake up& down slightly, like if I was letting sand (or cardboard cards) trickle down on a flat surface. the gestures have to mimick real life or be very obvious (like turning the phone upside down). |
yout = your | |
by "most people" I mean developpers | |
one of the stupid gestures shown is using the tilt to select things... like a ball tilt game... does the guy remember that ball tilting is quite hard in real-life? that shoudn't be used at all. | |
Henrik 19-May-2010 [4985x2] | Maxim, maybe it depends on the size of your hand and possibly a thicker iPhone, but I can browse photos, make calendar appointments, browse webpages, select music and type with one hand easily on the iPod. No gestures needed. I'd think I have average size hands. |
Pinching is harder, though. | |
AdrianS 19-May-2010 [4987] | yeah, or more than one point touching |
Maxim 19-May-2010 [4988] | I have rather long fingers... I'm not saying I can't ... just that its awkwards to use one handed. naturally, I'll always end up using it with the phone in my left hand and my right hand touching the surface. |
Henrik 19-May-2010 [4989] | I was wrong about pinching. It's actually quite easy if you practice. Just trying it now. |
AdrianS 19-May-2010 [4990x2] | the other thing that it seems you're not seeing Henrik is that this would be particularly useful for handling actions across multiple apps where there is no simple cross app touch only interface defined |
you can pinch one handed an iPod/iPhone? - gotta see that | |
Maxim 19-May-2010 [4992] | thumbs don't have near the same mobility and speed as the other fingers, unless you only use rotation of the first knuckle. the momet you have to flex the thumb, it becomes slow. which is why we'll naturall hold the phone laterally and browse using thumbs sideways... but doing so vertically isn't nearly as ergonomic. |
Henrik 19-May-2010 [4993] | AdrianS, and I think you're underestimating what it takes to learn and do these things in practice. |
Maxim 19-May-2010 [4994x3] | pinching one handed isn't hard... just not very ergonomic. |
(even with large hands) | |
usually the thumb will stay put and only the index will move around, for example. | |
AdrianS 19-May-2010 [4997] | pinching while holding (not resting) the phone in one hand? |
Maxim 19-May-2010 [4998] | yes. |
AdrianS 19-May-2010 [4999] | not resting on a table, I meant |
Maxim 19-May-2010 [5000] | yep. |
Henrik 19-May-2010 [5001] | Maxim, yes, when not moving the thumb it's easier. |
AdrianS 19-May-2010 [5002] | talking about lousy UI |
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