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World: r3wp

[Tech News] Interesting technology

Henrik
15-May-2006
[783]
MINIX3 sounds interesting, BTW.
Maxim
15-May-2006
[784]
I'm almost tempted to try it out  .... but I'd need time for that... 
 ;-)
Volker
15-May-2006
[785x2]
Thought that too. Small kernel, has X, would be a recompile.
There is a live-CD!!
Maxim
15-May-2006
[787]
it could be the basis for rebol/OS standalone appliance.
Volker
15-May-2006
[788x4]
-> recompile to run rebol.
Interesting nameclash :) http://www.cs.vu.nl/orca/. Found it by 
looking for Amoeba. "We cooperate intensively with the  Globe  group 
of  Andrew Tanenbaum ([ast-:-cs-:-vu-:-nl])."
(one of Tanenbaums distributed osses).
I like the bontago here. http://www.digipen.edu/main/Award_Winning_Games

To our physics: Is it possible to build a little physics-engine for 
such things, and how about collision-detection? The 3d from the contest 
could be sufficient for a small version of this.
Henrik
15-May-2006
[792]
is http://www.minix3.orgdead?
Volker
15-May-2006
[793]
Slashdotted? I got that link there. But when i looked it was still 
running.
Henrik
15-May-2006
[794]
I love the system requirements: 16 MB RAM and a 386.
Graham
15-May-2006
[795]
that's pretty tough .. I don't think I'd be able to find a 386 these 
days
Henrik
15-May-2006
[796x2]
there's still a lot of embedded matchbox-sized hardware that use 
those
I hope www.minix3.org isn't running Minix, because that would be 
bad marketing
Graham
15-May-2006
[798]
I hope it's not running a 386!
Henrik
16-May-2006
[799x2]
it's up again now
http://www.computer.org/portal/site/computer/menuitem.5d61c1d591162e4b0ef1bd108bcd45f3/index.jsp?&pName=computer_level1_article&TheCat=1005&path=computer/homepage/0506&file=cover1.xml&xsl=article.xsl&
<--- interesting link from that site.
Graham
16-May-2006
[801]
Looks like they have a Pet emulator.
Henrik
16-May-2006
[802x3]
I had a gold fish once. Died after a week.
oh... THAT Pet.
a port of REBOL would double the amount of software available
Anton
16-May-2006
[805]
the system can build itself, including the kernel, common drivers, 
and all servers (112 compilations and 11 links) in less than 6 seconds 
on a 2.2-GHz Athlon processor.
   Yeah! I'm starting to get interested.
JaimeVargas
16-May-2006
[806]
The Problem with Threads http://www.eecs.berkeley.edu/Pubs/TechRpts/2006/EECS-2006-1.html
Pekr
16-May-2006
[807x2]
hmm, I read some doc when I was looking into liboop and libevent 
etc., somewhere on those sites, but each of groups tasks vs threads 
had some valid points ....
I have heard RT will go with threads, because those are optimised 
on multi-cpu environments?
JaimeVargas
16-May-2006
[809x2]
Pekr, the article is not so much about which concurrency model is 
good or bad. The paper contentionis  that the emphasis on developing 
general-purpose languages that support concurrency is misplaced. 
Lee believes that a better approach is to develop what he calls "coordination 
languages", which focus on arranging sequential components written 
in conventional languages into some concurrent configuration (I suppose 
that piping in a Unix shell could be considered a limited coordination 
language). For concurrent programming to become mainstream, we must 
discard threads as a programming model. Nondeterminism should be 
judiciously and carefully introduced where needed, and it should 
be explicit in programs.
(Taken from LtU. More info on this topic here: http://lambda-the-ultimate.org/node/1481)
Pekr
16-May-2006
[811x2]
hmm - so even task concurency? concurency in general? then we should 
not have task? But how is that we accept multiplexing, which is kind 
of "concurrency"?
I will read pdf .... till the section where mathematic equations 
start :-)
JaimeVargas
16-May-2006
[813]
Concurrency is fine. The problem is how to use it. Is it implicit 
or explicit. How you coordinate msg passing, pipes, shared state, 
etc.
Pekr
16-May-2006
[814]
so if Carl brings us task! based upon threads, and we don't need 
to care about threads related headaches in rebol level, then even 
threads are ok for us, right?
JaimeVargas
16-May-2006
[815x4]
Depends on how they guarantee the order of execution. For examplie 
in Mozart/Oz you can have a concurrency that ensures that the sequence 
of computation is maintained, just like if was sequential even though 
is executed sequentially.
Sorry executed in paralell.
In C threads you do this buy using Locks and Semaphores.
In Erlang you use msg queues and process-id.
Pekr
16-May-2006
[819]
msg-queues would be on pair with rebol imo ... we already have event 
queue, we have blocks and their accessor functions ....
JaimeVargas
16-May-2006
[820]
But msg-queues have some drawbacks.
Pekr
16-May-2006
[821]
hopefully Carl knows threads headaches (I do remember his long time 
ago post to ml :-) .... and will do it the right way ...
JaimeVargas
16-May-2006
[822]
Lets see what the wizard brings us ;-)
Pekr
16-May-2006
[823]
if threads are said to better utilise multi-core cpu, then I expect 
R3 to be ported to PS3 soon :-)) ... or even next gen SUN's Niagara 
III, utilising 64 cores :-)
JaimeVargas
16-May-2006
[824]
As far as I know R3 Task! are going to be base in OS threads, they 
will not have shared state, but nothing has been said about how they 
will communicate with the environment, or how is the order of execution 
going to be guarantee.
Pekr
16-May-2006
[825x2]
.... to better maintain the task, Carl will opensource R3 :-)
got to go, later ....
Volker
16-May-2006
[827]
From what i read Erlang works quite well. What problems?
JaimeVargas
16-May-2006
[828]
A general-purpose concurrent language like Erlang or Ada has to include 
syntax for mundane operations such as arithmetic expressions, a coordination 
language need not specify anything more than coordination.
Henrik
16-May-2006
[829]
http://www.apple.com/macbook/macbook.html<-- Apple introduces the 
13.3 inch Macbook.
Volker
16-May-2006
[830x2]
Jaime, you said "In Erlang you use msg queues and process-id. But 
msg-queues have some drawbacks." I was addressing that.
Not deep enough toin Erlang to judge about problems, but if you can 
explain :)
Gabriele
16-May-2006
[832]
Jaime, from your link: "The real problem is not threads as such; 
it is threads plus shared mutable state. To solve this problem, it's 
not necessary to throw away threads. It is sufficient to disallow 
mutable state shared between threads (mutable state local to one 
thread is still allowed)."