World: r3wp
[!REBOL3-OLD1]
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Henrik 24-May-2006 [1026] | I think it's worth "rocking the boat" a little. Anyone care to add more comments? |
Anton 24-May-2006 [1027] | Not yet. (The force of the explosion increases the more you try to contain it.) |
BrianW 24-May-2006 [1028] | Pekr, what was the digg link? |
Maxim 24-May-2006 [1029] | REBOL: Programming - all-the-bad-things - many-needed-tools |
Terry 24-May-2006 [1030] | Make Rebol 3 popular.. add php, javascript, ruby etc dialects. |
Pekr 24-May-2006 [1031x2] | do you think it is easy to emulate those languages? |
Brian - http://digg.com/programming/REBOL_3.0_development_announced | |
Volker 24-May-2006 [1033x2] | Cheaper to port rebol to java? Php, javascript will be there afaik. |
or javascript with rebol-syntax? | |
Geomol 24-May-2006 [1035x2] | How do you best support other languages from REBOL (if you want to)? - Directly parsing other languages with their syntax from REBOL is a way to make old programs written in those languages run. You need to parse strings for this to work, and that may not be very fast. - Making new dialects based on those languages, but with the minimal REBOL syntax may be good for new programs, written in those languages. One thing, that irritates me in other languages (also C) is their syntax. You have to write so much unnecessarily, and it's easy to make a mistake (e.g. put a ';' in a wrong place), and your program then doesn't work as inteded. All the extra also makes it less easy to read programs, written in those languages. It's possible to make cross-compilers, that'll read old programs and produce a new format. |
With REBOL, I feel, I can concentrate on the problem and not the technology, implementation, syntax or other things. | |
Maxim 24-May-2006 [1037] | yes, REBOL seems to be the most *productive* language I have ever used. from design to delivery, it always seems to be much quicker in REBOL. |
Henrik 25-May-2006 [1038x2] | REBOL has saved me from doom quite a few times. Last time was yesterday when I lost a database of people signed up to a town party race (a system written in REBOL), when the power cord to all the PCs was pulled. The database was partially wrecked, but (believe it or not) by creating a LIST-VIEW and querying the database, it was possible to view and print out the contents. REBOL is so damn wonderful, it's almost hard to believe. |
so I often use REBOL in times where I need a utility belt to rescue data. it's a nice swiss army knife where other tools may be too slow, unavailable or hard to use. | |
Pekr 25-May-2006 [1040] | I use rebol often as a shell replacement (not much intensive work), but e.g. parsing some info ... mostly simply in console session, without even writing a script :-) |
[unknown: 9] 25-May-2006 [1041] | I use rebol to make money. |
Anton 25-May-2006 [1042x2] | I use rebol to manage my money. |
(keep track of it, anyway) | |
Pekr 25-May-2006 [1044x2] | guys - just please bring us good list-view base for R3. I mean - engine - not complete system. Yesterday e.g. I could not use Rebol, as user wanted simple scrollable table of raw data - many columns (h-scroll missing badly) - just an example how one small corner could be limiting sometimes ... |
I don't use rebol for making money, but saving me a time by doing very small utils, which save time .... and so maybe money? :-) | |
Henrik 25-May-2006 [1046] | pekr, I may have a closer look at horizonal scrolling soon, because I need list-view now for tables with 30-40 columns |
Pekr 25-May-2006 [1047] | :-) cool ... |
Geomol 25-May-2006 [1048x2] | Would it make sense to use words in tuples? Like: a: 4 1.2.3.a The tuple should then reduce to 1.2.3.4 Or is that crazy? |
If it means, that tuples will be slow, then I'm against it. | |
Henrik 25-May-2006 [1050] | >> a: 1 b: 2 c: 3 == 3 >> to-tuple reduce [a b c] == 1.2.3 |
Cyphre 25-May-2006 [1051] | I gues this would slow down tuple!s |
Henrik 25-May-2006 [1052x2] | I noticed that tuples can be used for simple math operations on multiple values. I think it would be nice to expand that to blocks. |
2.3.4 * 5 = 10.15.20 I'd like to see: [2 3 4 5 6 7] * 5 = [10 15 20 25 30 35] | |
Geomol 25-May-2006 [1054] | Uhhh, parallel vector processing! If you get that working and can use the hardware to do the actual calculations, then you'll get lots of speed! |
Pekr 25-May-2006 [1055] | interesting discussion regarding modules starts, and some points are raised, mainly because of security. |
BrianH 26-May-2006 [1056] | Geomol, tuples are currently an immediate value like an integer, rather than a block-like value. This is why they are fast. |
Geomol 26-May-2006 [1057] | Yes, I realize that. It was just a crazy idea, that would make it easier to work with colour values. But we better keep tuples the way, they are. Fast! |
BrianH 5-Jun-2006 [1058x2] | Something to consider for REBOL 3: The current implementation strategy for symbols in REBOL has significant limits to the possible number of symbols available at one time. It might be a good idea to try a red-black tree for symbols instead - newLISP uses that strategy and can handle millions of unique symbols efficiently. |
I'm just putting the idea out there - I'm not familiar enough with red-black trees to know whether they would be possible to use in this case, just that another language with similar implementation size uses them and it works for that language. | |
Anton 6-Jun-2006 [1060x2] | Any news on user datatypes ? I've just realised they would be very useful to me to implement an interpreter. |
Just wondering if it would be possible for richtext command sequences to also fit into a word!, so symbols can have their own colour and font when molded into a richtext field. eg: word: to-word "/bPhrase" Now when I mold word I see it rendered with bold text. My concern is just to make sure that all the command sequences (like /b in the example) are allowed in a word!, and possibly also still allow loading as a word! directly. eg: type? load "&bPhrase" ;== word! (assuming the richtext escape character is & ) This could mean an editor could render symbols with their formatting, for instance. (I'm also thinking of implementing an interpreter within rebol). | |
Pekr 7-Jun-2006 [1062x4] | for R3 View group. I just did my homework, trying to get PythonCard working. It seems to me Python plus PythonCard is not enough, so I needed wxPython - total install is 55MB :-) |
but that is not the point. I just first could not follow, how they work with widgets, and then I found out - they have separated code and widget definitions. At first it looks strange .... it is like having 'feel(s) , event maintanance, app logic, without seeing what actually you are working with. But I do understand, why they keep widget defs outside in external file, which is kind of simple (as VID is), with static positioning - it is very easy to import to visual GUI builder .... | |
so just for the sake of inspiration, to think about - can you imagine having screen painter, taking your layout block, and enabling you to change the postions/size etc. params for our widgets, without actually being dependant upon running the app with live data? | |
btw - how do we refer to instantiated style - still a 'style? Or will we adapt widget name too? | |
Henrik 7-Jun-2006 [1066] | you mean using the layout as kind of a "dead skeleton"? |
Pekr 7-Jun-2006 [1067x3] | yes .... |
they have e.g.: {'type':'TextField', 'name':'Profile', 'position':'170,110), 'size':'(307,-1), 'editable':True, 'foregroundcolor':(0,0,255), } | |
just dunno what they do, if the want some kind of comuted values? Maybe they import just what is defined, you change layout, and after the widget is drawn, they can adjust, dunno .... just an idea, we imo need visual screen editor in future ... | |
PeterWood 7-Jun-2006 [1070] | I believe this is how Cocoa works and have seen the technique referrd to as "freeze-dried widgets". |
Henrik 7-Jun-2006 [1071] | widgets and their functionality are defined in .nib files for a cocoa program. this is because much of the binding between the widgets and the code is created during runtime. this is also why Interface Builder is able to create much of the initial functionality for a Cocoa GUI, just by defining attributes to widgets and let you test the interface to a fairly high level without compiling any code. |
Anton 8-Jun-2006 [1072] | BrianH, do you know what structure rebol currently uses for holding symbols ? Red/Black trees are complex, so it will take a fair effort to implement and debug. |
Tomc 8-Jun-2006 [1073x2] | red-black trees are 2-3 trees implemented as binary trees |
or they were when I studied them | |
BrianH 8-Jun-2006 [1075] | As far as I can tell, REBOL currently uses a hash table. I am not the one to ask though. |
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