World: r3wp
[!REBOL3-OLD1]
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Pekr 27-Mar-2009 [12335] | So far, there is not much widgets, which could have different shape, no? |
Graham 27-Mar-2009 [12336] | Lack of imagination? |
ICarii 27-Mar-2009 [12337] | edge / hgit testing is the main reason |
Graham 27-Mar-2009 [12338] | easier computationally? |
ICarii 27-Mar-2009 [12339x2] | much |
you have to use alternative methods like colour testing for non-regular shapes | |
Graham 27-Mar-2009 [12341x2] | well, what can you do with quad core cpus ?? |
I've watched those multitouch demos ... seem to use irregular shapes | |
ICarii 27-Mar-2009 [12343x2] | ill dig out my radial menu thingy and update it for r3 and test it for speed.. have a old version at http://rebol.mustard.co.nz/readial.tar.gz |
http://rebol.mustard.co.nz/radial.tar.gz.. oops | |
Graham 27-Mar-2009 [12345] | Ok, that is cute |
ICarii 27-Mar-2009 [12346] | meh - ive done it in assembly before - its rather sad in rebol :( |
Graham 27-Mar-2009 [12347] | though I suspect it's not working ... I only see shapes and no text |
ICarii 27-Mar-2009 [12348] | its 2003 - back before the text in agg changed |
Graham 27-Mar-2009 [12349x2] | ahh... |
I'm surprised you were able to find it so quickly! | |
ICarii 27-Mar-2009 [12351] | i downloaded my website today to look for some old sudoku code :P |
Graham 27-Mar-2009 [12352] | Silverlight is starting to use radial menus too |
Chris 27-Mar-2009 [12353] | My Daylight Map used color to detect irregularly shaped hit spots... |
ICarii 27-Mar-2009 [12354] | yeah colour testing is fast and maps nicely to functions |
Graham 27-Mar-2009 [12355] | Are you still working on your own graphics system for R3? |
Chris 27-Mar-2009 [12356] | http://ross-gill.com/r/daylight/map.jpg http://ross-gill.com/r/daylight/map-zones.png |
ICarii 27-Mar-2009 [12357] | im waiting for Carl/Cypher to fix some of the view holes.. and also for modules and timers and threads :P |
Graham 27-Mar-2009 [12358] | :( |
ICarii 27-Mar-2009 [12359] | view is currently swiss cheese and the underlying Core has some large gaps that really need addressing before GUI sees the light of day.. IMHO.. |
Graham 27-Mar-2009 [12360] | the presence of holes suggests some underlying substance |
ICarii 27-Mar-2009 [12361x2] | the thing that gets frustrating is when something works fine in earlier builds then mysteriously dies in later builds :P |
thats a great colour example CHris :) | |
Chris 27-Mar-2009 [12363] | Pretty, is it not? : ) |
ICarii 27-Mar-2009 [12364] | its one example where the benefits of colour testing over poly testing are clear to see. |
Chris 27-Mar-2009 [12365] | Doesn't scale well though... |
ICarii 27-Mar-2009 [12366] | of course.. zooming and SVG night be another method :) |
Chris 27-Mar-2009 [12367] | With AA turned off... |
ICarii 27-Mar-2009 [12368] | with AA on you can do approximation mapping with tolerances |
Chris 27-Mar-2009 [12369] | Sounds like it could get complex - it certainly is a useful pattern for many situations, especially when you can use graphics programs to develop the maps. |
Pekr 27-Mar-2009 [12370x3] | Hmm, isn't jus alpha transparency enough? Why to do any shape detection? We just need the ability to define level, which will let events to go to underlying faces, just like Amiga DE did it. And if you look at Cyphre's irregular window shape, you will see, that it simply is not rectangular, or is it? do http://www.rebol.cz/~cyphre/trans-gui.r |
Graham - there are no holes in R3. Most of the stuff is just non finalised design. Look at latest changes - absolutly necessary Core changes to get load, transcode, modules working. Last two days we saw two releases - A38, A39 with bunch of fixes. We are slowly getting there. | |
Cyphre can't do nothing yet, as Carl did some changes to the code, and Cyphre's version of R3/View is not compatible anymore. Of course, rebin isolation should help, and in month or two, we get there - modules are bing worked on right now, plug-ins and rebin are next one. Then some source-codes get released finally. In the meantime, Carl also updates docs - very important ... | |
BrianH 27-Mar-2009 [12373] | Three releases - we're up to A40 now :) |
shadwolf 27-Mar-2009 [12374x2] | Do we have a deeper text compositing support in AGG ? (woops...) |
by deeper and since the number of font is limited the basic thing i need would be to get a something like "get-char-size char font-name font-size" | |
Steeve 27-Mar-2009 [12376x2] | this what in text-draw.r (VID3 sources) font-char-size?: funct [fstyle] [ gob: make gob! [offset: 0x0 size: 300x100] gob/text: reduce [ 'font fstyle/font 'para make fstyle/para [wrap?: off] ; avoid infinite loop font bug 'anti-alias fstyle/anti-alias "M" ] size-text gob ] |
But i don't use this. Useless memory overhead (by creating a new gob) each time. | |
ICarii 28-Mar-2009 [12378] | the gob size is important in the wrapping calculations |
Steeve 28-Mar-2009 [12379] | So what ? |
ICarii 28-Mar-2009 [12380x2] | scan-fontset: func [fname fsize /style fstyle /local tmpfnt font-metrics charlist n][ font-metrics: copy [] tmpfnt: make system/standard/font compose [name: fname size: fsize style: (either style [fstyle][none])] charlist: copy "" for n 32 126 1 [append charlist to-char n] forall charlist [ append font-metrics size-text make gob! compose [ offset: 0x0 size: (as-pair fsize * 2 fsize * 2) text: [font tmpfnt size fsize (to-string first charlist)] ] ] append font-metrics charlist return font-metrics ] probe scan-fontset "Lucida Sans" 24 |
that will get a basic 32-126 charset of requested font, size and style and return the metrics for you under R3. | |
Pekr 28-Mar-2009 [12382x2] | I really like, how this page is starting to look - that is what I call good realease-early, release often strategy - http://www.rebol.net/wiki/R3_Releases |
One question towards linux and os-x builds - is it only a Core build, or View is included too? | |
Henrik 28-Mar-2009 [12384] | OSX is core only, and I think Linux too. |
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