World: r3wp
[!REBOL3-OLD1]
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Graham 26-Apr-2009 [13528] | Should write a book about it. |
BrianH 26-Apr-2009 [13529] | If you collect all of the posts I've written about the subject, I almost have already :) |
Anton 26-Apr-2009 [13530] | I agree with Steeve that being able to find the difference between objects easily would be very useful. |
Henrik 26-Apr-2009 [13531] | BROWSE now works under OSX. |
Dockimbel 26-Apr-2009 [13532] | Pekr: "Steeve - your attitude is the same what DocKimbel showed here some two weeks ago. I thought that I am talking to adult ppl, and I really don't understand such childish behaviour". Are you sure you were thinking about me? I just re-read my old 2 posts about money! datatype, I don't see what's childish in reporting a bug in RAMBO and warning about that? |
Ladislav 26-Apr-2009 [13533] | Hi Doc. The problem with your bug is, that your assumption isn't correct. The money implementation used in 2.7.6 isn't more accurate than the decimal! datatype |
[unknown: 5] 26-Apr-2009 [13534] | Anyone have some detail on how tab-indexing is handled in R3? |
Dockimbel 27-Apr-2009 [13535x2] | You mean money! uses floating point in R2? If it's true, I don't see the point in having a money! datatype? |
So what do you think about this? : >> .3 - .2 - .1 == -2.77555756156289E-17 >> $.3 - $.2 - $.1 == -$0.00 | |
PeterWood 27-Apr-2009 [13537x5] | 3.4.2 Format From appendix 1 of rebol core document: The money! datatype uses standard IEEE floating point numbers allowing up to 15 digits of precision including cents. |
As for what is the point ? There never seemed any to me in R2. | |
But it should be useful in R3: The money datatype now uses a coded decimal representation, allowing accurate number representation up to 26 decimal digits in length. Due to its accuracy, this datatype is useful for financial, banking, commercial, transactional, and even some types of scientific applications. | |
..which I believe Ladislav supplied. | |
I suspect some rounding is being automatically applied with the money! datatype >> round .3 - .2 - .1 == 0 | |
Henrik 27-Apr-2009 [13542] | R3: >> $.3 - $.2 - $.1 == $0 |
Pekr 27-Apr-2009 [13543] | Dockimbel - sorry, please accept my apology. It was not you, it was actually Geomol on 8-Apr, who too refused to submit bugs, as those might not be corrected anyway :-) You just contacted me privately the same day, expressing your opinion to me. |
Henrik 27-Apr-2009 [13544] | My only problem is that you have to use the money datatype to use this number format. It could be useful in other places. But I think we've had this discussion before. If you do a ? datatype!, in R3 you get: money! datatype! high precision decimals with denomination (opt) So you may wonder as a beginner why the description is like that. |
Pekr 27-Apr-2009 [13545] | yes, we have had that discussion before. I better don't jump into that discussion once again :-), because I never used money!, and I don't know why such general functionality as math precision should be expressed by the datatype called money! I would prefer BCD! precise!, or something else. Also very weird to use $ in front of it ... |
Dockimbel 27-Apr-2009 [13546x2] | PeterWood: thanks for the documentation reminder, I should have read it to refresh my mind about that before posting. I wonder if the R3 money! implementation could be easily backported to R2? It shouldn't be dependent on new R3 features. |
Pekr: Apologies accepted, I guess I shouldn't post to you privately when you're already upset ;-). | |
PeterWood 27-Apr-2009 [13548] | I guess Ladilsav can answer your question about the ease of back-porting to R2 but I would guess that it's c code which means it is likely to be a long time before it would get back-ported. |
BrianH 27-Apr-2009 [13549] | Well for one thing, the space for the underlying data is less in R2 than in R3. |
Dockimbel 27-Apr-2009 [13550] | If R3 still uses 128bits slots for values, it shouldn't change memory usage from a user POV? |
BrianH 27-Apr-2009 [13551] | R3 uses larger slots for values, a side effect of the 64bit integers and such. |
Dockimbel 27-Apr-2009 [13552] | Does that mean that the average memory usage will increase in R3? |
BrianH 27-Apr-2009 [13553] | Between that and the Unicode strings, basic data does take more RAM. We're making up for it by making all of the standard object types more efficient, so that overall memory usage will likely be less. |
Dockimbel 27-Apr-2009 [13554] | While we're talking about memory management, will it be possible to add in R3, a mean to adjust or tune GC behaviour by exposing some of the internal parameters? The goal is being able to adapt the tradeoff between speed and memory usage in various situations. For example : being able to set a max amount of memory for a REBOL session. |
BrianH 27-Apr-2009 [13555x2] | String, number and block data will be more; binary data will be the same; port and graphics objects will be much less. When we get vector! working that will drop memory usage in many data processing scenarios. Many of the changes to the mezzanines and natives (including changes in alpha 49) lower the number of block copies, so that cuts down memory overhead. |
Adjusting the GC: I don't know. | |
Henrik 27-Apr-2009 [13557] | I've asked on chat. |
Steeve 27-Apr-2009 [13558] | R3 uses larger slots for values, a side effect of the 64bit integers and such. Can you be more precise Brian ? How long are the new slots ? |
Pekr 27-Apr-2009 [13559] | Long enough but not longer? :-) |
Steeve 27-Apr-2009 [13560] | uhm... something like that |
BrianH 27-Apr-2009 [13561] | Don't know off the top of my head. Not double in size, as the slot overhead hasn't doubled, just the data part. |
Steeve 27-Apr-2009 [13562] | Is Carl hiding from you such important infos ? :) |
BrianH 27-Apr-2009 [13563] | I don't ask - haven't needed to know. |
Steeve 27-Apr-2009 [13564] | You're not Brian, the Brian i know would have killed some kitten to know that |
BrianH 27-Apr-2009 [13565x2] | I think of memory in terms of number of elements (which i can affect) rather than element size (which I can't). I don't think of RAM size except for at a overall process level. |
He mentioned the real sizes at some point (in a blog I think), but I don't remember the exact numbers. | |
Steeve 27-Apr-2009 [13567] | don't remember that |
BrianH 27-Apr-2009 [13568x2] | For my code I find that I only need to think in terms of number of copies, or preallocation. On an algorithmic level you can save orders of magnitude in memory overhead (space and time) by controlling the number of copies. |
The FOREACH changes in alpha 49 were done to reduce memory overhead, for instance. | |
Steeve 27-Apr-2009 [13570] | Don't force me to disassemble the binary to know that, otherwise i'm afraid that Dockimbel will kill me. |
BrianH 27-Apr-2009 [13571] | Same with exposing COLLECT-WORDS so it can be used instead of BIND/set into a temporary object. |
Steeve 27-Apr-2009 [13572x3] | Oh the FOREACH overhead has been reduced ? |
nice news | |
not anymore bind/copy with FOREACH ? | |
BrianH 27-Apr-2009 [13575x2] | The BIND/copy overhead is still there, but being able to use FOREACH on map!, object!, module!, port! and error! means that you don't have to generate a block! copy of those types in order to work on them. Plus you don't need the EITHER or CASE to screen for those cases. |
In general the size of the code block passed to FOREACH is much smaller than the size of the data passed to it. | |
Steeve 27-Apr-2009 [13577] | foreach works now on ports ? are you sure of that ? |
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