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World: r3wp

[!REBOL3-OLD1]

Steeve
14-May-2009
[14192]
i can extract the contours with the graphic engine too, but then 
it's polluted with smouth corrections.
BrianH
14-May-2009
[14193x2]
Steeve, did you catch where Carl said that those features would be 
better added as native functions, than as misdefined operators?
Never mind, that was already mentioned :)
Steeve
14-May-2009
[14195]
For my revenge i posted a puzzle
BrianH
14-May-2009
[14196]
Geez, who is Meijeru ?

I like Meijeru, someone who makes bug reports that we can fix or 
dismiss. Even the dismissed tickets serve as documentation. Thanks 
for commenting on some of those, Steeve - you put it better than 
I could. Meijeru reminds me of Steeve, circa 3 months ago :)
Maxim
14-May-2009
[14197]
hehehe
Pekr
14-May-2009
[14198]
BrianH: it is a strange situation - we are giving up on some "polymorphism", 
and replacing it with more functions to get the same reflectivity. 
No more first, second, third, etc. working on multiply types, but 
instead using values-of, words-of, etc.
Maxim
14-May-2009
[14199]
the best testers are always those that don't know what they are doing.
Pekr
14-May-2009
[14200]
I don't understand, why XOR and OR should be removed from functioning 
upon image datatype?
BrianH
14-May-2009
[14201x2]
We got a lot of port! bugs fixed - and tickets usefully documented 
through their dismissal - thanks to Steeve.
Polymorphism only makes sense when the concepts correspond. What 
we are removing is false polymorphism.
Pekr
14-May-2009
[14203]
Brian, Steeve mentioned that not all of vector bugs are fixed, is 
that correct? It would be probably good to fix them, no? :-) (well, 
if vectors have any role in new rebin/plugin/dll interface)
Steeve
14-May-2009
[14204]
To be honest it's not frankly bugs but wishs
BrianH
14-May-2009
[14205]
All of the vector bugs that were reported before the great vector 
rewrite are fixed. The new stuff, not yet.
Steeve
14-May-2009
[14206]
like scalar math operations on vectors
BrianH
14-May-2009
[14207]
There's a bug too, with mold of vectors.
Maxim
14-May-2009
[14208]
are there any matrix operations for vectors?
Steeve
14-May-2009
[14209]
in your dreams Maxim, only in your dreams...
BrianH
14-May-2009
[14210x2]
Not yet. We're waiting to add that until we implement multidimensional 
vectors.
Same with Steeve's scalar math request.
Pekr
14-May-2009
[14212x2]
multivectors? I am curious about its semantics ...
I can't feel there is any intention to add such feature for 3.0 :-)
Steeve
14-May-2009
[14214]
can't or can ?
Pekr
14-May-2009
[14215]
can't. It is not on R3.0 list of features, IIRC.
BrianH
14-May-2009
[14216]
We aree also curious about the semantics of multidimensional vectors, 
which is why they aren't implemented yet.
Steeve
14-May-2009
[14217]
I hope Brian may enter these features in Carl's brain, by force...
Pekr
14-May-2009
[14218]
:-)
Maxim
14-May-2009
[14219]
we need pekr to argue with carl too  ;-)
BrianH
14-May-2009
[14220]
They are lower priority than security issues (the reason for the 
new reflection), multitasking (the reason for the new system), etc.
Pekr
14-May-2009
[14221x3]
I think that you have to use my past aproach - to cry loud, to cry 
often, to cry on many places .....
My experience is, that Carl works in his own world, and it is good, 
we communicate with him via some "API" :-) E.g. I had to mention 
article about the need to use better timers (not done yet) for something 
like 3 or 4 times. Then, when I found the right time and his mood 
to actually look into it, I think that he agreed that there is better 
solution than what we now have ...
Brian: I think that tasking is not going in for 3.0
BrianH
14-May-2009
[14224]
What we then had, or what we now have? He redid timers once already...
Pekr
14-May-2009
[14225]
I think that we need - plugins, security, gfx, gui, few protocols 
(later some engine like cheyenne inside), well, we need many things. 
Also current implementation of codecs is absolutly useless, no concept, 
just a workaround ...
BrianH
14-May-2009
[14226]
We needed the system object changes for modularity and security too. 
Once we clean up for those, multitasking won't be that hard.
Pekr
14-May-2009
[14227x2]
BrainH: I'll point you to one article, wait a min., I need to find 
it. Actually - it was Cyphre who found it IIRC.
http://www.codeproject.com/KB/system/timers_intro.aspx


we imo need multimedia timers, definitely. So "small" change can 
make big difference. We don't ned to look pre W2K imo. And it is 
crazy that MS has all this mess in their API. The good thing is, 
that timers are host layer, so community can advance it ...
Will
14-May-2009
[14229]
could this help in R3? http://www.cilk.com/The Cilk++ cross-platform 
solution offers the easiest, quickest, and most reliable way to maximize 
application performance on multicore processors.
BrianH
14-May-2009
[14230x2]
The reason Carl is focusing on these simple datatype changes now 
(like vector!, image! and money!) is because they affect rebin, and 
rebin not being done is currently what is blocking the release of 
the host code.
Will, that's not cross-platform enough for R3 :(
Pekr
14-May-2009
[14232]
I wonder how he resolved the problem he advised in R3 Chat, that 
with his initial idea not everything could be dynamic (draw). Hopefully 
he found some solution.
Maxim
14-May-2009
[14233]
is R3 coded in C or C++
Pekr
14-May-2009
[14234]
Well, if Carl uses CureCode, I should post Timer related ticket probably 
:-) ... and maybe BlitJit/AsmJit ones too :-)
BrianH
14-May-2009
[14235]
Mostly C, though AGG is written in C++.
Pekr
14-May-2009
[14236x2]
Max - I think it is C, although AGG is C++
BrianH: what is FIRST+? What is the difference to pick port 1 or 
just first port?
BrianH
14-May-2009
[14238x2]
FIRST+ takes a word that refers to a series and it advances the word 
to the next position while returning the first value.
It's a speed/simplicity thing.
Pekr
14-May-2009
[14240x2]
Something like: str: next str?
ah, ok, should have read all your post :-)