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World: r3wp

[!REBOL3-OLD1]

BrianH
28-May-2009
[14466]
The REDUCE/into should be about as fast as REDUCE, but with less 
overhead.
Steeve
28-May-2009
[14467]
i talked about REDUCE vs COMPOSE
Maxim
28-May-2009
[14468]
but you insert example is just a chain... it gets insane when you 
also have offsets, cause you want to insert into sub-blocks  ;-)
BrianH
28-May-2009
[14469]
Yeah, REDUCE/into and COMPOSE/into were designed to replace chained 
inserts or appends. They're pretty common in optimal code.
Maxim
28-May-2009
[14470]
yes steeve, please do post your chained insert example  vs brian's 
reduce/into example
Steeve
28-May-2009
[14471x2]
ok ok, don't push me, i go
;-)
done
BrianH
28-May-2009
[14473]
Cool :)
Though now I wish I had word-wrapped my version :(
Steeve
28-May-2009
[14474]
yep, i saw that but too late
Pavel
28-May-2009
[14475]
Steeve I've just read the changes to A55 released today. It seems 
write/port errors patched. So Block sheme can be upgraded for quicker 
file updates?
Pekr
28-May-2009
[14476]
51 fixes/enhancements, unbelievable this happens in the REBOL land 
:-)
Henrik
28-May-2009
[14477]
perhaps it's a bit too many fixes for one release. one part of chat 
is mysteriously broken right now.
Pekr
28-May-2009
[14478]
Henrik - I just use: chat .... n .... lm :-)
Henrik
28-May-2009
[14479]
oh, 'lm has been updated. Nice.
Pekr
28-May-2009
[14480]
ah, load-plugin .... what a bad name once again. Why load or import 
does not handle it internally? ('import is used in the blog article)
BrianH
28-May-2009
[14481x2]
That sounds like an internal function that hasn't been put in a module 
yet. There is a similar function MAKE-MODULE.
You don't call make-module - MAKE calls it.
Pekr
28-May-2009
[14483]
Good thing is, that Carl asked us to not use plugins yet, which might 
mean, that the code is already in there :-)
BrianH
28-May-2009
[14484]
But I can't say for certain, as that part of the plugin interface 
isn't documented yet.
Pekr
28-May-2009
[14485x2]
I just re-read docs about plugins and devices, and I still wonder 
what is the main difference? Are devices just for I/O? Because devices 
do use commands too. But - devices just don't define new functions, 
whereas plugins might do.
Brian - what needs to be implemented for utypes? Do you think we 
will get them for 3.0?
BrianH
28-May-2009
[14487]
A:

1) They are different concepts, but devices may be implemented in 
plugins.

2) Devices wrap host or hardware things. These things include stuff 
needed for I/O, graphics, etc.
3) Well, plugins for start :)
4) Yes, absolutely.
Pekr
28-May-2009
[14488]
thanks. I just have a little problem understanding 1), but never 
mind. So plugins are superset, the ability to extend environment. 
And as they can contain REBOL code, C code, they can contain even 
Device in itself? Well, it will be better to wait for API docs probably, 
to see some real-life examples ....
BrianH
28-May-2009
[14489]
Basically, the difference between plugins and devices is that pluugins 
are code that wraps code, while devices are objects that wrap hardware.
Pekr
28-May-2009
[14490]
As for 4) - I know you guys find them important (utypes). But what 
will we gain having the ability to do our own datatypes? btw - having 
own datatype will have to fulfill some needs, as for e.g. utype will 
have to be able to react to some functions?
BrianH
28-May-2009
[14491]
Plugins are pretty much modules, but with the possibility of native 
code.
Henrik
28-May-2009
[14492]
do devices wrap hardware directly like a real device driver or does 
it wrap the underlying OS driver?
BrianH
28-May-2009
[14493]
We need utypes for host interoperability, to replace rebcode, and 
more. A utype will need to be able to react to the actions, just 
like a type
Dockimbel
28-May-2009
[14494]
Re 1): Pekr, it's the same difference than driver vs library for 
an OS.
BrianH
28-May-2009
[14495]
Henrik, yes, in theory either. R3 is built like an OS.
Pekr
28-May-2009
[14496]
But - I can imagine having library containing functions to handle 
mouse, but Amiga had device for each, which allowed it to function 
in a more async way ...
BrianH
28-May-2009
[14497]
Right. R3 is built like an OS. And designed by the same guy who designed 
*that* OS. It might follow a similar model.
Henrik
28-May-2009
[14498]
this will probably be most useful on embedded or specialized hardware 
for now
BrianH
28-May-2009
[14499]
The device will have associated functions, but those functions might 
be defined in a plugin. Or not.
Dockimbel
28-May-2009
[14500]
R3 devices wrap OS API (or third-parties API), no direct hardware 
access, that's way too costly to achieve.
BrianH
28-May-2009
[14501]
Too costly on host OSes, you mean. Some host OSes provide APIs that 
structure hardware access, like the Direct* APIs. Devices could use 
those. Or if R3 is just running on a bootloader (as proposed in Wildman), 
the device functions would access hardware directly.
Pekr
28-May-2009
[14502x2]
Brian - ticket #588 does not crash here. It just takes lots of time 
and resources to display 20x9999999 size button :-)
it is related to other bug, which is marked as Tested already. We 
should close this one probably too ...
BrianH
28-May-2009
[14504x2]
OK, I'll mark it as tested for the same alpha.
Done.
Dockimbel
28-May-2009
[14506]
About #564 and blog#207: I'm a little lost, is option 3 already implemented 
in alpha55?
BrianH
28-May-2009
[14507]
No, most of 2 is already implemented.
Dockimbel
28-May-2009
[14508x2]
Ok, after testing and reading again your comment in #564, my example 
in blog's article is wrong, it should have been :
>> if any [get/any 'tst 123] [print "ok"]
ok
My example raises an error (as it should do) : 
>> if any [tst 123] [print "ok"]
** Script error: tst has no value
** Where: any
** Near: any [tst 123] [print "ok"]
BrianH
28-May-2009
[14510]
Yeah, that makes sense. Btw, option 2 has been mostly implemented 
since alpha 38, which came out in January.
Dockimbel
28-May-2009
[14511]
So the silently ignored typo issue still exists, but would be much 
less frequent than I feared.
BrianH
28-May-2009
[14512]
Part of the trick here is that you have to balance the benefits of 
error generation versus the overhead of error handling. We've been 
careful to make a lot of code that used to generate errors in R2 
just work in R3. If there is a good rationale for "just working" 
that is.
Dockimbel
28-May-2009
[14513x2]
Is such move really going toward the PITL where R3 is supposed to 
bring us? It sounds more like going in the PITS way, making throw-away 
code even eaiser to write. Maybe I'm just not understanding well 
what your were saying.
I agree on the benefits of treating unset! as noops in such cases 
: 
ANY [( )] == none
ANY [( ) 1] == 1
It's usefull and is consistent with the way COMPOSE treats ( ).


But I still think that's some way of getting unset! values may lead 
to undetected errors like in :
>> test: func [a] [print a exit]
>> if any [test 123] [print "ok"]
123
== none
>> result: test 1
1
** Script error: result: needs a value


I understand why you were asking for such change, but it's hard to 
know if it won't cause more trouble than gain.
BrianH
28-May-2009
[14515]
What I'm saying is that sometimes this kind of thing is not an error. 
The question is whether it is an error more often than not, and if 
the error is critical enough to justify the error handling code that 
comes from generating the error.


Take the ordinals, for example. We decided to redefine out-of-bounds 
for the ordinals as not-an-error. It now means return-none, where 
none is the possibly OK non-data that can be handled with low overhead.