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World: r3wp

[!REBOL3-OLD1]

BrianH
22-Sep-2009
[17955x2]
Yeah, the name EITHER, exactly the reason I've had a problem that 
proposal since it was proposed in December.
The name EITHER was why I put "maybe" on the proposal.
Pekr
22-Sep-2009
[17957]
If the english meaning of EITHER does not describe well what is intended, 
then let's not use it, otherwise let's use it. I noticed Carl created 
scenario, which allows to be really flexible. If no word can fit 
its meaning properly, then let's use the symbol. If we can find word 
for it, which will help users to imediatelly see, what the code does, 
let's use the name with no prejudices ...
BrianH
22-Sep-2009
[17958]
It doesn't.
Maxim
22-Sep-2009
[17959]
not with carl's last  example and syntax, but using blocks it would... 
without any lost in capabilities.
Pekr
22-Sep-2009
[17960x2]
I might agree with Max here -sometimes I prefer already existing 
syntax being reused, instead of coming-up with additional semantic 
jumbo-mumbo :-)
It definitely is not an easy decision. I would proceed as following 
- take Carl's examples, and try to express/describe them in human 
words - simply how you would write a manual for them. The look at 
what you wrote once again, and if you find there is plenty of "either" 
words, then use it :-)
Maxim
22-Sep-2009
[17962]
my point is just that blocks will be used so often anyways, because 
of recursive rules, that I see no point in using "|"  as I say, in 
every complex parse I've done,  I have to separate the "|" by blocks 
anyways... they just don't roll-back very well in practice.
Pekr
22-Sep-2009
[17963]
ah, you are a purist, you would remove even | ? :-)
BrianH
22-Sep-2009
[17964]
Not in R3, they work fine. And any bugs will be fixed.
Maxim
22-Sep-2009
[17965]
pekr, not in the general rule, cause otherwise we'd need some new 
word to say "OR" these blocks.
Pekr
22-Sep-2009
[17966]
The only problem I have with | is where to put it in multi-line rules 
- end of line, or new line? :-)
Maxim
22-Sep-2009
[17967x3]
but brian... ALL real parse rules are so complext that we need to 
properly define the groups of "|" between them... so the point is 
moot even if they do work better now.
we still need to put rules in blocks, just about all the time.
and now with carl's example this will be even more so.
Pekr
22-Sep-2009
[17970x2]
Max - we want to sensibly extend/fix parse, not to break what we 
are already used to, no?:-)
5:16 here ... should continue my sleep, I woke up at 3:00, or I will 
look drunk at work :-) ....
Maxim
22-Sep-2009
[17972]
hehe, don't get me wrong, I like that R3 PARSE is finally being addressed... 
I think carl waited sooo long because he knew there would be a storm 
about it  ;-)
shadwolf
22-Sep-2009
[17973x4]
i started the port of areatc to rebol 3 ... so far i hate the way 
to stilize gobs all those words to put every where yeeeeeeeeeeeeerk 
... my gob does already more than 10  lines and do nothing on screen 
!!!
stylize [

area-tc : [

	about: "Area displaying in color keywords in text"
	
	facets: [
		size: 400x400
		max-size: 2000x2000
	]
	options: [
		size: [pairs!]
	]
	
	faced: [ 
	]
; internal face funcition:

	
; events handler
	actors: [
	
	
	]
	
]


]
i ned some help what is the equivalent of init in R3/VID ? and is 
there a draw: embeded to a gob how can i say my custom face inherits 
from box style ?
found how inheriting box style
shadwolf
23-Sep-2009
[17977]
hum apparently text instruction in draw doesn't apply colors !
BrianH
23-Sep-2009
[17978]
The R3 equivalent of VID isn't done yet, and some revisions are planned.
shadwolf
23-Sep-2009
[17979]
hm ? i'm using VID the demo one and i'm not in a good mood !!! What 
the fuck is that shit is that the improvements i heard about during 
month and month ? 


So to be simple and keep my cool i will not port area-tc or viva-rebol 
to R3 until it's finished
BrianH
23-Sep-2009
[17980]
The improvements have been to lower-level parts of R3. The work on 
the GUI made it abundantly clear that the lower levels needed some 
work. We've been doing that work. Part of that is the parse imoprovements 
that we're working on right now, which will help with improving the 
VID dialects.
shadwolf
23-Sep-2009
[17981]
load-gui 



; area-tc stylized gob -custom widget-

areatc-obj: context [


	stylize [
	
		 area-tc: box [
		
			about: "Area displaying in color keywords in text"
			
			facets: [
				size: 400x400
				max-size: 2000x2000
			]
			options: [
				size: [pair!]
			]
			faced: [ 
			]
		; internal face funcition:
		
		; empty draw block ...
			draw: [ fill-pen red text 20x20 [  "test" ] ]
			
		; events handler
			actors: [
		
			]	
		 ] ; fin area-tc style
	] ; end stylize
]; end areatc-obj
view [
    area-tc
]


 to draw in the end a black text over a background default colored 
 with a shape and color i didn't choosed that's not not not cool at 
 all  too much code for a useless thing and a wrong result.
BrianH
23-Sep-2009
[17982]
Carl has some new ideas that will help fix the resize model, and 
we will be working on those when work on the GUI resumes.
shadwolf
23-Sep-2009
[17983]
yeah around 2012  and meanwhile I wait ... pfff ok since carl is 
actually working on parse to make it more friendly to idiots like 
me I will say i will wait.
BrianH
23-Sep-2009
[17984x2]
Hew, I've been waiting for the parse enhancements for 5 years, or 
more recently since November. You won't have to wait that long.
Hew -> Hey
shadwolf
23-Sep-2009
[17986x2]
I'm frustrated max ... i saw carl working on parse i wanted to take 
that opportinuty to start adapting area-tc to r3  and VID just is 
unfinished not even exploitable to do a starting of a begining of 
a test work ....  i though text instruction as been reformed last 
time carl working on GUI  and that we could use thing like text pos 
[ color1 "string1" color2 "string2" color3 '"string3" etc ...]
but in fact that's the same old draw we had in R2 ...
BrianH
23-Sep-2009
[17988]
The Unicode enhancements haven't made it to the GUI yet. We haven't 
been working on the GUI since spring.
shadwolf
23-Sep-2009
[17989]
hum apparently the sting arguments in text draw is able to "rejoin" 
strings given in a block and you can't give strings to text instruction 
without embeding them to a black
BrianH
23-Sep-2009
[17990]
It took a while to even propagate the Unicode and moduule changes 
across the core, let alone the GUI.
shadwolf
23-Sep-2009
[17991]
yeah ... i believed what people told me you can almost use Vid to 
do area-tc  thing is it's not the case at all ...
BrianH
23-Sep-2009
[17992]
Oh, which people? Never mind, it doesn't matter.
shadwolf
23-Sep-2009
[17993x2]
button "Close" [quit] that doesn't work neither ?

what i have to do then button "Close" with [actor: [ on-lick: [quit]] 
] ?
ho it's button "close" do [quit]
BrianH
23-Sep-2009
[17995]
button "close" quit
shadwolf
23-Sep-2009
[17996x2]
ok an just to unview the window  how can i do ?
unview self works ?
BrianH
23-Sep-2009
[17998]
I don't recall. Henrik?
Maxim
23-Sep-2009
[17999]
we where not talking about VID... just the gob... and did tell you 
that unicode was not yet part of the GUI  :-)
BrianH
23-Sep-2009
[18000]
Yead, VID is supposed to make gobs easier to use. Working with gobs 
directly will be verbose and tricky.
shadwolf
23-Sep-2009
[18001x2]
yeah but what is the relation betwin the unicode and the fact that 
text instruction draws a text in black when i request it to be red 
?
brianH that's  like every object it's easier only if you know  how 
to fill the proper fields of the object
BrianH
23-Sep-2009
[18003]
I expect that the syntax was off.
shadwolf
23-Sep-2009
[18004]
Howerver when you don't know what you can put and what you can skip 
you end with a ugly code full of useless things