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World: r3wp

[!REBOL3-OLD1]

Maxim
22-Sep-2009
[17972]
hehe, don't get me wrong, I like that R3 PARSE is finally being addressed... 
I think carl waited sooo long because he knew there would be a storm 
about it  ;-)
shadwolf
22-Sep-2009
[17973x4]
i started the port of areatc to rebol 3 ... so far i hate the way 
to stilize gobs all those words to put every where yeeeeeeeeeeeeerk 
... my gob does already more than 10  lines and do nothing on screen 
!!!
stylize [

area-tc : [

	about: "Area displaying in color keywords in text"
	
	facets: [
		size: 400x400
		max-size: 2000x2000
	]
	options: [
		size: [pairs!]
	]
	
	faced: [ 
	]
; internal face funcition:

	
; events handler
	actors: [
	
	
	]
	
]


]
i ned some help what is the equivalent of init in R3/VID ? and is 
there a draw: embeded to a gob how can i say my custom face inherits 
from box style ?
found how inheriting box style
shadwolf
23-Sep-2009
[17977]
hum apparently text instruction in draw doesn't apply colors !
BrianH
23-Sep-2009
[17978]
The R3 equivalent of VID isn't done yet, and some revisions are planned.
shadwolf
23-Sep-2009
[17979]
hm ? i'm using VID the demo one and i'm not in a good mood !!! What 
the fuck is that shit is that the improvements i heard about during 
month and month ? 


So to be simple and keep my cool i will not port area-tc or viva-rebol 
to R3 until it's finished
BrianH
23-Sep-2009
[17980]
The improvements have been to lower-level parts of R3. The work on 
the GUI made it abundantly clear that the lower levels needed some 
work. We've been doing that work. Part of that is the parse imoprovements 
that we're working on right now, which will help with improving the 
VID dialects.
shadwolf
23-Sep-2009
[17981]
load-gui 



; area-tc stylized gob -custom widget-

areatc-obj: context [


	stylize [
	
		 area-tc: box [
		
			about: "Area displaying in color keywords in text"
			
			facets: [
				size: 400x400
				max-size: 2000x2000
			]
			options: [
				size: [pair!]
			]
			faced: [ 
			]
		; internal face funcition:
		
		; empty draw block ...
			draw: [ fill-pen red text 20x20 [  "test" ] ]
			
		; events handler
			actors: [
		
			]	
		 ] ; fin area-tc style
	] ; end stylize
]; end areatc-obj
view [
    area-tc
]


 to draw in the end a black text over a background default colored 
 with a shape and color i didn't choosed that's not not not cool at 
 all  too much code for a useless thing and a wrong result.
BrianH
23-Sep-2009
[17982]
Carl has some new ideas that will help fix the resize model, and 
we will be working on those when work on the GUI resumes.
shadwolf
23-Sep-2009
[17983]
yeah around 2012  and meanwhile I wait ... pfff ok since carl is 
actually working on parse to make it more friendly to idiots like 
me I will say i will wait.
BrianH
23-Sep-2009
[17984x2]
Hew, I've been waiting for the parse enhancements for 5 years, or 
more recently since November. You won't have to wait that long.
Hew -> Hey
shadwolf
23-Sep-2009
[17986x2]
I'm frustrated max ... i saw carl working on parse i wanted to take 
that opportinuty to start adapting area-tc to r3  and VID just is 
unfinished not even exploitable to do a starting of a begining of 
a test work ....  i though text instruction as been reformed last 
time carl working on GUI  and that we could use thing like text pos 
[ color1 "string1" color2 "string2" color3 '"string3" etc ...]
but in fact that's the same old draw we had in R2 ...
BrianH
23-Sep-2009
[17988]
The Unicode enhancements haven't made it to the GUI yet. We haven't 
been working on the GUI since spring.
shadwolf
23-Sep-2009
[17989]
hum apparently the sting arguments in text draw is able to "rejoin" 
strings given in a block and you can't give strings to text instruction 
without embeding them to a black
BrianH
23-Sep-2009
[17990]
It took a while to even propagate the Unicode and moduule changes 
across the core, let alone the GUI.
shadwolf
23-Sep-2009
[17991]
yeah ... i believed what people told me you can almost use Vid to 
do area-tc  thing is it's not the case at all ...
BrianH
23-Sep-2009
[17992]
Oh, which people? Never mind, it doesn't matter.
shadwolf
23-Sep-2009
[17993x2]
button "Close" [quit] that doesn't work neither ?

what i have to do then button "Close" with [actor: [ on-lick: [quit]] 
] ?
ho it's button "close" do [quit]
BrianH
23-Sep-2009
[17995]
button "close" quit
shadwolf
23-Sep-2009
[17996x2]
ok an just to unview the window  how can i do ?
unview self works ?
BrianH
23-Sep-2009
[17998]
I don't recall. Henrik?
Maxim
23-Sep-2009
[17999]
we where not talking about VID... just the gob... and did tell you 
that unicode was not yet part of the GUI  :-)
BrianH
23-Sep-2009
[18000]
Yead, VID is supposed to make gobs easier to use. Working with gobs 
directly will be verbose and tricky.
shadwolf
23-Sep-2009
[18001x2]
yeah but what is the relation betwin the unicode and the fact that 
text instruction draws a text in black when i request it to be red 
?
brianH that's  like every object it's easier only if you know  how 
to fill the proper fields of the object
BrianH
23-Sep-2009
[18003]
I expect that the syntax was off.
shadwolf
23-Sep-2009
[18004x4]
Howerver when you don't know what you can put and what you can skip 
you end with a ugly code full of useless things
but i like the draw  block in gobs it's more easy to define them 
than being forced to pass by effect object
and the path to acces them is lighter too ...
actually VID is pretty unstable in R3 ... it's not hard to make the 
VM gets a hardcrash ...
BrianH
23-Sep-2009
[18008x2]
The overall design is good, but it needs some changes and debugging 
:(
I mean the design of the gob system and infrastructure, not the dialect.
shadwolf
23-Sep-2009
[18010x3]
hum is there an anamonitor for R3 ?
hum i can't tell you what a gob looks like i don't know how to access 
them
system/view ?
BrianH
23-Sep-2009
[18013]
No anamonitor for R3 yet. system/view will be going away when the 
VID is modularized.
shadwolf
23-Sep-2009
[18014]
vid will not be a default thing anymore ?
BrianH
23-Sep-2009
[18015]
The plan is now to do a /Core and /View, with /Core coming out first.
shadwolf
23-Sep-2009
[18016]
anyway VID in R3  couldn't handle properly an anamonitor like script 
so ...
BrianH
23-Sep-2009
[18017]
Even when /View comes out, VID will be in one or more modules.
shadwolf
23-Sep-2009
[18018x2]
brianh  i know htat what i read on the blog too but i though vid 
would be integrated by default in the VM ... a module is like it's 
external and you don't have it by default
to make it native like ?
BrianH
23-Sep-2009
[18020]
There are internal modules, and some of them will wrap natives.
shadwolf
23-Sep-2009
[18021]
what will be concretly the interrest of having VID as module ? will 
it allow the community to enhance Vid without ringing carl's bell 
around every time ?