World: r3wp
[!REBOL3-OLD1]
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BrianH 23-Sep-2009 [17984x2] | Hew, I've been waiting for the parse enhancements for 5 years, or more recently since November. You won't have to wait that long. |
Hew -> Hey | |
shadwolf 23-Sep-2009 [17986x2] | I'm frustrated max ... i saw carl working on parse i wanted to take that opportinuty to start adapting area-tc to r3 and VID just is unfinished not even exploitable to do a starting of a begining of a test work .... i though text instruction as been reformed last time carl working on GUI and that we could use thing like text pos [ color1 "string1" color2 "string2" color3 '"string3" etc ...] |
but in fact that's the same old draw we had in R2 ... | |
BrianH 23-Sep-2009 [17988] | The Unicode enhancements haven't made it to the GUI yet. We haven't been working on the GUI since spring. |
shadwolf 23-Sep-2009 [17989] | hum apparently the sting arguments in text draw is able to "rejoin" strings given in a block and you can't give strings to text instruction without embeding them to a black |
BrianH 23-Sep-2009 [17990] | It took a while to even propagate the Unicode and moduule changes across the core, let alone the GUI. |
shadwolf 23-Sep-2009 [17991] | yeah ... i believed what people told me you can almost use Vid to do area-tc thing is it's not the case at all ... |
BrianH 23-Sep-2009 [17992] | Oh, which people? Never mind, it doesn't matter. |
shadwolf 23-Sep-2009 [17993x2] | button "Close" [quit] that doesn't work neither ? what i have to do then button "Close" with [actor: [ on-lick: [quit]] ] ? |
ho it's button "close" do [quit] | |
BrianH 23-Sep-2009 [17995] | button "close" quit |
shadwolf 23-Sep-2009 [17996x2] | ok an just to unview the window how can i do ? |
unview self works ? | |
BrianH 23-Sep-2009 [17998] | I don't recall. Henrik? |
Maxim 23-Sep-2009 [17999] | we where not talking about VID... just the gob... and did tell you that unicode was not yet part of the GUI :-) |
BrianH 23-Sep-2009 [18000] | Yead, VID is supposed to make gobs easier to use. Working with gobs directly will be verbose and tricky. |
shadwolf 23-Sep-2009 [18001x2] | yeah but what is the relation betwin the unicode and the fact that text instruction draws a text in black when i request it to be red ? |
brianH that's like every object it's easier only if you know how to fill the proper fields of the object | |
BrianH 23-Sep-2009 [18003] | I expect that the syntax was off. |
shadwolf 23-Sep-2009 [18004x4] | Howerver when you don't know what you can put and what you can skip you end with a ugly code full of useless things |
but i like the draw block in gobs it's more easy to define them than being forced to pass by effect object | |
and the path to acces them is lighter too ... | |
actually VID is pretty unstable in R3 ... it's not hard to make the VM gets a hardcrash ... | |
BrianH 23-Sep-2009 [18008x2] | The overall design is good, but it needs some changes and debugging :( |
I mean the design of the gob system and infrastructure, not the dialect. | |
shadwolf 23-Sep-2009 [18010x3] | hum is there an anamonitor for R3 ? |
hum i can't tell you what a gob looks like i don't know how to access them | |
system/view ? | |
BrianH 23-Sep-2009 [18013] | No anamonitor for R3 yet. system/view will be going away when the VID is modularized. |
shadwolf 23-Sep-2009 [18014] | vid will not be a default thing anymore ? |
BrianH 23-Sep-2009 [18015] | The plan is now to do a /Core and /View, with /Core coming out first. |
shadwolf 23-Sep-2009 [18016] | anyway VID in R3 couldn't handle properly an anamonitor like script so ... |
BrianH 23-Sep-2009 [18017] | Even when /View comes out, VID will be in one or more modules. |
shadwolf 23-Sep-2009 [18018x2] | brianh i know htat what i read on the blog too but i though vid would be integrated by default in the VM ... a module is like it's external and you don't have it by default |
to make it native like ? | |
BrianH 23-Sep-2009 [18020] | There are internal modules, and some of them will wrap natives. |
shadwolf 23-Sep-2009 [18021] | what will be concretly the interrest of having VID as module ? will it allow the community to enhance Vid without ringing carl's bell around every time ? |
BrianH 23-Sep-2009 [18022x2] | Yes. |
Plus, modules are useful for organization. Work on VID had to stop because the process of organizing it failed, needing modules. | |
shadwolf 23-Sep-2009 [18024] | i'm currious to see that ... |
BrianH 23-Sep-2009 [18025] | Too much code, too much to keep track of. So, Carl took a break to start the module system and I finished it. |
shadwolf 23-Sep-2009 [18026x3] | ok |
i want a way to handle fonts the proper way on all os's and with draw . i want a given font to be able to speak with me or the VM and draw/text to auto adapt the rendering to it. (if i have to simulate a fake cursor i will need to know what is the real pixel size of each of the chars in my line;;;) | |
and i want so the fonts given to be rendered the same way on any os | |
BrianH 23-Sep-2009 [18029] | That would be nice :) |
shadwolf 23-Sep-2009 [18030x3] | i don't care having rebol on iphone i want it to wark the same way in linux, win7 and macOsX that would be just enough |
my idea is to offer the user an easy GUI font selector in viva-rebol and having the any fonts he use not disrupts the renderng i noticed really strange effect with fonts on other Os's than winXP things rendered like this : winXP: toto: func [ on windows 7 was producing toto : f u n c [ things like that | |
it would be nice to thing the font system in a modern way ... I'm not sure how i can explain that ;;; | |
Maxim 23-Sep-2009 [18033] | seems like a R2 version for Windows 7 might be necessary? is that what you mean? |
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