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World: r3wp

[!REBOL3-OLD1]

BrianH
23-Sep-2009
[17984x2]
Hew, I've been waiting for the parse enhancements for 5 years, or 
more recently since November. You won't have to wait that long.
Hew -> Hey
shadwolf
23-Sep-2009
[17986x2]
I'm frustrated max ... i saw carl working on parse i wanted to take 
that opportinuty to start adapting area-tc to r3  and VID just is 
unfinished not even exploitable to do a starting of a begining of 
a test work ....  i though text instruction as been reformed last 
time carl working on GUI  and that we could use thing like text pos 
[ color1 "string1" color2 "string2" color3 '"string3" etc ...]
but in fact that's the same old draw we had in R2 ...
BrianH
23-Sep-2009
[17988]
The Unicode enhancements haven't made it to the GUI yet. We haven't 
been working on the GUI since spring.
shadwolf
23-Sep-2009
[17989]
hum apparently the sting arguments in text draw is able to "rejoin" 
strings given in a block and you can't give strings to text instruction 
without embeding them to a black
BrianH
23-Sep-2009
[17990]
It took a while to even propagate the Unicode and moduule changes 
across the core, let alone the GUI.
shadwolf
23-Sep-2009
[17991]
yeah ... i believed what people told me you can almost use Vid to 
do area-tc  thing is it's not the case at all ...
BrianH
23-Sep-2009
[17992]
Oh, which people? Never mind, it doesn't matter.
shadwolf
23-Sep-2009
[17993x2]
button "Close" [quit] that doesn't work neither ?

what i have to do then button "Close" with [actor: [ on-lick: [quit]] 
] ?
ho it's button "close" do [quit]
BrianH
23-Sep-2009
[17995]
button "close" quit
shadwolf
23-Sep-2009
[17996x2]
ok an just to unview the window  how can i do ?
unview self works ?
BrianH
23-Sep-2009
[17998]
I don't recall. Henrik?
Maxim
23-Sep-2009
[17999]
we where not talking about VID... just the gob... and did tell you 
that unicode was not yet part of the GUI  :-)
BrianH
23-Sep-2009
[18000]
Yead, VID is supposed to make gobs easier to use. Working with gobs 
directly will be verbose and tricky.
shadwolf
23-Sep-2009
[18001x2]
yeah but what is the relation betwin the unicode and the fact that 
text instruction draws a text in black when i request it to be red 
?
brianH that's  like every object it's easier only if you know  how 
to fill the proper fields of the object
BrianH
23-Sep-2009
[18003]
I expect that the syntax was off.
shadwolf
23-Sep-2009
[18004x4]
Howerver when you don't know what you can put and what you can skip 
you end with a ugly code full of useless things
but i like the draw  block in gobs it's more easy to define them 
than being forced to pass by effect object
and the path to acces them is lighter too ...
actually VID is pretty unstable in R3 ... it's not hard to make the 
VM gets a hardcrash ...
BrianH
23-Sep-2009
[18008x2]
The overall design is good, but it needs some changes and debugging 
:(
I mean the design of the gob system and infrastructure, not the dialect.
shadwolf
23-Sep-2009
[18010x3]
hum is there an anamonitor for R3 ?
hum i can't tell you what a gob looks like i don't know how to access 
them
system/view ?
BrianH
23-Sep-2009
[18013]
No anamonitor for R3 yet. system/view will be going away when the 
VID is modularized.
shadwolf
23-Sep-2009
[18014]
vid will not be a default thing anymore ?
BrianH
23-Sep-2009
[18015]
The plan is now to do a /Core and /View, with /Core coming out first.
shadwolf
23-Sep-2009
[18016]
anyway VID in R3  couldn't handle properly an anamonitor like script 
so ...
BrianH
23-Sep-2009
[18017]
Even when /View comes out, VID will be in one or more modules.
shadwolf
23-Sep-2009
[18018x2]
brianh  i know htat what i read on the blog too but i though vid 
would be integrated by default in the VM ... a module is like it's 
external and you don't have it by default
to make it native like ?
BrianH
23-Sep-2009
[18020]
There are internal modules, and some of them will wrap natives.
shadwolf
23-Sep-2009
[18021]
what will be concretly the interrest of having VID as module ? will 
it allow the community to enhance Vid without ringing carl's bell 
around every time ?
BrianH
23-Sep-2009
[18022x2]
Yes.
Plus, modules are useful for organization. Work on VID had to stop 
because the process of organizing it failed, needing modules.
shadwolf
23-Sep-2009
[18024]
i'm currious to see that ...
BrianH
23-Sep-2009
[18025]
Too much code, too much to keep track of. So, Carl took a break to 
start the module system and I finished it.
shadwolf
23-Sep-2009
[18026x3]
ok
i want a way to handle fonts the proper way on all os's and with 
draw . i want a given font to be able to speak with me or the VM 
and draw/text to auto adapt the rendering to it. (if i have to simulate 
a fake cursor i will need to know what is the real pixel size of 
each of the chars in my line;;;)
and i want so the fonts given to be rendered the same way on any 
os
BrianH
23-Sep-2009
[18029]
That would be nice :)
shadwolf
23-Sep-2009
[18030x3]
i don't care having rebol on iphone i want it to wark the same way 
in linux, win7 and macOsX that would be just enough
my idea is to offer the user an easy GUI font selector  in viva-rebol 
and having the any fonts he use not disrupts the renderng  i noticed 
really strange effect with fonts on other Os's than winXP things 
rendered  like this :

winXP:
toto: func [ 

on windows 7 was producing 
toto	:	f	u	n	c [

things like that
it would be nice to thing the font system in a modern way ... I'm 
not sure how i can explain that ;;;
Maxim
23-Sep-2009
[18033]
seems like a R2 version for Windows 7 might be necessary? is that 
what you mean?