World: r3wp
[!REBOL3-OLD1]
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shadwolf 23-Sep-2009 [18012] | system/view ? |
BrianH 23-Sep-2009 [18013] | No anamonitor for R3 yet. system/view will be going away when the VID is modularized. |
shadwolf 23-Sep-2009 [18014] | vid will not be a default thing anymore ? |
BrianH 23-Sep-2009 [18015] | The plan is now to do a /Core and /View, with /Core coming out first. |
shadwolf 23-Sep-2009 [18016] | anyway VID in R3 couldn't handle properly an anamonitor like script so ... |
BrianH 23-Sep-2009 [18017] | Even when /View comes out, VID will be in one or more modules. |
shadwolf 23-Sep-2009 [18018x2] | brianh i know htat what i read on the blog too but i though vid would be integrated by default in the VM ... a module is like it's external and you don't have it by default |
to make it native like ? | |
BrianH 23-Sep-2009 [18020] | There are internal modules, and some of them will wrap natives. |
shadwolf 23-Sep-2009 [18021] | what will be concretly the interrest of having VID as module ? will it allow the community to enhance Vid without ringing carl's bell around every time ? |
BrianH 23-Sep-2009 [18022x2] | Yes. |
Plus, modules are useful for organization. Work on VID had to stop because the process of organizing it failed, needing modules. | |
shadwolf 23-Sep-2009 [18024] | i'm currious to see that ... |
BrianH 23-Sep-2009 [18025] | Too much code, too much to keep track of. So, Carl took a break to start the module system and I finished it. |
shadwolf 23-Sep-2009 [18026x3] | ok |
i want a way to handle fonts the proper way on all os's and with draw . i want a given font to be able to speak with me or the VM and draw/text to auto adapt the rendering to it. (if i have to simulate a fake cursor i will need to know what is the real pixel size of each of the chars in my line;;;) | |
and i want so the fonts given to be rendered the same way on any os | |
BrianH 23-Sep-2009 [18029] | That would be nice :) |
shadwolf 23-Sep-2009 [18030x3] | i don't care having rebol on iphone i want it to wark the same way in linux, win7 and macOsX that would be just enough |
my idea is to offer the user an easy GUI font selector in viva-rebol and having the any fonts he use not disrupts the renderng i noticed really strange effect with fonts on other Os's than winXP things rendered like this : winXP: toto: func [ on windows 7 was producing toto : f u n c [ things like that | |
it would be nice to thing the font system in a modern way ... I'm not sure how i can explain that ;;; | |
Maxim 23-Sep-2009 [18033] | seems like a R2 version for Windows 7 might be necessary? is that what you mean? |
shadwolf 23-Sep-2009 [18034] | maybe using freetype 2 embeded like gtk+2 does in pango could be an help in that behavior |
BrianH 23-Sep-2009 [18035] | I have Windows 7 running locally, so the next version of R2 will run on 7. |
shadwolf 23-Sep-2009 [18036] | maxim exactly and even the linux rebol VM renderise same font from same font file in a different way and the fixed font caracter is not kept at all all fonts become unfied like magic and some time along the document produce wrong spacing information |
Maxim 23-Sep-2009 [18037] | as brianH noted yesterday using freetype has some licensing issues which might not provide the best looking fonts when compared to OS rendered fonts. but maybe AGG could render the fonts with coordinates given by freetype. |
BrianH 23-Sep-2009 [18038] | Don't know yet whether the current version does though. |
shadwolf 23-Sep-2009 [18039x3] | yeah that's what is frustrating i can only say this works in those case it doesn't in that case |
i'm sure inwindows 7 the fixed fonts that turns to unfixedfont by magic is due to some unsuported instruction from win32 API emulator in winFX | |
cause rebol actually doesn't speaks the native vista/seven windowing API language it speaks the deprecated win32 API ... | |
Maxim 23-Sep-2009 [18042] | there was no problem in vista that I remember. |
shadwolf 23-Sep-2009 [18043] | strangge cause the lucidana consol fixed font just doesn't works on seven |
BrianH 23-Sep-2009 [18044] | Lucida Console? |
shadwolf 23-Sep-2009 [18045x6] | yes |
i tested even forcing rebol to use the tff file from windows XP and that produced the same sizing bug all the text motion turns around the idea you don't have much to care about each char size in pixel since it's always the same you do a size-text call on "MM" only when you change the font size (growing the text shrinking it) and that's all if we had to care about the rendering of each elements in the texts that woud be a real pain | |
we would have a draw/text call for with precise sizing for each and every char making the draw block cliped to our area-tc/effect/draw a gigantic size | |
hello word imagine it as text 0x0 "H" text 0x10 "e" text 0x15 "l" text 0x17 "l" text 0x19 "o" and each time you have to retreive the precise size (an hash table could be done with char => real_pix_size) but then you need anyway a good way to retrieve that size in formation being sure it's not a wrong information and size-text doesn't works well on char from unfixed fonts | |
and we are not even speaking of unicode OMG lol | |
man when i will have to deal with the sizing of chars in chinese/unicode my head is going to blow | |
Henrik 23-Sep-2009 [18051] | Indeed VID3.4 is far from done. You can probably use it for a few things, like getting a name from a user in a text field or submit a very simple form, but not much more than that. To reiterate the state of the UI: - No unicode yet in graphics (when Cyphre gets around to it). - Resizing acts like a drunken sailor. (Carl) - Skin is not published. (Me) - Style tagging is not implemented. (Carl) - Reasonable requesters are not yet implemented. (Carl or me) - Layers are not yet implemented. (Carl) - Guides are not yet implemented. (Carl) - Better font rendering. We are not taking advantage of what AGG can do. (Cyphre again) - Event system is from Gabriele's VID3. (Carl) - Many features are untested, like drag&drop. (Me, I guess) - Proper material management for skin. (Me). - Many styles are not implemented, especially lists (Me). - More elaborate animation engine (Carl or Me). - Form dialect (Carl talked about this). - More/better icon artwork (Me). Plus, Maxim has some ideas for DRAW, to greatly speed up rendering, but I don't know if they can be implemented. The overall design of the GUI engine is very good. Whenever a change or addition is made, you alter 3-5 lines of code in one place, and it works. I doubt the entire engine will be rewritten. You won't see GUI bug reports in Curecode for a while. There could easily be 2-300 reports, once we get to that point. My work regarding skins is rather big: I need to work out the basic styles first, so we have a reasonable way to build compound styles. These are being done using a very simple, but pixel accurate GUI using plain colored surfaces. This is easier for testing out, as draw blocks are small, but as Pekr likes to complain: They are not pretty to look at. Once the real skin goes into place, the draw blocks will grow a lot. I would love to see a low-level GOB management dialect, like Gabriele's MakeGOB. |
Pekr 23-Sep-2009 [18052x5] | Wow, seems like lot's of work, but maybe not. The nice thing is, that sometimes few lines of code might make big difference in the end .... |
I would like Cyphre to devote 5-10 days to core engine. E.g. transparent windows (not absolutly necessary for initial release, just an example) is just question of setting particular bit for API call, at least under Windows. I would like to see - Unicode, better fonts, cached gfx (we don't use bitmap caching yet), eventually switch to AGG compound rasterizer, some draw suggestions being implemented - so much for a low level ... | |
Shadwolf - you are too quick on your reactions, you pretty much remind me of .... myself :-) | |
Shad: I complained a lot about unview. It has to take some parameter. So Unview none, Unview my-win, Unview 'all .... but - what is a big deal? Just type help unview in console ;-) | |
Shad: as for text, you forgot we have got rich-text. Dunno if usefull for your purposes, but I just want to remind you of that ... http://www.rebol.net/wiki/Text http://www.rebol.net/wiki/Rich-text | |
shadwolf 23-Sep-2009 [18057x4] | font rendering not taking advantage of AGG i'm completly agree since anti aliased doesn't works properly but this should be the time on that particular area to see the font rendering area under a new line of real time text processing and their is alot of amazing things to be done . in the end my request is simple i want my users to choose their own font they like on any ot the main OS brands and get the same result everywhere (even on online editing for example imagine the rebol.org integrating viva-rebol thrue rebol3 webrowser plugin to allow the script sumiters and owner to share editing of a script with bunch of select people. That's the qualité we should aim for.) |
when you talk about layer that means interfaction a visual area with extern library rendered visual contents ? | |
like cliping a video or a opengl/direct 3D rendered area to a vid box. | |
Pekr can we still keep win32 15 years old kid as base for VID on windows plateform on a middle term (5 more years) won"t it be better to start right now to support winfx enhancement and use part of the hardware acceleration in rendering? | |
Henrik 23-Sep-2009 [18061] | Layers are just separate layers of gobs. That's all. |
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