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World: r3wp

[!REBOL3-OLD1]

Paul
12-Dec-2009
[20137]
Yeah, I got those.  I got studio installed already so I will be building 
it shortly.  I may do it tomorrow.
Pekr
13-Dec-2009
[20138]
Max - the first REBOL developer productively moving to R3 :-)
Robert
13-Dec-2009
[20139]
The 2nd.
Pekr
13-Dec-2009
[20140]
Cool :-) How's your SQLite driver progressing?
Robert
13-Dec-2009
[20141]
Done. Now adding multi database handling &  SQL statement caching 
and than that's it. Don't have an idea what to add else.
Pekr
13-Dec-2009
[20142x2]
Do yo use lib, or do you wrap DLL? = if you are using lib, you need 
to rebuild extensions for each new SQLite release. But I understand 
that statically linking might be easier ...
Robert - you know what was missing in R2 SQLite driver? Collation 
support. We (me, Ashley) tried to find out, how to use it, but were 
not able to wrap collation routine in R2 DLL interface.
Robert
13-Dec-2009
[20144x3]
I use the static lib and compile everything into one DLL.
Update for new SQLite verison is simple.
Collation: Not looked at it yet. I have never needed it.
Pekr
13-Dec-2009
[20147]
so you don't need to correctly sort in German language?
Robert
13-Dec-2009
[20148x2]
Well... ;-) Yes, I do.
Will take a look.
Paul
13-Dec-2009
[20150x2]
I think the instructions for the Visual studio host kit instructions 
needs to be modified a bit more.  I'm a newb to Visual Studio but 
found the instructions confusing for the adding of the additional 
files and for finding the "additional include directories"
needless to say the build failed for me and I suppose that is because 
of file locations.  This is where it crapped out:

1>LINK : fatal error LNK1104: cannot open file 'r3lib.lib'
Janko
13-Dec-2009
[20152]
I stopped programming games in c/c++ because IDE-s for it have so 
damn many settings.. getting things to compile was harder for me 
than program them
Paul
13-Dec-2009
[20153]
Yeah, I may try something else.
Janko
13-Dec-2009
[20154]
it's not that hard for simple projects once you get the hang of it..
Henrik
13-Dec-2009
[20155]
Janko, same here :-) I found it odd that there were so many 500 page 
"Get started with Visual Studio" book around, when I tried it.
Janko
13-Dec-2009
[20156x2]
simple meaning with hacving few .lib-s
:) "get started"
Paul
13-Dec-2009
[20158]
Yeah, I'm sure my build is because of how I'm interpreting the instructions 
given.  It says "Add all the .c files from src/os and src/os/win32. 
"  I didn't know how to add them.
Henrik
13-Dec-2009
[20159]
Janko: I barely got started with the C++ course I took. It was a 
failure, because we were stuck with that IDE. It was really about 
which buttons to push, just to make an app.
Paul
13-Dec-2009
[20160]
Also it says  " In Linker/Input: add r3lib.lib and wsock32.lib to 
the Additional Dependencies ".  I just added both of the file names 
- not sure if I needed path statement also or not.
Janko
13-Dec-2009
[20161]
I forgot a little but you need to add directories where it will look 
for libs .. like include paths.. this is not per project setting 
I think (at least vasn't in VC6)
Paul
13-Dec-2009
[20162]
Yeah, I added that section as the instructions stated.
Janko
13-Dec-2009
[20163]
I generally don't like IDE-s .. simple text editor with some colors 
and I am happy ... :)
Paul
13-Dec-2009
[20164]
I went ahead and built the host build using mingw.  This was a breeze 
in mingw.  However, I suggest updating the documentation to just 
update your path statement to include a path to mingw/bin and instead 
of copying mingw32-make.exe to make.exe just go to your r3 host build 
directory and type mingw32-make.
Maxim
13-Dec-2009
[20165x2]
Paul, if you've got any questions, I've played around A LOT with 
the install instructions, since I now have a solutions with 3 projects 
and inter project dependencies...


its the first time I really use visual C, so it wasn't obvious to 
begin with, but I do understand most of it now.  it took me a few 
hours to get this new setup working with the host, the extensions, 
my OpenGL extension and the callback thing.

I've replaced all the paths by using the various $(...)  macros.
I only use the IDE for debugging and compilation... I actually do 
all the coding within Ultra-Edit, its just sooooo much better for 
editing.
Paul
13-Dec-2009
[20167]
Maxim, for newbs to Visual Studio like myself, I think we need more 
hand holding on the install instructions for that part.  Maybe you 
can make some recommendations to make it more painless and targeted 
toward the newbie.
Maxim
13-Dec-2009
[20168]
but being able to click on words and get the line they where defined 
in other files loaded automatically is very usefull when debugging... 
also for the tracing of error and warnings..
Paul
13-Dec-2009
[20169]
yeah.  You sound like your not a newbie to VS
Maxim
13-Dec-2009
[20170]
somehow I found it explicit... I added the info about unicode, cause 
sometimes, the VS creates projects in unicode, sometimes not... strange.
Paul
13-Dec-2009
[20171]
ahhh good.  We just need to make sure these instructions are as brief 
but efficient as possible.
Maxim
13-Dec-2009
[20172x2]
actually, I only started using VS last week.


when I did my previous Extensions test, I used VS, but didn't play 
at all wit it... I had used the whole project supplied by carl.
but having a page with screen grabs would be much better.
Paul
13-Dec-2009
[20174]
Yes, I agree.
Robert
13-Dec-2009
[20175x3]
The thing with  MinGW is to get this installation right. Which is 
far from easy, like the make stuff shows.
For me the host-code was simple to compile: make
That was it, worked on the first shot.
Paul
13-Dec-2009
[20178]
But I didn't have mingw in my path.  I think that was the problem.
BrianH
13-Dec-2009
[20179]
Ah, that would do it. The MinGW installer says it's going to set 
the path, but it fails at doing so. You have to do it yourself.
Paul
13-Dec-2009
[20180]
Yeah, I don't care for the instructions we have for mingw.  We shouldn't 
have to copy the mingw32-make.exe file to make.exe.  We should just 
have to go to the rebol directory and type mingw32-make and be done 
with it.
Maxim
14-Dec-2009
[20181]
R3 is really starting to grow on me  :-D
Steeve
14-Dec-2009
[20182]
I caught the same disease.
I think that is unfortunately incurable.
Maxim
14-Dec-2009
[20183x3]
this line brought a smile to my face:

retrieve: does [take/last data]
My only problem with R3 right now is that there is no codec for text 
reading .  This means I can't properly import C files for example, 
unless I convert them to utf-8 with something else first.


Has anyone done (or started to work on) a simple character mapping 
engine?
the new bitset! datatype is absolutely fantastic!  we can actually 
USE it now  ;-)

before it was basically just a parse accelerator
Pekr
15-Dec-2009
[20186]
guys, to make things clear for me - recent efforts - if someone reports, 
that R3 compiles on system XY, does it mean that we are able to build 
R3 on such a platform = it is build and usable on such a platform? 
Or are we reporting that Carl is able to compile just DLL on a target 
platform?