r3wp [groups: 83 posts: 189283]
  • Home
  • Script library
  • AltME Archive
  • Mailing list
  • Articles Index
  • Site search
 

World: r3wp

[!REBOL3-OLD1]

btiffin
5-Apr-2007
[2196]
I wrap most things, properly (usually) but it's nice to let bosses 
be bosses without having to tell them that money has to be typed 
in with ticks instead of commas.
JaimeVargas
5-Apr-2007
[2197]
I understand. Only thing I am saying is that you can accomplish this 
without needing LOAD/lazy.
btiffin
5-Apr-2007
[2198x3]
Yeah, but not in one-line of code  :)
Jaime; Just so ya know.  Keep up the counter-arguments.  This is 
an issue that needs to be thought through upside down and backwards. 
 So far it's mostly been all pro few cons, and I probably have blinders 
on regarding the bigger pictures.  I have two very specific items 
in mind.
Well that and the coolness of being able to  load %random.txt
JaimeVargas
5-Apr-2007
[2201x3]
I hear you the "Script way".
But there is going to be a price for this one liner. Either in load 
time, security, size, and others.
I'm more of the PARSE/LOAD camp.
btiffin
5-Apr-2007
[2204]
Agreed.  About there being a price, wherever it hides.
BrianH
5-Apr-2007
[2205]
If I get my wish and you can parse ports in R3, that would deal with 
the major advantage that LOAD has over PARSE, that you can LOAD files 
and urls directly. PARSE on ports with a LOAD directive would be 
the best of both worlds. I only wonder how backtracking will be handled 
on direct ports.


I hope that you will be able to LOAD ports too, particularly LOAD/NEXT.
Maxim
5-Apr-2007
[2206]
yes to all of the above, wrt backtracking, its not impossible, but 
its a hell of a complex algorythm.
Pekr
6-Apr-2007
[2207]
Jaime, Maxim - please put your concerns into blog, so we can hear 
Carl's opinion on the topic ...
Maxim
8-Apr-2007
[2208]
pekr, did you look at the blog?  I filled it up with (too) many comments, 
brian had a very good insight in modifying one concept I proposed.
btiffin
8-Apr-2007
[2209]
Maxim; Never too many comments.
[unknown: 10]
20-May-2007
[2210x2]
Carl talked once about removing the Xaw (Athena) from View linux... 
is there any information about this for R3?
another one which i think wont be in but i can ask ofcourse...will 
R3 have "transparent" Root-wnidow Layouts under linux?
Gabriele
20-May-2007
[2212]
both questions depend on the community - all of that is open source.
[unknown: 10]
20-May-2007
[2213]
Owww...
Dockimbel
20-May-2007
[2214]
REBOL/Command for Linux includes AGG (without View/VID), so no dependencies 
on any X11 libs, can be a workaround while waiting for R3.
[unknown: 10]
20-May-2007
[2215x2]
I realy thought AGG was already inside rebol/view for linux ?
Oke ... now understand... That request I posted a few years ago... 
So that works in Rebol/Command... nice to know ...
Pekr
22-May-2007
[2217]
could anyone explain tome, what is the port actor, as mentioned in 
Carl's presentation? What is difference between actor and awake?
Gabriele
22-May-2007
[2218x3]
actor is equivalent to current handler
eg in R2:
>> p: make port! http://www.rebol.com
>> type? p/handler
== object!
>> type? p/awake
== none!
Pekr
22-May-2007
[2221]
another one - why do I need to explicitly state "do task"? Why there 
is extra set of brackets in make task! [[]] example?
Gabriele
22-May-2007
[2222]
in R3 it's called actor instead of handler, and the reason is that 
it is internally very different from r2 handlers.
Pekr
22-May-2007
[2223]
ok, thanks for the actors explanation :-)
Gabriele
22-May-2007
[2224x2]
make has been changed so that it does no more take variable number 
of args
so if you want to provide a spec for the task you use a block inside 
the arg block
Pekr
22-May-2007
[2226]
re tasks - it does not look natural to me ... you don't start your 
rebol script by stating [REBOL [] code-here]
Gabriele
22-May-2007
[2227]
you don't?
Pekr
22-May-2007
[2228]
no :-)
Gabriele
22-May-2007
[2229]
all my scripts start with a rebol header.... do won't execute them 
otherwise :)
Pekr
22-May-2007
[2230x3]
I can 'do %script.r, which does not contain whole script enclosed 
in special brackets ... well, it loads it into block, so actually, 
yes, but :-)
it is imo confusing - not compatible with how we specify scripts 
... but maybe I confuse it with modules. Simply put, typical rebol 
code is REBOL [header] body, not REBOL [ header] [body]
task definition looks exactly like the latter ....
Gabriele
22-May-2007
[2233]
afair you can:


 t: make task! [some code here] ; no spec, not sure it's supported 
 but i think so

or:

  t: make task! [[header] some code here]
Pekr
22-May-2007
[2234x2]
without the word REBOL , that is :-)
ah, ok then ....
Gabriele
22-May-2007
[2236x5]
or maybe carl made it like make function!
make function! [[spec] [body]]
(i'm going from memory... i think modules were described as i said 
above so tasks should be similar, but function-like makes sense too 
if the header is mandatory)
anyway these are the kind of things that are going to change during 
the alpha phase in june
ie. we let some developers play with it just so that we can make 
final decisions on this stuff.
Pekr
22-May-2007
[2241x3]
hmm, at least 4 of my msgs lost ....
seems ok now ... well, I just said that the syntax looks ugly - too 
many brackets :-)
but what is definitely issue to me is that it is not imo consistent 
with how we construct scripts ...
Gabriele
22-May-2007
[2244]
well it's basically going from make task! spec body to make task! 
reduce [spec body]
Pekr
22-May-2007
[2245]
and task for me is kind of higher level construct as script or modules 
are ... well, kind of "instance" of "environment"