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World: r3wp

[!REBOL3-OLD1]

Maxim
25-May-2007
[2637x2]
I am often fascinated at how people forget about steel  :-)   ... 
its been there for what 5 years, and has steadily improved.  but 
just like RT I am one man army, so community is deficient  :-(
so I understand it too.
btiffin
25-May-2007
[2639]
And I truly believe we are pretty lucky.  The blog may seem a little 
one-way, but Carl

does respond.  And though maybe not verbalized, those tidbits probably 
are having

an influence.  At least that's the impression I've been getting over 
the last few months of

my reinvolvement in the field...and it seems to be getting better 
everyday.  And I've 

discovered that unless you put in four hours a day...the amount of 
information generated
is impossible to keep up with.  :)
Maxim
25-May-2007
[2640]
brian, have you applied to be the evangelist?
Rebolek
25-May-2007
[2641]
Pekr, re: long-term projects - actually Sintezar is in works from 
about 1998/99 (REBOL/Core 2.0 on 50MHz Amiga - but it had functional 
sound output that vastly outperformed today REBOL sound :-), so the 
oldest part of code is about 8 years old now (but still no need to 
rewrite :)

But I understand that sound synthesis in REBOL is very exotic niche 
with population about one to three ;)
Maxim
25-May-2007
[2642x6]
you seem to be able to counter both pekr and my negativity quite 
well.  ;-)
(btiffin)
negativity = critique   ;-)
one of the oddities with REBOL world is that we are pretty close 
to Carl in general, in the sense where there are very few intermediates 
to Carl when one speaks about REBOL, so we all feel a bit like we 
have a say.
when you look at other platforms, even python, that connection does 
not exist.
it is far removed.
btiffin
25-May-2007
[2648]
Yep.  :)
Maxim
25-May-2007
[2649x2]
the difference I think is in how information flow to and back.  proximity 
removes the need for a lot of structure, yet it also has some drawbacks. 
 distance doesn't allow much to happen without structure and time.
the way I see it, we *feel* to much about REBOL because of that proximity.
btiffin
25-May-2007
[2651]
I have applied.  And yep...most coders are far more removed from 
the designers....
Maxim
25-May-2007
[2652]
brian, know that you have been promoted by me directly to Carl.  
I explained about your good natured humour and capable work habbits.
btiffin
25-May-2007
[2653]
Well,  the graphic designer just showed up.  I gotta get to work. 
 It's "marketing day".
Well chatted gentlemen.
Maxim
25-May-2007
[2654]
how you generally change the course of a discussion istelf in positive 
way.
btiffin
25-May-2007
[2655]
Thanks Maxim...
Maxim
25-May-2007
[2656x5]
Gabriele: . I post a 6 posted a 6 point list of things the discussion 
has brought about.  do what you want with it  :-)
Its possible next time, we should start with a more "specific" topic, 
so it doesn't stray to far... I think the main issue here was that 
there was no real direction at its outset.. it was mainly... ok, 
tell me anything... and it just flowed that way.


now that its out, its done.  we should now concentrate on specifics. 
  :-)
oops one "6" too many in my post... strange typo, sorry.
next time, it should start with:  "what do you guys thinkg about 
XXXXX"  then you will get real insight.
next time, it should start with:  "what do you guys thinkg about 
XXXXX"  then you will get real insight.
Gabriele
25-May-2007
[2661]
max, i have already copied your 6 points :)
Gregg
25-May-2007
[2662x2]
I got Max's summary, and will watch this group for more. If you want 
me to collect yours, please post it in this color so I can find them 
easily.
See Max, we care. :-)
Gabriele
25-May-2007
[2664]
max, well, i wasn't looking for input today, since we have nothing 
to comment on yet. i just stated that i wanted to have input on vid 
as soon as i could show something to give input on... and this is 
the reaction i got :)
Gregg
25-May-2007
[2665]
If you're color blind (as some of you may be), the color is called 
Request in the AltME color picker.
Maxim
25-May-2007
[2666x2]
hehe, well exactly, you got comments on what we don't have yet  ;-)
I know you guys care.  which is why I took the time to write out 
the collection of points... you know it takes time to summarise such 
a discussion  ;-)
BrianH
25-May-2007
[2668x2]
See, this is the kind of discussion that happens when I'm busy working 
:(
I would like to be a part of the early access group, but not for 
VID. My GUI experience is founded in quite different environments 
and my input about GUIs would be more along the lines of API cleanup 
and other low-level stuff. For the major design issues, I defer to 
Carl, Gabriele, Cyphre and the other capable people here - I trust 
your judgement.


I would like to help with some of the other parts of REBOL 3 though. 
My main interests are in language design, interoperability issues 
and platform integration, particularly Windows platforms and derivatives 
since that's what I need to use most of the time.
Ashley
25-May-2007
[2670]
And rebcode? ;)
BrianH
25-May-2007
[2671]
language design
 :)
ICarii
25-May-2007
[2672]
as long as the GOBs in R3 allow event trapping and event redirection 
ill be happy :)  Also some info on the planned / implemented? Richtext 
layer would be appreciated
Anton
26-May-2007
[2673x2]
I am sure Gabriele will do a fine job of VID.
And I look forward to trying it out.
Ammon
26-May-2007
[2675]
Gabriele, where is the document you've written on the new design 
of VID?
Brock
26-May-2007
[2676]
Do we need a GUI designer to join us with regards to the next VID 
implementation?  Would Carl be willing to pay for the services of 
a designer?  I know a few guys who work for the local office of Adobe 
and do interface design for their products.
Henrik
26-May-2007
[2677]
remember there is also a difference between skinning and actual GUI 
design, e.g. the layout of elements on screen. One can have a beautiful 
skin on an annoying interface. The same goes the other way around.
Brock
26-May-2007
[2678]
I'm just thinking about making sure we have identified the current 
use cases and have a way to build them.  I personally have no idea 
what is involved in building the GUI engine so if I am speaking out 
of line, I apologize.
Volker
26-May-2007
[2679x2]
I would focus more on behavior, as Pekr always requests. I have no 
problems switching between different looks, but if some key keys 
behave different (copypaste, close window, refresh) i am heavily 
interupted.
would prefer skinnable hotkeys over skinnable look :)
Dockimbel
26-May-2007
[2681x2]
About the new VID widgets look&feel, Carl stated at the DevCon that 
he would like to have something between Windows and OSX widgets look. 
So, I think that we could submit our own graphic design propositions 
to RT. A big image with a static example of each class of widgets 
would be enough I guess, "live demo" would be even greater. For the 
VID engine design, I'm trusting Gabriele's skills and his ability 
to gather the best ideas and feedbacks from the community. Anyway, 
if you don't like the upcoming new VID, nothing is stopping you to 
make your own one ;-).
I agree with most of Pekr's points about the lacks of current VID. 
I'd like to see these points summarized somewhere, just to keep them 
in mind.
Gabriele
26-May-2007
[2683x3]
Anton: http://www.colellachiara.com/soft/Misc/r3-gui.html
note that Carl does not necessarily like / want all of that.
Henrik, that's one of the reason i'd want to have automatic layout 
- most programmers are so bad at layout that even a program can do 
better if it follows good rules.
BrianH
26-May-2007
[2686]
We should get someone to formulate some formal design rules into 
the engine of a layout dialect.